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Peacekeeper Kunduz (co-30) + PvP compoment

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Description and dynamics of the mission 

This mission represents the French strengths in a real or fictitious conflict against an insurection.


The primary purpose of the mission is maintaining of the peace, thus to patrol, secure roads,  neutralize ammunition cache and to have a dissuasive effect, it does not necessarily mean that the fight will be absent.
The insurgents will try to join localities to convert the civilians, and slow down you with IED and ambushes.
When the insurgents will have succeeded, the zone in question has to reach a locality will become very dangerous.
(There is 5 slots additional to intend for the players rebelled to pepper one can the mission).


When a locality is captured your dissuasive effect decreases, thus it will be necessary to intervene as fast as possible while remaining careful.
More time goes by without an intervention of the peacekeeper to secure a locality corrupted by the insurgents, more you will have of luck to see a nearby locality becoming hostile and so on, pay attention in certain cases that can go very fast.


In this mission no objective is defined meadow, the only available information will be locality fallen to the hands of the enemy.
Thus it will be commander of the unity who will have to attribute the objectives has his subordinates to be the most effective possible.


To note the intel, the zones squeaky clean, the ied, the axes surs ... commander will be the person who will do so that the peacekeeper are the most effective possible.

When a locality corrupted by the insurgents is secured your dissuasive effect on this locality will be permanent.



Management of the efficiency 

A system of ticket, is present for the strengths of maintaining of the peace and for the insurgents every camps person possessed 100 ticket to begin:
-every "frag" makes win a ticket / the death or respawn makes lose a ticket.
-when a locality is corrupted: +15 for the insurgents/-10 for the peacekeeper.
-when a locality is reassured: -20 for the insurgents.
-when a weaponcache is destroyed: -15 for the insurgents/+5 for the strengths of maintaining of the peace.
-when the peacekeeper are made delivered a vehicle -50 ticket (can imports the vehicle).
-the recruitment of IA costs 1 ticket (10 IA max by group).

Thus it can be 3 different successes there:
-the strengths of peacekeeper fall has 0 ticket, failure of the mission: efficiency BAD. (Really needs to be bad or to make anything (or you really have no chance), success bad).
-the insurgents fall has 0 ticket, successful mission: strong efficiency. (Really needs to be effective, difficult success)
-The conflict gets stuck in the mud and nobody reaches has to dominate the region: mission which never ends. (Average success)




It is here where the peacekeeper start their journey, list of the supports available on the HQ:
-order of all the vehicles (light, armoured, aerials, support)
-Recruitment of IA
-resting zone (cross 6 hours)

-scrap area, you can scrap the insurgent vehicle for extra ticket.
-hospital (care in the max)
-Support of land vehicle (gasoline, repair, ammunitions).
-Support of the air vehicles (gasoline, repair, ammunitions) and especially pylons customizable.
-3 box FOB which are also places of respawn, you can build fortifications, static weapons, arsenal, and light vehicle.


The HQ can be attacked (players or IA) if insurgents approaches too closely a defense system will be automatically set up, this plan is not invincible thus be going to need that the players participate has the defense of the HQ.

Note : the support vehicle are the just for the RP, it will not be possible to make of the maintenance on the ground it will necessarily be necessary to return vehicles at the HQ.



Secondary Task

Military convoy : It is necessary to deliver support truck has a precise point, the peacekeeper have to obtain vehicles has their expenses (truck of ammunition, fuel, repair) and will once be paid off arrived has destination. Every arrived vehicle has good port will reduce the tickets of the insurgents ( -5 ).


-Humanitarian Aid : It is necessary to deliver humanitarian cargo ( IDAP) has a precise point, the peacekeeper will have to get the IDAP cargo has their expenses ( 5 tickets), and will once be paid off arrived has destination. Every arrived humanitarian cargo has good port will reduce the tickets of the insurgents ( -1 )


-Special missions: there are certain places well to hide on Kunduz who abounds in precious information, find files and get special task (you will not have pain has to find them if you know the map)


Additional information and scripts included in the mission

-AIS revive: everybody can revive (medic faster) care for the players need 1 first one who are not medic, the heavy damage kill instantly.
-Advanced Sling Loadind
-Advanced Towing
-R3F Logistic
-Mag Repack ( Ctrl+R)
-TAW ViewDistance
-Vcom AI
-NRE Earplug
- sapper and team leaders can build walls of sandbag if they have a toolkit in their inventory.



 !!!Mission for dedicated server!!!

It is strongly recommended to have a multithreaded server or at least 1 headlessclient available to be able to run this mission with no problem at all.


Mission file here :



Steamworkshop link :


Edited by damsous
Mission updated
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                                                 1st UPDATE


-Major optimization, better performance for client/server, it should be run with good frame on a single threaded server, Headless client are no longer required (mission optimized for headlessclient so its always an advantage to keep them).


-The transport truck and quad are cheaper, avaible at the AI recruitement flag pole.


-Scraping area added at the HQ, now the peacekeeper can scrap insurgent vehicle and static weapon, +5 ticket.


-SF mission, there is few intel well hidden, find them to unlock special task (hostage rescue, kill HVT...) the reward are extra ticket for the peacekeeper and make loose ticket for the insurgent. 

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-Vehicle shop reworked from scratch, VVS script removed, each vehicle got a different price now, tracked vehicle removed.


-Insurgent ticket increased to 300 ticket, cause there too much possibility to decrease the insurgent ticket (ammo cache, secure area, delivery mission and SF task).


-More sign (helper) at base to help the player to find what they are looking for.

-Fixed : custom pylon manager wasn't init at the HQ.

-RHS BMP1 was removed from the insurgent vehicle list, (that was causing serious frame drop when the vehicle is full).

-Special task fixed, bis task system removed (cause issue on dedicated environment), now that should work fine on dedicated server.


Mission file :



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Last update :

-Added : Marker that display the dissuasive status for each area.

-Added : Brush to show the insurgent activity.

-Added : Hint to inform the peacekeeper if the HQ is under threat or not.

-Modified : value for the dissuasive impact on the settlement, now the peacekeeper do not need to clear completly a corrupted area, they can choose to leave and take risk to get few insurgent on their back!

-Modified : Less chance for the insurgent to set up a mortar.

-Enhanced : Vehicle shop, now the vehicle cargo match with the peacekeeper gear (regular unit) so there is HK ammo, minimi ammo, launcher ammo... and basic item (grenade, FAK...) the support vehicle got a higher amount of supply in their cargo.


Stable mission, up for a week on a dedicated server without performance issue, error or crash.

48 server FPS when no unit are simulated after a week of combat, so the mission is done.

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Last, last update :

Removed Werthles' Headless Module dependency, script version added.

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