stburr91 1004 Posted August 9, 2018 This mission is short, but is challenging, and may take a couple of tries to complete. Inspired by the real life story of Captain Phillips, Sniper At Sea is a mission about pirates that take the crew of a trawler hostage. You are a CTRG member tasked with para dropping into the AO, linking up with the USS Liberty to provide sniper support in the operation to recover the hostages. The pirates are refusing to release the trawler's captain, the situation is tense, you will be on standby if the situation deteriorates. Can you save the hostage before the pirates kill him? No mods required Mission can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=1471687132 1 1 Share this post Link to post Share on other sites
johnnyboy 3793 Posted August 9, 2018 Looks interesting with a lot of attention to detail. Congrats on publishing it. I can't tell if all the units on the trawler are statically attached or not, but it is possible to have units move on board the trawler if you do this: attach pallets at deck level (just below so you can't see them). place unit on pallets, set their direction and give them a walking animation loop. When they reach their destination, you turn them around and walk them back. It can take a lot of work, so may not be worth it to you. Also, you can have the trawler move by attaching it to a zodiac, and giving the zodiac driver move commands or move waypoints. No matter what, this looks really cool! 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 10, 2018 Congratulations and thanks stburr91 ! 1 Share this post Link to post Share on other sites
stburr91 1004 Posted August 11, 2018 On 8/9/2018 at 12:19 PM, johnnyboy said: Looks interesting with a lot of attention to detail. Congrats on publishing it. I can't tell if all the units on the trawler are statically attached or not, but it is possible to have units move on board the trawler if you do this: attach pallets at deck level (just below so you can't see them). place unit on pallets, set their direction and give them a walking animation loop. When they reach their destination, you turn them around and walk them back. It can take a lot of work, so may not be worth it to you. Also, you can have the trawler move by attaching it to a zodiac, and giving the zodiac driver move commands or move waypoints. No matter what, this looks really cool! Sorry, I somehow missed your comment. There are real limitations with the Arma engine when it comes to walking on decks of ships. The enemy units all had to be attached to the trawler, which created other issues. I spent quite a bit of time working to overcome the engine limitations, and make this mission work. 15 hours ago, GEORGE FLOROS GR said: Congratulations and thanks stburr91 ! Thanks George. 1 Share this post Link to post Share on other sites
Callsign 128 Posted August 15, 2018 Hi stburr91, Congrats on the release - a fun mission (though it took a few goes!). Just some feedback if you want it (no problem if not) Spoiler As much as I enjoyed the infil start - it felt wierd doing the whole mission on your own - would it be worth parachuting in with your team - ordering them in to the boat and when it gets loaded on the Liberty setpos'ing them to the briefing room? Some chat with them might break up the drive in the boat. Randomising the weather might improve replayability. It would be interesting to do it at night. I think the fog was a little too much - you couldn't really see the impact of your shooting which was less satisfying than it could be. Callsign 1 Share this post Link to post Share on other sites