pSiKO 124 Posted September 1, 2022 On 8/30/2022 at 5:53 AM, Vinicius Zanella said: alguem pode me ajudar como retiro do mapa os pontos coloridos de buy e sell? hola, did you want to remove only markers or the shop itself ? note: please use translator to post in english Share this post Link to post Share on other sites
Sp4mp 0 Posted September 19, 2022 Hello, i put the last Github version on my Server. Now i have a problem. I connect and want to join into the game. After the Loadingscreen they show me a Screen with "Mission is over" and then im back in lobby. Maybe someone have a Solution for me? Share this post Link to post Share on other sites
pSiKO 124 Posted September 20, 2022 18 hours ago, Sp4mp said: Hello, i put the last Github version on my Server. Now i have a problem. I connect and want to join into the game. After the Loadingscreen they show me a Screen with "Mission is over" and then im back in lobby. Maybe someone have a Solution for me? hi, you're not alone 🙂 please can you wipe the save game (at the end of the Settings options, when you're on lobby) you have to select two options (wipe + confirmation) and restart server note, just before the "End Mission" dialog, be attentive, the game may show what cause the end of the mission can you send me your server report (log) file Share this post Link to post Share on other sites
pSiKO 124 Posted October 6, 2022 update is out: - save player and AIs stuff when player logout - better game cleaner (garbage collector) - add new vehicle's fuel management - add take fuel action - fix underwater issue (revive, recycle, etc) - rewrite R3F mod template (AMF not used) - several little fix 🙂 have fun ! Share this post Link to post Share on other sites
pSiKO 124 Posted October 28, 2022 Hi all Arma's lover !! The next LRX update will include several important changes: - no more patrol, replaced by dynamic defense - upgrade the heli taxi - upgrade the static defense manager - built objects now follow terrain relief - new side mission "Capture VIP" - more reward for mission "Town Invasion" - fix score bug - fix outpost dead body - others small fixs - Breaking Change - - add Precise Position now the game save and load objects including the angle at 'exact' position, every time ! (I hope!) no more moving walls or building displacements this version is incompatible with older savegame and need a new game. Have fun ! Share this post Link to post Share on other sites
Gubert 0 Posted November 2, 2022 (edited) Hello @pSiKO Is there any way to reduce fuel consumption a little? can i edit some parameter inside the .pbo? tnks!!!! ##ALREADY ANSWERED## Edited November 2, 2022 by Gubert ANSWERED Share this post Link to post Share on other sites
pSiKO 124 Posted November 3, 2022 ACE support progress - moveable objects - carryable objects - cargo space for veh - cargo size for objects - died when ace_medical is on Share this post Link to post Share on other sites
MoebiusUK 0 Posted November 17, 2022 Hi all New to Liberation RX and downloaded latest from GitHub but for some reason, I can't place explosives. Whether it's RHS or vanilla, when I place Explosive Charge or IED, they just disappear. I don't see any option to Touch Off or set a timer. Anyone else experienced this at all? EDIT: Sorry, I should mention that I am able to place charges on other multiplayer scenarios and singleplayer sessions and I don't run ACE. Share this post Link to post Share on other sites
pSiKO 124 Posted November 18, 2022 15 hours ago, MoebiusUK said: Hi all New to Liberation RX and downloaded latest from GitHub but for some reason, I can't place explosives. Whether it's RHS or vanilla, when I place Explosive Charge or IED, they just disappear. I don't see any option to Touch Off or set a timer. Anyone else experienced this at all? EDIT: Sorry, I should mention that I am able to place charges on other multiplayer scenarios and singleplayer sessions and I don't run ACE. hello and welcome! you can't place explosive near a FOB/Outpost you can use them everywhere else (they are useful for blowing TowerRadio) Share this post Link to post Share on other sites
MoebiusUK 0 Posted November 18, 2022 Ahh interesting! Thank you. We're playing on the VT7 map but couldn't place an explosive on the southern western most radio tower, near the airport (I forget the name). I wonder if that's a map bug? Do you happen to know where in the code that explosive logic is? Thanks agin Share this post Link to post Share on other sites
Hoelk42 0 Posted November 19, 2022 Hi, I'm new to LRX... is there some description of the parameters you can configure at mission start? Some are self explanatory, others not so much. Specifically, there is a setting "force default equipment" with Preset 1 or Preset 2 (writing by memory, might be called slightly different). What does that do? On a different matter: I just read here that radio towers need to be destroyed to capture. That would be helpful advice ingame. Highly appreciate your work! Share this post Link to post Share on other sites
pSiKO 124 Posted November 19, 2022 22 hours ago, MoebiusUK said: Ahh interesting! Thank you. We're playing on the VT7 map but couldn't place an explosive on the southern western most radio tower, near the airport (I forget the name). I wonder if that's a map bug? Do you happen to know where in the code that explosive logic is? Thanks agin I love this map, I'll take a look to this tower Share this post Link to post Share on other sites
MoebiusUK 0 Posted November 19, 2022 That's great, thank you! Share this post Link to post Share on other sites
pSiKO 124 Posted November 19, 2022 18 hours ago, Hoelk42 said: Hi, I'm new to LRX... is there some description of the parameters you can configure at mission start? Some are self explanatory, others not so much. Specifically, there is a setting "force default equipment" with Preset 1 or Preset 2 (writing by memory, might be called slightly different). What does that do? On a different matter: I just read here that radio towers need to be destroyed to capture. That would be helpful advice ingame. Highly appreciate your work! hi thanks, I try to put lots of tip to help new players, when you are near a sign of a fob / chimera , go close to it and you'll see a menu -=TIPS =- I'll try to add relevant info here ! about "force default equipment" it work a s below: - disabled, you spawn with the loadout of your class (medic/engineer,etc) - preset1 refer to a specific loadout (available for each mod) located here mod_template\A3_BLU\loadout\player_set1.sqf that allow you to put a generic/customized loadout on all players - preset2 is the same with another loadout 1 Share this post Link to post Share on other sites
pSiKO 124 Posted November 19, 2022 13 minutes ago, MoebiusUK said: That's great, thank you! 012045 ? Share this post Link to post Share on other sites
MoebiusUK 0 Posted November 19, 2022 Not 100% sure but I'll be home in a couple of hours to check so will let you know. There is a airport with gravel runway on the SW of the map and a radio tower just north of it, very close to the coast. Share this post Link to post Share on other sites
pSiKO 124 Posted November 19, 2022 1 hour ago, MoebiusUK said: Not 100% sure but I'll be home in a couple of hours to check so will let you know. There is a airport with gravel runway on the SW of the map and a radio tower just north of it, very close to the coast. ok , I'll search, this map is so big ! if it's this one, it works ! 😄 you can update your mission files directly from my gihub (https://github.com/tbox1911/Liberation-RX/releases) the steam version is not updated as often Share this post Link to post Share on other sites
MoebiusUK 0 Posted November 19, 2022 Man, I am moron. Really sorry, I was playing around with some settings set the GRLIB_fob_range to 1250.... Thank you for looking into it for me though, I really appreciate that. Share this post Link to post Share on other sites
pSiKO 124 Posted November 20, 2022 10 hours ago, MoebiusUK said: Man, I am moron. Really sorry, I was playing around with some settings set the GRLIB_fob_range to 1250.... Thank you for looking into it for me though, I really appreciate that. haha! don't worry 🙂 good to ear ! Share this post Link to post Share on other sites
Hoelk42 0 Posted November 20, 2022 @pSiKO: Thanks for your answers! I actually saw now on another radio tower there is an ingame hint that the radio tower must be destroyed, there just wasn't this hint on the first radio tower I tried to take over (actually I just realise, is this related to the "fancy information" setting? So maybe adding that in the TIPS menu as you said would make sense. Some more questions: - When locally hosting and loading again a game that has been previously saved, do I need to configure all parameters manually again if I played with different settings before? - There is a parameter at the bottom "keep players data", default is no. Do I need to set this to yes every time when I want to continue playing with the same crew next time or what does this do? Am I missing a readme or FAQs where these questions are already answered? Share this post Link to post Share on other sites
pSiKO 124 Posted November 21, 2022 22 hours ago, Hoelk42 said: @pSiKO: Thanks for your answers! I actually saw now on another radio tower there is an ingame hint that the radio tower must be destroyed, there just wasn't this hint on the first radio tower I tried to take over (actually I just realise, is this related to the "fancy information" setting? So maybe adding that in the TIPS menu as you said would make sense. Some more questions: - When locally hosting and loading again a game that has been previously saved, do I need to configure all parameters manually again if I played with different settings before? - There is a parameter at the bottom "keep players data", default is no. Do I need to set this to yes every time when I want to continue playing with the same crew next time or what does this do? Am I missing a readme or FAQs where these questions are already answered? Hi, the radio reminder should appear regardless of "fancy information" mode. (I'll check my code) unfortunately the is no way to save local game hosted settings 😞 as a workaround, you can edit the mission and change default value in core.liberation\ui\mission_params.hpp file (and repack pbo) you don't need to activate "keep players data", your loadout and your AIs are always saved (when your score > 20) "keep players data" parameters is used when you restart the same map and want to keep the current player info (rank, score, ammo, fuel) if score is over "Captain" then its reset to "Captain" Share this post Link to post Share on other sites
Hoelk42 0 Posted November 23, 2022 Ok, what is fancy information used for then? Just FYI, I played KP Liberation recently and there it works that the parameter settings are saved when hosting a local game. Actually, the settings in the parameter screen when you continue a previous game are not updated, but when you then load the game the settings from the last time you played are used (or something like that, I'm not sure about the exact mechanics...) Share this post Link to post Share on other sites
pSiKO 124 Posted November 24, 2022 11 hours ago, Hoelk42 said: Ok, what is fancy information used for then? Just FYI, I played KP Liberation recently and there it works that the parameter settings are saved when hosting a local game. Actually, the settings in the parameter screen when you continue a previous game are not updated, but when you then load the game the settings from the last time you played are used (or something like that, I'm not sure about the exact mechanics...) the "fancy information" setting is used to display colorful dialog / info for side mission or others events. I understand, kind of local game setting save, actually I don't use such logic in LRX, (but it should be easy to implement) Share this post Link to post Share on other sites
slammandan 4 Posted November 26, 2022 Im having problems blowing up the radio towers, I've tried every explosive in the arsenal. Any help is much appreciated! Dan Share this post Link to post Share on other sites
MoebiusUK 0 Posted November 26, 2022 I just used vanilla Explosive Charges. I found that placing it on the ground next to the tower doesn't work sometimes so I point directly at the pole and place it and that works better for me. Share this post Link to post Share on other sites