NinjaRider600 328 Posted May 29, 2018 Download Links: ZBE_Cache [NR6]: ZBE_Cache [NR6] 1.1 (Google Drive) INTRODUCTION Modified version of ZBE_Cache based off version 4.6a of the original script to be compatible with the cargo system used in HAL. Original mod found here by zorrobyte. Script version only included. USAGE Launched and used the same way as the original ZBE_Cache. Call in init.sqf with [AiCacheDistance(players),TargetFPS(-1 for Auto),Debug,CarCacheDistance,AirCacheDistance,BoatCacheDistance] execvm "zbe_cache\main.sqf"; FEATURES Essentially the same script as the original with the exception of modified FSMs and scripts so that the caching system stops as soon as the commanded squad is ordered to enter a vehicle. This way, any group in vehicles or who needs to use a lift for a period of time will be able to do so while away from the players by having their caching disabled for the time they are on board. The caching system starts back as soon as the leader disembarks. This also fixes the problems caused by dysfunctional crews of tanks when cached at the sacrifice of a bit of performance as the groups in vehicles are not cached. CHANGE LOG ZBE_Cache [NR6] 1.1 -Major optimization of AI caching/uncaching in vehicles; -System now uses waypoints AND leader presence to control whether a group is to be cached or not inside a vehicle which greatly improves flow of AI; ZBE_Cache [NR6] 1.00 -Initial release CREDITS All credits for the original ZBE_Cache go to zorrobyte who created the very useful caching system this script only modifies slightly. BUG REPORTING If you encounter any bugs, feel free to comment on this thread. License: ZBE_Caching by Zorrobyte is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License and this modified version is released using the same license.https://creativecommons.org/licenses/by-sa/4.0/ 2 3 Share this post Link to post Share on other sites
Guest Posted May 31, 2018 An Armaholic mirror is now available: NR6 ZBE Cache - HAL Optimization v1.00 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 31, 2018 Thank you very much NinjaRider600 for this ! 2 Share this post Link to post Share on other sites
RommelBr 30 Posted June 1, 2018 Nice! thank you Ninja, you're giving Hetman fresh air i'll implement it in the next terrain port of Hetman: War Stories and see if work along HWS as well, it may help gain some fps 1 Share this post Link to post Share on other sites
RommelBr 30 Posted June 1, 2018 A port of HETMAN: War Stories to G.O.S N'Ziwasogo terrain by GOS_Makhno with ZBE_Cache [NR6] integrated, i'll try to update all my ports https://steamcommunity.com/sharedfiles/filedetails/?id=1399764626 3 Share this post Link to post Share on other sites
kremator 1064 Posted June 1, 2018 Nice @RommelBr. Do you have any NON steam links mate ? 1 Share this post Link to post Share on other sites
RommelBr 30 Posted June 1, 2018 (edited) On 01/06/2018 at 5:56 AM, kremator said: Nice @RommelBr. Do you have any NON steam links mate ? Sure @kremator, here you are link (Google Drive folder) Edited June 3, 2018 by RommelBr changed link, leads to google drive folder with all ports 2 Share this post Link to post Share on other sites
kremator 1064 Posted June 1, 2018 Excellent ... looking forward to other maps too :) Share this post Link to post Share on other sites
NinjaRider600 328 Posted August 2, 2018 Version 1.1 released. 2 Share this post Link to post Share on other sites
Guest Posted August 3, 2018 The Armaholic mirror has been updated with the new version: NR6 ZBE Cache - HAL Optimization v1.1 Share this post Link to post Share on other sites
redarmy 420 Posted April 25, 2019 Thanks so much for this,i was just about to give up using the cache system as it was messing with advanced AI command(i gave distant groups get in orders,and couldnt turn off cache for that group as they were being spawned in via JEBUS,and thus their init string forgotten). Now it works great! Share this post Link to post Share on other sites