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Campaign «Range of Death»

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We can only surmise, what interests have clashed on this island country, we can only imagine, how would events had developed, if the government was more complaisant. There's only one thing we can say for sure: all the time you will spend together with a military school cadet, whose fate has thrown him into the thick of things, won't leave you uninterested in campaign «Range Of Death».

 

Video:

 

Authors:

 

Campaign author: [OTK]sansey

 

Campaign voiced by:
[OTK]MODUL
Инк
badger
Shiper007
Hoot
Seaman
Powder
[OTK]Loktew
[OTK]sansey
grifelium
[OTK]SniperGRU
DUHER
[OTK]Lost
[OTK]Bkmz
[OTK]Dragon_KAA
Transcoder
[OTK]ArtGer
Артин
_StinGeR_
Reider
†SLAYER†
[OTK]Voenkom
[OTK]Huligane
[OTK]Neznajka
Necrofil,
CasterTroy
Squint
Kaider
Daneeka

 

Particulary grateful to:

 

SniperGRU, Wass for restless testing and plot design help.
Lost for scripting support.
Loktew for artistic skills.
BETEP-OFP and Crazy Doctor for special addons.
StumbleR A for translation.

 

Over porting worked:

 

Porting: [IMB]PIONEER
Creating textures: [ANVIL]Spoks
Voiced Kex: [IMB]Deny
Testing: [IMB]Воин, [IMB]rezakpower, [IMB]Sovusha

 

Before the game it's important to know:

This campaign is a port from ArmA 1 to ArmA 3. A campaign was issued in 2008. At porting it was necessary to change almost everything - units, objects, tasks, briefings, dialogues, scripts and many other small things. I hope you will like the end result.

In the campaign, 5 missions and 6 commercials, full polyphony voice.

 

The campaign was tested for ArmA 3 v1.82, RHS v4.5, CUP v4.2. On any other versions of the game and mods, working capacity is not guaranteed. With connected to any other modes (ACE, improvement of AI, etc.), working capacity is not guaranteed. If you find a bug - write in bugreport.

 

You need to adjust the sounds in the game, otherwise you can listen to all the dialogs or music - how to set up. If you will be streaming a campaign or uploading a record on YouTube, do not remove the music. Work was done on it, covers of famous author's songs and allowed music were used. All music here.

 

AI in ArmA 3 is not stable, the technique can roll over, do not go, crush, the infantry may not respond correctly to instructions, do not go, do not shoot, stupid, etc. If you encounter a similar problem, it is recommended to replay the mission.

 

Added saving of equipment between missions and сutscenes.

 

Support for the campaign will only be to fix bugs after the updates of the game and mods, fix serious errors found during the passage (write in bugreport). COOP will not.

 

Donat - donatepay.
 
Share the impression of passing, it will be interesting to read. Have a good game!

 

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Link 

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1360746995

 

Or:

https://yadi.sk/d/E6gpBxB73UQMjJ

https://drive.google.com/file/d/1s8BX5Xzg-jLWHgL3yXUv8AHPqCZf7244/view

 

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wow an OTK campaign port - must play for every story-immersion campaign player :icon14:

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This is a scene from BMP-2

 

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I remember OTK campaigns from Arma 1 days, I loved them. They made a rather crappy Arma game awesome. I'm going to check this out. Thank you.

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I loved "Spirit of War" and just loved this one (nice porting of the ArmA1 campaign =D

 

Keep on surprising us, Pioneer ;)

 

Cheers!

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Thank You! A pack of co-op missions for 4 players from the Spirit of War campaign missions will be released soon.

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Update
- the campaign was tested on the game version 1.94 and on the RHS v5 update
- redesign of all dialogs
- minor fixes

 

 

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