TeTeT 1523 Posted April 8, 2018 (edited) The Zeus Deck Boss mod allows the placement of objects on a carriers fligthdeck. For this you need to add an event handler to the game master object. Add the following line to the game master init box: this addEventHandler ["CuratorObjectPlaced", ttt_curatorcv_fnc_place]; When the Zeus with the eventhandler now places an object on the Freedom, Nimitz or CUP LHD, the object's height will be automatically adjusted. Written by TeTeT, based on an idea by Leshrack. Mirrors: Armaholic: http://www.armaholic.com/page.php?id=33906 PWS: TBD SW: https://steamcommunity.com/sharedfiles/filedetails/?id=1355749908 Edited April 13, 2018 by TeTeT Add Armaholic 5 4 Share this post Link to post Share on other sites
BadHabitz 235 Posted April 8, 2018 Would this have any effect on respawn modules? Share this post Link to post Share on other sites
TeTeT 1523 Posted April 8, 2018 3 minutes ago, BadHabitz said: Would this have any effect on respawn modules? Not that I'm aware of, it's merely a Zeus event handler 'CuratorObjectPlaced' being used. Share this post Link to post Share on other sites
jonnyetiz 10 Posted January 22, 2019 is it possible to integrate this into a mission file? Share this post Link to post Share on other sites
TeTeT 1523 Posted January 22, 2019 3 hours ago, jonnyetiz said: is it possible to integrate this into a mission file? Yes, if you don't mind taking the function and eventhandler and transferring it to your mission. Good luck! Share this post Link to post Share on other sites
jonnyetiz 10 Posted January 23, 2019 22 hours ago, TeTeT said: Yes, if you don't mind taking the function and eventhandler and transferring it to your mission. Good luck! already done :p Share this post Link to post Share on other sites
TeTeT 1523 Posted March 9, 2023 Hi, just updated the mod to add support for Atlas LHD and FLK Hermes: https://steamcommunity.com/sharedfiles/filedetails/?id=1355749908 Cheers, TeTeT 2 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted April 1, 2023 Fixed a problem with detecting the flight deck, the mod is updated on Steam Workshop now. Some background information: the lineintersectsurfaces command, https://community.bistudio.com/wiki/lineIntersectsSurfaces , now uses the mouse pointer position on screen to detect if there's a flight deck: AGLToASL screenToWorld getMousePosition Thanks to @ampersand38 for this solution! A video as introduction to the mod, or as a refresher: Cheers, TeTeT 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted April 3, 2023 The Zeus Deck Boss mod now also supports the Atlantic LHD in Project RACS by @wld427 1 Share this post Link to post Share on other sites