GEORGE FLOROS GR 4207 Posted March 16, 2019 25 minutes ago, CHICKENLICKEN said: Any news on the corpse/dead body mod I do mess a lot with everyting to be honest , so a lot of work stays often in the pc . I'll try to check this and send you at least a copy , just if the days are passing a lot , remind me again ! 1 Share this post Link to post Share on other sites
Rockapes 103 Posted March 17, 2019 Lots of work going on their mate and all of it is greatly appreciated. Very nice work 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 18, 2019 On 3/16/2019 at 6:41 PM, CHICKENLICKEN said: Awesome. Any news on the corpse/dead body mod. that looked amazing Hello there CHICKENLICKEN ! I didn't forgot you , i had some time today and i fix it and since you asked for , i'm sending you a copy. Once you open to check the scripts you will see the examples in the end and also run the example mission with 2 examples provided , spawn on marker and on random location with buildings. Check your messages for the WIP GF_Auto_Loot_Corpses_Script. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 18, 2019 These are also 2 pics from the WIP GF_Auto_Loot_Corpses_Script : 3 Share this post Link to post Share on other sites
Rockapes 103 Posted March 19, 2019 Love those ^^^ pictures @GEORGE FLOROS GR. Someone seriously messed them up 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 19, 2019 adding also a carry option : 5 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 23, 2019 There are options to get all the units and the spawned units unconscious and revived by any other automaticaly of their side ( as extra option ) added a spectator mode when incapaciated or black out , blur , desaturate , sfx etc or Black Screen DayZ 5 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 24, 2019 added some Bis blood and a cleanup script for this and the medical items. 3 1 Share this post Link to post Share on other sites
Rockapes 103 Posted March 24, 2019 I have to say this is looking really good mate 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 24, 2019 Thank you very much Rockapes ! I'll try for the best ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 27, 2019 Hello there to Everyone ! It's time for a lot of updates ! This will be as well : - after all this scripts , It's time to edit a Survival Harcore mission ! GF Auto Loot Script - Mod ( auto mod detection and or custom ) Thanks ! 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 29, 2019 9 hours ago, GEORGE FLOROS GR said: Changelog: v2.0 Added a distance check and blacklist zones Added more options GF Vegetation Replacement Script - Mod 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 29, 2019 Just now, GEORGE FLOROS GR said: Changelog: v2.0 Added a distance check and blacklist zones Added more options GF Building Replacement Script - Mod 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 29, 2019 4 minutes ago, GEORGE FLOROS GR said: Changelog: 2.0 Fixed working after save in SP + MP. There is also a Mod version available. GF Holster Script - Mod 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 29, 2019 2 minutes ago, GEORGE FLOROS GR said: Changelog: v2.2 Fixed working after save in SP + MP. GF Earplugs Script - Mod 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 30, 2019 5 minutes ago, GEORGE FLOROS GR said: On 3/28/2019 at 7:15 PM, Gill93 said: having suicide bomber Ravage is not a requirement to test this. 5 minutes ago, GEORGE FLOROS GR said: Here is a script with the basic stuff. WIP GF_Ravage_Bombers_Script : https://ufile.io/kmm2c 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 30, 2019 9 hours ago, GEORGE FLOROS GR said: Changelog: v3.0 A lot of the previous code is reedited. Added option for the spawned items number. Code optimization. 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 3, 2019 Hello there to Everyone ! For everyone who knows ALIAS and not ! https://www.youtube.com/channel/UCdRj3iu6T1gD5olhQ995x9Q I was asked several times on how to spawn automatically , without any editing in the 3D editor the ALIAS Anomaly Scripts and create multiple spawns, This is why i created this spawner : GF ALIAS Anomaly Spawner Script , is a configurable spawner for ALIAS Anomaly Scripts. This script can work with the Anomaly scripts of ALIAS. The scripts are NOT included ! It is supporting the following : Burper Farty Flamer Screamer Smuggler Sparky Steamer Strigoi Worm Everything in the description.ext is ready, for these scripts. There are settings for : Debug Max Number of the spawned scripts Blacklist Zone distance Safe distance spawn from players Select ( scripts ) The spawner will work automatically , without need of placing Markers in the 3Deditor. The spawn position will be random. Credits and Thanks to : #SPECIAL THANKS TO ALIAS ! He was my motivation to start scripting. I'm following him all these years and for me , it's a unique person. The least that i can say is , thank you ALIAS for everything ! Here is a picture of 20 spawns : This will be available soon ! Thanks ! 1 4 Share this post Link to post Share on other sites
aliascartoons 182 Posted April 5, 2019 Awesome overall work man, thank you for your continuous efforts to make our life easier and the game more interesting! 1 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted April 5, 2019 Thanks @GEORGE FLOROS GR, i had such a spawner on my to do list for a very long time and you probably safed me a looooot of work:)) Imo this is a must have in every survival scenario! @aliascartoons Your scripts are outstanding, they add something very important to the game! Would you generally mind if your code is included in a mod? This is my project: https://steamcommunity.com/sharedfiles/filedetails/?id=1655727065 It is all about continuously spawning and despawning dangerous or interessting sites around the players, hence creating a living survival scenario including the features from the ravage mod. and your work would make that world quite a bit more dangerous by adding completely different types of dangers. @LarsAspra has come up with spawnpoint finders that find theme matching places on a map for all your features. That, combined with georges spawners would be quite a cool feature. I would like to add places of interesst to some of your anomalies locations, so players would be able to search for loot or objectives, but have to find a way to counter your anomalies. If you do not want me to include your scripts I respect that of course. I would include georges spawner (if he approves) in that case and would leave it up to the mission makers to DL your scripts. If you'd allow me to include your scripts, I would include them and give appropriate credit of course. I think that would allow more ppl easy access to your creations. I am happy to provide you with more information about my planes if you d like. Cheers VD PS: sorry for abusing your thread George😜 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 5, 2019 3 hours ago, aliascartoons said: Awesome overall work man, thank you for your continuous efforts to make our life easier and the game more interesting! Thank you very much ALIAS for everything ! PS : You are the Greatest !!! I have told you and you know that ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 5, 2019 Back again working on the Revive ! It's almost done but there is still work to do and tests ! thanks also the people who are testing this ! Spoiler On 3/15/2019 at 10:18 PM, GEORGE FLOROS GR said: Hello there to Everyone ! I was about to end with the civilian Population Script - Mod , there are added also animation for the civilians , relaxing and panic when they get fired and running for cover. My plan is to add also agents , who will thow a weapon and fire and also , suicide bombers. I have just postpone it a little bit because my idea was to create my Revive system , that will work even for everyone , possible to work for all the missions ai and players , even the spawned ai. So these are just some pics of it : features : revive for players and all the ai + spawned ai and option to filter the side , Revive + Drag + Kill , with hold action and animation. Later , i 'll try to add also a feature of the nearest ai to revive anyone who is down. WIP GF Revive Script - Mod Spoiler On 3/19/2019 at 9:56 PM, GEORGE FLOROS GR said: adding also a carry option : Spoiler On 3/24/2019 at 1:09 AM, GEORGE FLOROS GR said: There are options to get all the units and the spawned units unconscious and revived by any other automaticaly of their side ( as extra option ) added a spectator mode when incapaciated or black out , blur , desaturate , sfx etc or Black Screen DayZ Spoiler On 3/24/2019 at 2:27 AM, GEORGE FLOROS GR said: added some Bis blood and a cleanup script for this and the medical items. 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 7, 2019 The revive script is keep on going ! and so on other stuff ! This is the WIP ( # not so wip ,almost done ! ) GF Explosive Objects Script - Mod. This script will spawn some explosive objects , mainly indoors , some pics here : I think that there will be much fun with this script ! Thanks ! 3 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 9, 2019 Hello there to Everyone ! This new script has added in the script - mod compilation list : GF ALIAS Anomaly Spawner Script Thabks ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 9, 2019 + this new script added as well : GF Explosive Objects Script - Mod Thanks ! Share this post Link to post Share on other sites