tourist 617 Posted October 8, 2018 20 hours ago, GEORGE FLOROS GR said: Hello Tourist ! Did you add a ravage ai module ? If no it will not work.! Hello again, GF! unfortunately, I DO have the RAVAGE ambient AI module on - mission has both zombies and bandits spawned by RAVAGE modules. What else might cause the problem? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 9, 2018 20 hours ago, tourist said: What else might cause the problem? I will check this and tell you Tourist ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 14, 2018 Hello to Everyone ! A new script has added , in the Compilation GF Scripts topic ! 4 hours ago, foxhound said: An Armaholic mirror is now available: GF Units Map Markers and Symbols Script Thanks ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 14, 2018 On 9/10/2018 at 2:39 AM, tourist said: What else might cause the problem? Hello Tourist i just noticed that @MisterOth found why : 19 minutes ago, MisterOth said: set trader presence in the module to 100% 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 14, 2018 On 9/10/2018 at 2:39 AM, tourist said: What else might cause the problem? This is false because i just tested and it works also with 0 or 1% presence. So actually it's not this. Might be also a similar problem as @misteroth ? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 18, 2018 Hello to Everyone ! A new script has added , in the Compilation GF Scripts topic ! On 16/10/2018 at 12:07 PM, foxhound said: An Armaholic mirror is now available: GF Ambient Environment Sounds Script Thanks ! Share this post Link to post Share on other sites
MisterOth 76 Posted October 18, 2018 Hi GF Just to let you know the link for "16.GF Vehicle Radio chatter script" is not the correct one. Thank you for your work 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 18, 2018 59 minutes ago, MisterOth said: the link for "16.GF Vehicle Radio chatter script" is not the correct one. Thank you very much MisterOth ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 20, 2018 Hello to Everyone ! A new script has added , in the Compilation GF Scripts topic ! 11 hours ago, foxhound said: An Armaholic mirror is now available: GF Kill info Script v1.0 Thanks ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 20, 2018 Also this script has added : 11 hours ago, foxhound said: An Armaholic mirror is now available: GF ColorCorrections Script v1.0 Thanks ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 22, 2018 Hello to Everyone ! A new script has added , in the Compilation GF Scripts topic ! 14 hours ago, foxhound said: An Armaholic mirror is now available: GF Weather Script v1.0 Thanks ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 22, 2018 With the last script this topic reached 30 right now: On 5/4/2018 at 3:46 PM, GEORGE FLOROS GR said: This is the list so far: 1. GF Custom Deathscreen Script 2. GF Headshot + Killfeed Script 3. GF Earthquake Script 4. GF Crashsites Script 5. GF Cargo Airdrops Script 6. GF Ravage Status Bar script 7. GF Drop Loot Script 8. GF Holster script 9. GF Earplugs Script 10.GF Custom Loot Position Spawn Script 11.GF Cleanup Script 12.GF Vehicles Configurable Loot Script 13.GF Status Bar Script 14.GF Blood Stains and SFX Script 15.GF Use Every Uniform 16.GF Vehicle Radio chatter script 17.GF Blood Stains and SFX LITE Script 18.GF Ravage Static Traders Script 19.GF Skinning Script 20.GF Missions Script 21.GF Police and Siren Script 22.GF Set AISkill Script 23.GF Ravage Heros Money Reward Script 24.GF Heros Status Bar Script 25.GF Set Custom Loadout Script 26.GF Units Map Markers and Symbols Script 27.GF Ambient Environment Sounds Script 28.GF Kill info Script 29.GF ColorCorrections Script 30.GF Weather Script Thanks ! 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 30, 2018 Hello to Everyone ! A new script has added , in the Compilation GF Scripts topic ! On 23/10/2018 at 12:19 PM, foxhound said: The Armaholic mirror has been updated with the new version: GF Fog Script v1.0 Thanks ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 30, 2018 Also added , in the Compilation GF Scripts topic : 12 hours ago, foxhound said: An Armaholic mirror is now available: GF Breath Script v1.0 Thanks ! Share this post Link to post Share on other sites
jandrews 116 Posted October 30, 2018 You have developed a great library of scripts to use. Could you explain the color correction more. I am not sure as how exactly one is to use only one correction. for example You state place this in a Mission_Parameters.hpp file correct? "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1, 1.1, 0.0, [0.0, 0.0, 0.0, 0.0], [1.0,0.7, 0.6, 0.60], [0.200, 0.600, 0.100, 0.0]]; "colorCorrections" ppEffectCommit 0; Can your vehicle radio work in any editor vehicle like just a radio? LASTLY, AND, how about some gl or mortar flares...... well better then the BIS flares at least. A user by the name KLS made an addon for flare improvements as such; /* * See issue 0018397 - "Flares are useless": * * http://feedback.arma3.com/view.php?id=18397 * */ class CfgPatches { class KLS_FlareFix { units[] = {}; weapons[] = {}; requiredAddons[] = {"A3_Weapons_F"}; }; }; class CfgAmmo { access = 1; class FlareCore; class FlareBase: FlareCore { timeToLive = 80; brightness = 200; intensity = 1000000; }; class F_40mm_White: FlareBase { timeToLive = 40; brightness = 125; intensity = 1000000; }; class Flare_82mm_AMOS_White: FlareCore { timeToLive = 30; brightness = 200; intensity = 1000000; }; }; Is this anything you could improve on to make it a script only and override the addon. may be even have the flare float down with parachute. just ideas. Your mod could use these two things as well. Thanks for your scripting. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 31, 2018 23 hours ago, jandrews said: Mission_Parameters.hpp Hello there jandrews ! In the informations i have post on how to add mission parameters , that there are already included in side the example mission. If you dont want to you can open the GF_ColorCorrections.sqf and select : //________________ If you are using the Mission_Parameters.hpp then , disable this or else , Select here : ________________ GF_ColorCorrections = 3; 23 hours ago, jandrews said: Can your vehicle radio work in any editor vehicle like just a radio? The code will run to any vehicle on the editor or spawned and there is inside the script an exclude list also. For the flares alias if you search has a configurable script. Nice ideas! and thank you very much also ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 1, 2018 12 hours ago, foxhound said: The Armaholic mirror has been updated with the new version: GF Breath Script v1.1 Update Changelog: v1.1 Fixed , the particle was spawned ,on dead units Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 6, 2018 Also added , in the Compilation GF Scripts topic : Thanks ! 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 12, 2018 Also added , in the Compilation GF Scripts topic : On 5/4/2018 at 3:47 PM, GEORGE FLOROS GR said: 34.GF Gunlights Script Thanks ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 27, 2018 On 29/8/2018 at 3:02 AM, GEORGE FLOROS GR said: GF Missions Script 20 hours ago, GEORGE FLOROS GR said: Changelog: v2.0 added a lot of available options, added the EOS Script, added a custom spawn system, added more missions, addded a time out option, the missions that must be spawn in the desired position, added safe areas, added addactions, added the new GF_Set_Custom_Loadout script, which is modified for this purpose, scripts for the spawned enemies will allow everyone to select from an array for the classnames for ex: RHS units , vehicles , etc excluded GF_Police_and_Siren script , and there are a lot of changes on the whole script. This version is completely reedited. Thanks ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 8, 2018 A new script added , in the Compilation GF Scripts topic : GF Auto Loot Script 1 Share this post Link to post Share on other sites
Fabien Jost 1 Posted December 11, 2018 Hello George Floros, i am trying your scripts and the earplug script had a bug on my server, i can use it 1 minutes max and after he don't work anymore ... Did you know what is the problem ? 94.250.209.160:2302 I reinstall it 2 times on the server but never work longer then 1 minute ... Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 11, 2018 14 minutes ago, Fabien Jost said: 1 minute Hello there Fabien Jost ! Are you using the script or the mod version ? Share this post Link to post Share on other sites
Fabien Jost 1 Posted December 11, 2018 i try the 2, and now it is working with the 2 together Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 11, 2018 You mean that you are using the script and the mod at the same time ? I' m going to check this so else , but i haven't notice anything. Just , it might interfer with mods or other scripts probably. # Welcome also to Bis Forums ! Share this post Link to post Share on other sites