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POLPOX

POLPOX's Artwork Supporter

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14 hours ago, Vasey105 said:

How do I get the Fake Weapon Fire function to work while playing an animation?

 

You put this code in the unit init

[this,0,1] call PLP_fnc_fireWeapon

 

Only works on animations that are set up to support the function.

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Since I'm too lazy to update this topic... since I'm lost, there're few major updates. And I just launched the new update called “Lifetime Saving”! Go check the changelog and have fun!

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On 3/30/2018 at 10:54 AM, Zhivets said:

I'm getting this after the latest update. What's up with that?

 

I am getting the same error when entering Camera mods with no mods loaded other that yours.  Is there a fix coming? vqpXlJc.png

lv7d7ap.png

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37 minutes ago, acebelew said:

I am getting the same error when entering Camera mods with no mods loaded other that yours.  Is there a fix coming? 

I believe the error is keyconfig related not the MOD. Try to edit keyconfig about camera movement. Also... it's not the same with the error you quoted.

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17 minutes ago, POLPOX said:

I believe the error is keyconfig related not the MOD. Try to edit keyconfig about camera movement. Also... it's not the same with the error you quoted.

What might I want to change it to? My keys are default except the addition of keys/buttons for XBOX joystick,  allows for smooth movement in videos.

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I'm having a small issue with the menu in the splendid camera. It sometimes refuses to hide along with the vanilla camera controls when pressing backspace.
I think it may be somehow related to really low fps (<10) and/or zero time acceleration, which both are common when taking screenshots. At times it takes nearly 10 seconds to disappear and sometimes it doesn't go away at all unless I press backspace multiple times.
Could this be improved in some way?

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2 hours ago, Greenfist said:

I'm having a small issue with the menu in the splendid camera. It sometimes refuses to hide along with the vanilla camera controls when pressing backspace.
I think it may be somehow related to really low fps (<10) and/or zero time acceleration, which both are common when taking screenshots. At times it takes nearly 10 seconds to disappear and sometimes it doesn't go away at all unless I press backspace multiple times.
Could this be improved in some way?

That's an odd behaviour... maybe there's some issue at uiSleep and low FPS. Any videos perhaps?

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3 hours ago, POLPOX said:

That's an odd behaviour... maybe there's some issue at uiSleep and low FPS. Any videos perhaps?

This is recorded with just the Artwork Supporter and Enhanced Video Settings mods active. EVS doesn't have any active scripts running so it can't be mod conflict.

Only the visible units and smokes placed in the editor.

It's on the dev branch, but I've seen this happen on the stable too, IIRC.

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On 2018/11/6 at 1:36 AM, Greenfist said:

This is recorded with just the Artwork Supporter and Enhanced Video Settings mods active. EVS doesn't have any active scripts running so it can't be mod conflict.

Only the visible units and smokes placed in the editor.

It's on the dev branch, but I've seen this happen on the stable too, IIRC.

Mhm... in 1:14 it gets disappeared, did you pressed backspace?

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46 minutes ago, POLPOX said:

Mhm... in 1:14 it gets disappeared, did you pressed backspace?

No, there I pressed backspace only once at 0:56. The same as on the other times, and then I just waited the menus to hide.


Now that I think of it, they would probably go away eventually every time, and not actually get stuck permanently like I suspected before.

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A small update is about to hits soon, to celebrate my birthday! hehe... The changelog is frontpaged.

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The latest update “Happy Holidays, Warphotographers” is almost on your hands! Changelogs are already frontpaged, and Steam Workshop hits the update very soon™! Happy Holidays and have a nice artworking, everyone!

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I don't post it usually on the forum though... this one's “big” and “minor” hotfix.

Hotfix 3 is launched. Changelogs will be frontpaged very soon.

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Update is coming in today, but before that...

 

3WeHN5E.jpg

Hey! I am pretty sure you're here because you got this screen, right?

This screen is, as shown in the texts, to disable your multiplayer game to prevent cheating.

Despite this MOD is not intended to use in actual gameplay, neither multipalyer nor singleplayer, I didn't implement this screen before, but the update in Jan. 2019 introduces almost free vehicle interior camera which is able to travel your camera outside the vehicles so I decided to add this.

 

How should I do?

I know this is the question you need right now. The answer is: just remove POLPOX's Artwork Supporter from your MOD collection.

 

Hey, I really want to use this MOD in multiplayer game!

Okay, here's the deal... you can disable this screen via modify the mission's description.ext as below.

PLP_allowArtworkSupporter = 1;

If you are not able to edit it, please contact an admin or mission makers.

 

 

The update “Props Everywhere” is coming very soon, changelog will be frontpaged!

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some one show me example about attach please. i really confuse with it :(

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15 hours ago, Nicolia'z said:

some one show me example about attach please. i really confuse with it :(

Just place a plane/helicopters midair and execute the code in the Init field.

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The update “Turn the Impossible Possible” is coming in later today or Sunday. Before that, I'll update the descriptions of the Forums, Steam Workshop and changelogs.

This one's “special” as usual. I hope this makes your life easier!

 

EDIT: Update will be up after sleep and cool my brain.

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Update is now live! Yeah, I surely assuming my readmes aren't enough to describe what's inside this update, so (as per usual though) feel free to ask anything, especially this one. Enjoy the Sunday creativity!

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7 hours ago, realSlakolov said:

Can somebody explain to me like i'm five years old how to use the Set Clan function on vehicles?

Try the frontpaged example code in the Init of a vehicle.

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Update Maintenance #1's on now. The important news here: Set Unit Clan function is now optional to prevent some problems on modded vehicles. To enable this, move the PLP_clan.pbo in optional folder to addons folder. And some small tweaks - have a nice Sunday creation.

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SjgpjsQ.jpg

gq5AgU3.jpgqU3rwFV.jpg

 

SITREP: Blast from the past! Porto-ing Arma cutscene animations w/ some tweaking(WIP).

 

Current animations:

Spoiler

ActsPercMstpSnonWnonDnon_DancingDuoIvan
ActsPercMstpSnonWnonDnon_DancingDuoStefan
ActsPercMstpSnonWnonDnon_DancingStefan
ActsPercMstpSnonWpstDnon_InterrogationSoldier
ActsPercMstpSnonWnonDnon_InterrogationVictim
ActsPercMstpSnonWrflDnon_ArrestingSoldier
ActsPercMstpSnonWnonDnon_ArrestingMan
AmovPercMstpSnonWnonDnon_Panicking1in
AmovPercMstpSnonWnonDnon_Panicking1loop
AmovPercMstpSnonWnonDnon_Panicking1out
AmovPercMstpSnonWnonDnon_Panicking2in
AmovPercMstpSnonWnonDnon_Panicking2loop
AmovPercMstpSnonWnonDnon_Panicking2out
AmovPercMstpSnonWnonDnon_Panicking3in
AmovPercMstpSnonWnonDnon_Panicking3loop
AmovPercMstpSnonWnonDnon_Panicking3out
ActsPercMstpSnonWnonDnon_Panicking1
ActsPercMstpSnonWnonDnon_Panicking2
ActsPercMstpSnonWnonDnon_Panicking3
ActsPercMstpSnonWnonDnon_Panicking4
ActsPercMstpSnonWnonDnon_Panicking5
ActsPercMstpSnonWnonDnon_Panicking6
ActsPercMstpSnonWnonDnon_Panicking7
ActsPpneMstpSnonWnonDnon_Panicking
ActsPercMstpSnonWnonDnon_ThingPassingStill
ActsPercMstpSlowWrflDnon_ThingPassingMoving
ActsPknlMstpSnonWnonDnon_ThingPassingStill
ActsPknlMstpSlowWrflDnon_ThingPassingMoving
ActsPercMwlkSlowWrflDnon_PatrolingBase1
ActsPercMwlkSlowWrflDnon_PatrolingBase2
ActsPercMwlkSlowWrflDnon_PatrolingBase3
ActsPercMwlkSlowWrflDnon_PatrolingBase4
ActsPknlMstpSnonWnonDnon_TreatingInjured
ActsPknlMstpSnonWrflDnon_TreatingSoldier
ActsPpneMstpSnonWnonDnon_Injured1
ActsPpneMstpSnonWnonDnon_Injured2
ActsPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_Injured3
AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire
AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape
AmovPercMwlkSlowWrflDf_ActsPercMstpSlowWrflDnon_HitLeg
AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo
AsigPercMstpSlowWrflDnon_GoGo
ActsPercMstpSlowWrflDnon_Lolling
ActsPercMrunSlowWrflDf_FlipFlopPara
ActsPercMrunSlowWrflDf_TumbleOver
AmovPercMstpSnonWnonDnon_AmovPlieMstpSnonWnonDnon
AmovPlieMstpSnonWnonDnon
AmovPlieMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon
AsigPercMstpSlowWrflDnon_SendMenInAction
ActsPercMstpSnonWnonDnon_Listening
ActsPercMstpSnonWnonDnon_Talking1
ActsPercMstpSnonWnonDnon_Talking2
ActsPercMstpSlowWrflDnon_Listening
ActsPercMstpSlowWrflDnon_Talking1
ActsPercMstpSlowWrflDnon_Talking2
ActsPercMstpSlowWrflDnon_listeningOrdersUnderFire
ActsPercMstpSnonWnonDnon_ArrestingManLoop
ActsPercMstpSnonWnonDnon_MarianQ_shot1
ActsPercMstpSnonWnonDnon_MarianQ_shot1Man
ActsPercMstpSnonWnonDnon_MarianQ_shot2
ActsPercMstpSnonWnonDnon_MarianQ_shot3
ActsPercMstpSnonWnonDnon_MarianQ_shot3Man
ActsPercMstpSnonWnonDnon_MarianQ_shot4
ActsPercMstpSnonWnonDnon_MarianQ_shot4Man
ActsPercMstpSnonWnonDnon_MarianQ_shot5
ActsPercMstpSnonWnonDnon_MarianQ_shot5Man
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop1
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_LoopLong
ActsPercMstpSnonWnonDnon_MarianQ_WarReporter
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop2
ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop3
ActsPercMstpSnonWnonDnon_MarianQ_shot7intro
ActsPercMstpSnonWnonDnon_MarianQ_shot7MidSoldier
ActsPercMstpSnonWnonDnon_MarianQ_shot7MidReporter
ActsPercMstpSnonWnonDnon_MarianQ_shot7end
ActsPercMstpSnonWnonDnon_MarianQ_shot10

Note, some of animations are already included in third-party MOD like A2C.

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