POLPOX 779 Posted March 25, 2019 POLPOX's Artwork Supporter turns one today! This is still the my biggest and favorite project. I hope this year of warphotographing is easier than your life before! Thank you all for your awesome creation, and contribution! Note: Miller's animation will be included on the next update. 4 4 Share this post Link to post Share on other sites
TPM_Aus 137 Posted May 2, 2019 This mod is awesome, I have been having a play with it over the last week. Just would like to know about the fake shooting, does this only work on static animations or does it work on the dynamic animations as well? I have not been able to get it working. Share this post Link to post Share on other sites
POLPOX 779 Posted May 2, 2019 17 minutes ago, TPM_Aus said: This mod is awesome, I have been having a play with it over the last week. Just would like to know about the fake shooting, does this only work on static animations or does it work on the dynamic animations as well? I have not been able to get it working. What do you mean dynamic animations? As long as the animation stored in CfgMovesMaleSdr allows to use weapon, the function will do the thing. Share this post Link to post Share on other sites
TPM_Aus 137 Posted May 2, 2019 10 minutes ago, POLPOX said: What do you mean dynamic animations? As long as the animation stored in CfgMovesMaleSdr allows to use weapon, the function will do the thing. As in the animations when the character actual moves around, instead of the static animations where the character is stuck in one position for screenshots. Share this post Link to post Share on other sites
TPM_Aus 137 Posted May 2, 2019 For example, if I wanted to use "Acts_SupportTeam_Front_Move" animation, can I get the character/AI to fire using [this,0,0.3] call PLP_fnc_fireWeapon I get the following error, "Error: Unit man1's animations acts_supportteam_front_move is not able to fire weapons". Edit: sorry I stuffed up. I entered "acts_supportteam_front_move " not "PLP_Acts_SupportTeam_Front_Move_fireEnabled". Share this post Link to post Share on other sites
TPM_Aus 137 Posted May 3, 2019 Is it possible for animations that have fire enabled, to set the amount of shots fired and at what time through the animation? Eg 3 secs in to an animation, 3 shots are fired. Share this post Link to post Share on other sites
POLPOX 779 Posted May 4, 2019 18 hours ago, TPM_Aus said: Is it possible for animations that have fire enabled, to set the amount of shots fired and at what time through the animation? Eg 3 secs in to an animation, 3 shots are fired. It IS possible but just with switchMove, playMove, playMoveNow or something like that, it never requires to use my functions, more like you shouldn't. My functions are designed to take just for photos, though possible to use to make Armachinima. 1 Share this post Link to post Share on other sites
Nicolia'z 492 Posted May 18, 2019 How do i put effect to flare stick? Share this post Link to post Share on other sites
POLPOX 779 Posted May 18, 2019 1 hour ago, Nicolia'z said: How do i put effect to flare stick? Pardon? Share this post Link to post Share on other sites
Nicolia'z 492 Posted May 18, 2019 2 hours ago, POLPOX said: Pardon? Sorry i have a bad english i mean this Share this post Link to post Share on other sites
POLPOX 779 Posted May 18, 2019 13 minutes ago, Nicolia'z said: Sorry i have a bad english i mean this Use Effect Dropper object(Artwork Supporter Props>Misc). Share this post Link to post Share on other sites
Nicolia'z 492 Posted May 18, 2019 7 minutes ago, POLPOX said: Use Effect Dropper object(Artwork Supporter Props>Misc). Thank! Share this post Link to post Share on other sites
Nicolia'z 492 Posted May 18, 2019 (edited) there is have other way to do this? when i do that i need to place many character and Hide model them then drag to inside car Edited May 19, 2019 by FallujahMedic -FM- No need for extra large text Share this post Link to post Share on other sites
Alwarren 2767 Posted May 18, 2019 4 hours ago, Nicolia'z said: when i do that i need to place many character and Hide model them then drag to inside car You can always make a simple object of the car if you don't want anyone in it. Share this post Link to post Share on other sites
POLPOX 779 Posted May 19, 2019 15 hours ago, Nicolia'z said: there is have other way to do this? when i do that i need to place many character and Hide model them then drag to inside car https://community.bistudio.com/wiki/Eden_Editor:_Transformation_Widget Share this post Link to post Share on other sites
Nicolia'z 492 Posted May 19, 2019 10 hours ago, Alwarren said: You can always make a simple object of the car if you don't want anyone in it. it's not work for me Share this post Link to post Share on other sites
Alwarren 2767 Posted May 19, 2019 2 hours ago, Nicolia'z said: it's not work for me Definitely works for me: EDIT: Aw crap, I see what you mean. Eden switches off "Simple Object" automatically if you drag any unit over it. That's... not very good 😐 Share this post Link to post Share on other sites
POLPOX 779 Posted May 25, 2019 I considered to release next update when Arma 3 hits another Stable Branch update... but looks like it's far far away yet, so I'm planning to release Development Branch of Artwork Supporter as separate MOD(because it is heavily WIP yet and contains known and major bugs); please let me know your feedback when it's ready. Changelogs will be noted in Steam Workshop page(Not considered to note here instead) so watch the updates carefully, and welcome screen will pops up after every update. Posts will be made here, the Welcome Screen, Steam Workshop, Discord and Twitter when it's up. Note: it requires Development Branch of Arma 3 to run properly. 4 Share this post Link to post Share on other sites
POLPOX 779 Posted May 26, 2019 Development Branch is up now! https://steamcommunity.com/sharedfiles/filedetails/?id=1752226275 3 1 Share this post Link to post Share on other sites
Shiloh 102 Posted June 3, 2019 Question: Where exactly would I find the texture path for the background spheres at? Share this post Link to post Share on other sites
POLPOX 779 Posted June 3, 2019 14 hours ago, Shiloh said: Question: Where exactly would I find the texture path for the background spheres at? https://community.bistudio.com/wiki/Procedural_Textures#color Share this post Link to post Share on other sites
POLPOX 779 Posted June 6, 2019 Yes. I'm introducing this proudly! This is what we're facing, and is literally the game-changer! 6 1 Share this post Link to post Share on other sites
POLPOX 779 Posted June 7, 2019 The brand-new face expressions, aka Mimics hit Dev-Branch of Artwork Supporter, you can test now! Have a nice weekend creativity! 4 Share this post Link to post Share on other sites
Nicolia'z 492 Posted June 10, 2019 have problem when i use face expressions Share this post Link to post Share on other sites
POLPOX 779 Posted June 10, 2019 7 minutes ago, Nicolia'z said: have problem when i use face expressions Ctrl+E is only vaild for animations, expressions must be applied by hand to the last string of Animation Player. Share this post Link to post Share on other sites