Vasey105 0 Posted September 28, 2018 How do I get the Fake Weapon Fire function to work while playing an animation? Share this post Link to post Share on other sites
Zhivets 2392 Posted September 28, 2018 14 hours ago, Vasey105 said: How do I get the Fake Weapon Fire function to work while playing an animation? You put this code in the unit init [this,0,1] call PLP_fnc_fireWeapon Only works on animations that are set up to support the function. Share this post Link to post Share on other sites
POLPOX 779 Posted October 10, 2018 Since I'm too lazy to update this topic... since I'm lost, there're few major updates. And I just launched the new update called “Lifetime Saving”! Go check the changelog and have fun! 3 Share this post Link to post Share on other sites
section 20 458 Posted November 4, 2018 On 25/03/2018 at 9:11 AM, POLPOX said: this call PLP_fnc_simpleAttach You're my hero Share this post Link to post Share on other sites
acebelew 14 Posted November 5, 2018 On 3/30/2018 at 10:54 AM, Zhivets said: I'm getting this after the latest update. What's up with that? I am getting the same error when entering Camera mods with no mods loaded other that yours. Is there a fix coming? Share this post Link to post Share on other sites
POLPOX 779 Posted November 5, 2018 37 minutes ago, acebelew said: I am getting the same error when entering Camera mods with no mods loaded other that yours. Is there a fix coming? I believe the error is keyconfig related not the MOD. Try to edit keyconfig about camera movement. Also... it's not the same with the error you quoted. Share this post Link to post Share on other sites
acebelew 14 Posted November 5, 2018 17 minutes ago, POLPOX said: I believe the error is keyconfig related not the MOD. Try to edit keyconfig about camera movement. Also... it's not the same with the error you quoted. What might I want to change it to? My keys are default except the addition of keys/buttons for XBOX joystick, allows for smooth movement in videos. Share this post Link to post Share on other sites
acebelew 14 Posted November 5, 2018 Got rid of XBOX mapping and it works, TY Share this post Link to post Share on other sites
Greenfist 1863 Posted November 5, 2018 I'm having a small issue with the menu in the splendid camera. It sometimes refuses to hide along with the vanilla camera controls when pressing backspace. I think it may be somehow related to really low fps (<10) and/or zero time acceleration, which both are common when taking screenshots. At times it takes nearly 10 seconds to disappear and sometimes it doesn't go away at all unless I press backspace multiple times. Could this be improved in some way? Share this post Link to post Share on other sites
POLPOX 779 Posted November 5, 2018 2 hours ago, Greenfist said: I'm having a small issue with the menu in the splendid camera. It sometimes refuses to hide along with the vanilla camera controls when pressing backspace. I think it may be somehow related to really low fps (<10) and/or zero time acceleration, which both are common when taking screenshots. At times it takes nearly 10 seconds to disappear and sometimes it doesn't go away at all unless I press backspace multiple times. Could this be improved in some way? That's an odd behaviour... maybe there's some issue at uiSleep and low FPS. Any videos perhaps? Share this post Link to post Share on other sites
Greenfist 1863 Posted November 5, 2018 3 hours ago, POLPOX said: That's an odd behaviour... maybe there's some issue at uiSleep and low FPS. Any videos perhaps? This is recorded with just the Artwork Supporter and Enhanced Video Settings mods active. EVS doesn't have any active scripts running so it can't be mod conflict. Only the visible units and smokes placed in the editor. It's on the dev branch, but I've seen this happen on the stable too, IIRC. Share this post Link to post Share on other sites
POLPOX 779 Posted November 7, 2018 On 2018/11/6 at 1:36 AM, Greenfist said: This is recorded with just the Artwork Supporter and Enhanced Video Settings mods active. EVS doesn't have any active scripts running so it can't be mod conflict. Only the visible units and smokes placed in the editor. It's on the dev branch, but I've seen this happen on the stable too, IIRC. Mhm... in 1:14 it gets disappeared, did you pressed backspace? Share this post Link to post Share on other sites
Greenfist 1863 Posted November 7, 2018 46 minutes ago, POLPOX said: Mhm... in 1:14 it gets disappeared, did you pressed backspace? No, there I pressed backspace only once at 0:56. The same as on the other times, and then I just waited the menus to hide. Now that I think of it, they would probably go away eventually every time, and not actually get stuck permanently like I suspected before. Share this post Link to post Share on other sites
POLPOX 779 Posted November 18, 2018 A small update is about to hits soon, to celebrate my birthday! hehe... The changelog is frontpaged. 5 Share this post Link to post Share on other sites
POLPOX 779 Posted December 20, 2018 The latest update “Happy Holidays, Warphotographers” is almost on your hands! Changelogs are already frontpaged, and Steam Workshop hits the update very soon™! Happy Holidays and have a nice artworking, everyone! 5 1 Share this post Link to post Share on other sites
POLPOX 779 Posted December 26, 2018 I don't post it usually on the forum though... this one's “big” and “minor” hotfix. Hotfix 3 is launched. Changelogs will be frontpaged very soon. 1 1 Share this post Link to post Share on other sites
POLPOX 779 Posted January 19, 2019 Update is coming in today, but before that... Hey! I am pretty sure you're here because you got this screen, right? This screen is, as shown in the texts, to disable your multiplayer game to prevent cheating. Despite this MOD is not intended to use in actual gameplay, neither multipalyer nor singleplayer, I didn't implement this screen before, but the update in Jan. 2019 introduces almost free vehicle interior camera which is able to travel your camera outside the vehicles so I decided to add this. How should I do? I know this is the question you need right now. The answer is: just remove POLPOX's Artwork Supporter from your MOD collection. Hey, I really want to use this MOD in multiplayer game! Okay, here's the deal... you can disable this screen via modify the mission's description.ext as below. PLP_allowArtworkSupporter = 1; If you are not able to edit it, please contact an admin or mission makers. The update “Props Everywhere” is coming very soon, changelog will be frontpaged! 4 2 Share this post Link to post Share on other sites
Nicolia'z 492 Posted March 4, 2019 some one show me example about attach please. i really confuse with it :( Share this post Link to post Share on other sites
POLPOX 779 Posted March 5, 2019 15 hours ago, Nicolia'z said: some one show me example about attach please. i really confuse with it :( Just place a plane/helicopters midair and execute the code in the Init field. 2 Share this post Link to post Share on other sites
POLPOX 779 Posted March 9, 2019 The update “Turn the Impossible Possible” is coming in later today or Sunday. Before that, I'll update the descriptions of the Forums, Steam Workshop and changelogs. This one's “special” as usual. I hope this makes your life easier! EDIT: Update will be up after sleep and cool my brain. 3 Share this post Link to post Share on other sites
POLPOX 779 Posted March 10, 2019 Update is now live! Yeah, I surely assuming my readmes aren't enough to describe what's inside this update, so (as per usual though) feel free to ask anything, especially this one. Enjoy the Sunday creativity! 1 3 Share this post Link to post Share on other sites
realSlakolov 0 Posted March 11, 2019 Can somebody explain to me like i'm five years old how to use the Set Clan function on vehicles? Share this post Link to post Share on other sites
POLPOX 779 Posted March 12, 2019 7 hours ago, realSlakolov said: Can somebody explain to me like i'm five years old how to use the Set Clan function on vehicles? Try the frontpaged example code in the Init of a vehicle. Share this post Link to post Share on other sites
POLPOX 779 Posted March 17, 2019 Update Maintenance #1's on now. The important news here: Set Unit Clan function is now optional to prevent some problems on modded vehicles. To enable this, move the PLP_clan.pbo in optional folder to addons folder. And some small tweaks - have a nice Sunday creation. 1 Share this post Link to post Share on other sites
POLPOX 779 Posted March 19, 2019 SITREP: Blast from the past! Porto-ing Arma cutscene animations w/ some tweaking(WIP). Current animations: Spoiler ActsPercMstpSnonWnonDnon_DancingDuoIvan ActsPercMstpSnonWnonDnon_DancingDuoStefan ActsPercMstpSnonWnonDnon_DancingStefan ActsPercMstpSnonWpstDnon_InterrogationSoldier ActsPercMstpSnonWnonDnon_InterrogationVictim ActsPercMstpSnonWrflDnon_ArrestingSoldier ActsPercMstpSnonWnonDnon_ArrestingMan AmovPercMstpSnonWnonDnon_Panicking1in AmovPercMstpSnonWnonDnon_Panicking1loop AmovPercMstpSnonWnonDnon_Panicking1out AmovPercMstpSnonWnonDnon_Panicking2in AmovPercMstpSnonWnonDnon_Panicking2loop AmovPercMstpSnonWnonDnon_Panicking2out AmovPercMstpSnonWnonDnon_Panicking3in AmovPercMstpSnonWnonDnon_Panicking3loop AmovPercMstpSnonWnonDnon_Panicking3out ActsPercMstpSnonWnonDnon_Panicking1 ActsPercMstpSnonWnonDnon_Panicking2 ActsPercMstpSnonWnonDnon_Panicking3 ActsPercMstpSnonWnonDnon_Panicking4 ActsPercMstpSnonWnonDnon_Panicking5 ActsPercMstpSnonWnonDnon_Panicking6 ActsPercMstpSnonWnonDnon_Panicking7 ActsPpneMstpSnonWnonDnon_Panicking ActsPercMstpSnonWnonDnon_ThingPassingStill ActsPercMstpSlowWrflDnon_ThingPassingMoving ActsPknlMstpSnonWnonDnon_ThingPassingStill ActsPknlMstpSlowWrflDnon_ThingPassingMoving ActsPercMwlkSlowWrflDnon_PatrolingBase1 ActsPercMwlkSlowWrflDnon_PatrolingBase2 ActsPercMwlkSlowWrflDnon_PatrolingBase3 ActsPercMwlkSlowWrflDnon_PatrolingBase4 ActsPknlMstpSnonWnonDnon_TreatingInjured ActsPknlMstpSnonWrflDnon_TreatingSoldier ActsPpneMstpSnonWnonDnon_Injured1 ActsPpneMstpSnonWnonDnon_Injured2 ActsPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_Injured3 AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape AmovPercMwlkSlowWrflDf_ActsPercMstpSlowWrflDnon_HitLeg AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo AsigPercMstpSlowWrflDnon_GoGo ActsPercMstpSlowWrflDnon_Lolling ActsPercMrunSlowWrflDf_FlipFlopPara ActsPercMrunSlowWrflDf_TumbleOver AmovPercMstpSnonWnonDnon_AmovPlieMstpSnonWnonDnon AmovPlieMstpSnonWnonDnon AmovPlieMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon AsigPercMstpSlowWrflDnon_SendMenInAction ActsPercMstpSnonWnonDnon_Listening ActsPercMstpSnonWnonDnon_Talking1 ActsPercMstpSnonWnonDnon_Talking2 ActsPercMstpSlowWrflDnon_Listening ActsPercMstpSlowWrflDnon_Talking1 ActsPercMstpSlowWrflDnon_Talking2 ActsPercMstpSlowWrflDnon_listeningOrdersUnderFire ActsPercMstpSnonWnonDnon_ArrestingManLoop ActsPercMstpSnonWnonDnon_MarianQ_shot1 ActsPercMstpSnonWnonDnon_MarianQ_shot1Man ActsPercMstpSnonWnonDnon_MarianQ_shot2 ActsPercMstpSnonWnonDnon_MarianQ_shot3 ActsPercMstpSnonWnonDnon_MarianQ_shot3Man ActsPercMstpSnonWnonDnon_MarianQ_shot4 ActsPercMstpSnonWnonDnon_MarianQ_shot4Man ActsPercMstpSnonWnonDnon_MarianQ_shot5 ActsPercMstpSnonWnonDnon_MarianQ_shot5Man ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop1 ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_LoopLong ActsPercMstpSnonWnonDnon_MarianQ_WarReporter ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop2 ActsPercMstpSnonWnonDnon_MarianQ_TVstudioMan_Loop3 ActsPercMstpSnonWnonDnon_MarianQ_shot7intro ActsPercMstpSnonWnonDnon_MarianQ_shot7MidSoldier ActsPercMstpSnonWnonDnon_MarianQ_shot7MidReporter ActsPercMstpSnonWnonDnon_MarianQ_shot7end ActsPercMstpSnonWnonDnon_MarianQ_shot10 Note, some of animations are already included in third-party MOD like A2C. 5 1 Share this post Link to post Share on other sites