Styles2304 1 Posted February 28, 2018 I cobbled together a rebreather that works on land from different posts across the internet. It works if I manually add the vest with a script and it is visible in the ACE Arsenal. However, I can't see it in the BI Arsenal. I stumbled across the following link: I made what changes I could determine had been made in that post but my vest is still not visible. Here is my cfg: Spoiler enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class ST2304_HALO_Config { units[] = {}; weapons[] = { "V_ST2304_HALO" }; requiredVersion = 0.1; requiredAddons[] = { "A3_Characters_F", "A3_Weapons_F" }; }; }; class cfgWeapons { class ItemCore; class InventoryItem_Base_F; class HeadgearItem; class Uniform_Base; class UniformItem; class Vest_Camo_Base; class Vest_NoCamo_Base; class VestItem; class V_ST2304_HALO: Vest_Camo_Base { access = 3; scope = 2; scopeArsenal = 2; canShootInWater = 1; disposableWeapon = 0; selectionFireAnim = "zasleh"; type = 701; nameSound = ""; displayName = "HALO Rebreather"; author = "Styles2304"; picture = "\A3\characters_f\Data\UI\icon_V_RebreatherB_CA.paa"; model = "\A3\Characters_F\Common\equip_rebreather"; hiddenSelections[] = { "camo" }; hiddenSelectionsTextures[] = { "\A3\characters_f\common\data\diver_equip_nato_co.paa", "\A3\characters_f\data\visors_ca.paa" }; hiddenUnderwaterSelections[] = { "hide" }; hiddenUnderwaterSelectionsTextures[] = { "\A3\characters_f\common\data\diver_equip_nato_co.paa", "\A3\characters_f\data\visors_ca.paa" }; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\Common\equip_rebreather"; vestType = "Rebreather"; containerClass = "Supply0"; mass = 80; armor = "20"; passThrough = 1; hiddenSelections[] = { "camo" }; }; }; }; Obviously there is something here I'm missing... if someone else can see what it is, would you be so kind as to point it out so I can quit ripping out my hair? Share this post Link to post Share on other sites
lordfrith 401 Posted February 28, 2018 doesn't vest also need cfgVehicles entry? e.g. for creating cfgweapons vest: Quote class V_PlateCarrierIA1_BLKl: V_PlateCarrierIA1_dgtl { author="LordFrith"; displayName="GA Carrier lite (Black)" scope=2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[]= { "\LF_AAFreplacer_F\data\LF_equip_AAFblk_vest.paa" }; }; i need to also add this in cfg vehicles: Quote class Vest_V_PlateCarrierIA1_BLKl: Vest_Base_F { scope=2; scopeCurator=2; displayName="GA Carrier lite (Black)"; author="LordFrith"; editorCategory="EdCat_Equipment"; editorSubcategory="EdSubcat_Vests"; vehicleClass="ItemsVests"; class TransportItems { class V_PlateCarrierIA1_BLKl { name="V_PlateCarrierIA1_BLKl"; count=1; }; }; }; Share this post Link to post Share on other sites
Dedmen 2716 Posted February 28, 2018 Your ItemInfo subclass needs to contain the "type" entry and have it set to 701. I can't see that in your class. It should be included from the inheritance. Best recheck in configViewer if that entry is there. Also I haven't seen "access = 3" anywhere yet. Don't know if that could cause a problem though. Missing CfgVehicles class I also don't know. Shouldn't cause a problem afaik. Share this post Link to post Share on other sites
lordfrith 401 Posted February 28, 2018 be aware also that post you're quoting is from 2013 and configs have changed a bit, your 'armor' and 'passthrough' have been replaced by body part hitpoints, see this link for more up to date example Share this post Link to post Share on other sites
Styles2304 1 Posted February 28, 2018 Alright, have some things to look at. Thank you. Share this post Link to post Share on other sites
Rich_R 1087 Posted March 1, 2018 Here's the official wiki from BI for vest configs - https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide But as mentioned above, its always smart to peak into the latest pbo from BI to see any updates they may've implemented but didn't yet make it into the wiki. Share this post Link to post Share on other sites