Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

1 Follower

About Styles2304

  • Rank
    Private First Class

Recent Profile Visitors

341 profile views
  1. I know this is long since dead but I'm currently having this issue and unable to find a resolution.
  2. Alright, have some things to look at. Thank you.
  3. I cobbled together a rebreather that works on land from different posts across the internet. It works if I manually add the vest with a script and it is visible in the ACE Arsenal. However, I can't see it in the BI Arsenal. I stumbled across the following link: I made what changes I could determine had been made in that post but my vest is still not visible. Here is my cfg: Obviously there is something here I'm missing... if someone else can see what it is, would you be so kind as to point it out so I can quit ripping out my hair?
  4. Styles2304

    The SSBN-X Project

    It's kind of cool, sure, but it's more of a novelty as far as I'm concerned. I'd rather just see the mod be released even if it was just a static model with some moveable doors to simulate lockout chambers.
  5. Styles2304

    The SSBN-X Project

    So will it actually "flood" or will you just sort of spawn in a submerged chamber?
  6. Styles2304

    The SSBN-X Project

    I'm very curious to hear how the lockout chamber will function. All I've managed to come up with is attaching several objects and submerging them incrementally to make it look like it's flooding then teleporting the players to separate location with the actual submarine.
  7. Support. Should be the default behavior.
  8. Styles2304

    Updated All in One Config Dumps

    I followed this but no file is generated unless I'm missing something? I get no errors when executing the script, just the hint: Am I doing something wrong?
  9. Yeah, just got around to needing/trying this and you're right. The goggles show up but that's it...no more mask.
  10. Since I can't post new threads I have to resort to necromancy for help. I apologize in advance. I was having the same issue and I have not been able to come up with a solution. I'm attempting this with a C130. If I start it on the ground and then attach it to a game logic, the landing gear issue is solved but then I can't get the lights and engines on. If I unitPlay the C130 itself, obviously, I can get the engines and lights to work but no landing gear. I tried putting the player in the driver's seat, extending the landing gear, and then moving them back to cargo but that didn't work either. The interesting part is that when the C130 is on the ground, the engineOn true works and the lights are on but as soon as I attach it to the game logic, they shut off. Any ideas?