Shawn 14 0 Posted February 12, 2018 Recently I have been working on a map for fun, however I've now spent over 18 hours trying to fix one thing. My clutter isn't showing up in game. I have no error messages and no crashes; just no clutter on the ground. I've gone through many forums and lots of tutorials but nothing has seemed to work. My surfaces.cfg Quote class CfgSurfaces { class Default; class Tillmen_Grass_Green: Default { files = "Tillmen_Island_grass_green_*"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; soundEnviron = "grass"; character = "Tillmen_Grass_Green_Character"; soundHit = "soft_ground"; }; }; class CfgSurfaceCharacters { class Tillmen_Grass_Green_Character { probability[] = {1.00}; names[] = {"Tillmen_GrassGreenGroup"}; }; }; My clutter.cfg Quote class DefaultClutter; class Clutter { class Tillmen_GrassGreenGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; }; I haven't been able to fix this. Any help would be appreciated. Share this post Link to post Share on other sites
m1lkm8n 410 Posted February 12, 2018 Can you post your rvmat for that ground texture. Share this post Link to post Share on other sites
RoF 240 Posted February 12, 2018 Pennyworth posted this the other day https://gist.github.com/pennyworth12345/6670b948f2cde80d28ad01ebd584db1c You don't happen to be following the JAF youtube guide do you? He does loads wrong... Share this post Link to post Share on other sites
Shawn 14 0 Posted February 13, 2018 20 hours ago, m1lkm8n said: Can you post your rvmat for that ground texture. Quote ambient[]={0.89999998,0.89999998,0.89999998,1}; diffuse[]={0.89999998,0.89999998,0.89999998,1}; forcedDiffuse[]={0.02,0.02,0.02,1}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="!Tillmen_Island\data\Tillmen_Island_grass_green_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="!Tillmen_Island\data\Tillmen_Island_grass_green_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; Share this post Link to post Share on other sites
Shawn 14 0 Posted February 13, 2018 13 hours ago, RoF said: You don't happen to be following the JAF youtube guide do you? He does loads wrong... I haven't watched many of his videos due to his audio. I have mainly gotten my information through PMC guides Share this post Link to post Share on other sites
m1lkm8n 410 Posted February 13, 2018 I've never seen a "!" in a map name. What's the reason for that? Share this post Link to post Share on other sites
Shawn 14 0 Posted February 14, 2018 22 hours ago, m1lkm8n said: I've never seen a "!" in a map name. What's the reason for that? Its so that the map shows at the top of my P drive Share this post Link to post Share on other sites
Shawn 14 0 Posted February 14, 2018 On 2/12/2018 at 4:04 AM, RoF said: Pennyworth posted this the other day https://gist.github.com/pennyworth12345/6670b948f2cde80d28ad01ebd584db1c Thank you so much! I haven't seen anything yet that emphasizes of on not capitalizing things! This has solved it! Share this post Link to post Share on other sites
RoF 240 Posted February 14, 2018 10 hours ago, Shawn 14 said: Its so that the map shows at the top of my P drive Its a real bad idea to use special characters Also use lowercase every where! 2 Share this post Link to post Share on other sites