CLASSIFIED 0 Posted December 5, 2002 What if The Company that made Operation Flashpoint, will make live animals? such as Guard Dog or Street Cat or Civllian's dog? maybe few birds or wolfs? bears and etc... I think it will be very usefull, don't you think so? ICQ: 116387290 If you want to contact with me! Â Share this post Link to post Share on other sites
Mr. Snrub 0 Posted December 5, 2002 Animals would no doubt add a nice element to the game - especially those who want to go a-huntin' - but BIS (who made OFP) would need to make new animations for the animals, and they may not have the time to do so if they're working on their new project... Perhaps in OFP:2 Although there is supposedly a program someone's developed (Teacup or something?) that will allow us to edit/create new animations, so we may animals sooner than we think Share this post Link to post Share on other sites
Kermit 0 Posted December 5, 2002 Yes, they are busy making exciting add-ons like the highly anticipated "roller blade civilians" and the ever-popular "yet another useless machine pistol (complete with highly unrealistic sounds)." Â There is little time to create animals at the present time, although they are far more likely to do that than make a patch that would fix some of the unrealism that has been getting worse rather than better. It is ridiculous requests like this, I think, that have been influencing Bohemia Interactive Studios to screw up their priorities. Â It's a shame, really; Operation Flashpoint version one point four six was such a great game. Â I still play it. Â Screw Resistance. Share this post Link to post Share on other sites
hovmand 0 Posted December 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Dec. 05 2002,11:31)</td></tr><tr><td id="QUOTE">Screw Resistance.<span id='postcolor'> BLASPHEMY!!! Share this post Link to post Share on other sites
SpaceAlex 0 Posted December 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Dec. 05 2002,11:31)</td></tr><tr><td id="QUOTE">Operation Flashpoint version one point four six was such a great game. Â I still play it. Â Screw Resistance.<span id='postcolor'> WTF are u talking about. Why do u think 1.46 is more realistic than 1.90. In 1.90, AI is better, graphic are better, lots of bugs fixed... 1.90 didn't actually create any new bugs. So, i don't really understand why do u think 1.46 is better? Share this post Link to post Share on other sites
Acecube 0 Posted December 5, 2002 I read all the ofp-boards and play the game with one laughing and one crying eye. In one hand I have BIG respekt to BIS for this UNIQUE game and its possibillities for realism. And then again I can understand Kermits rage about some things concerning realism. Now the big question is: WHY doesn't BIS finaly decide if their game is going to be realistic OR arcade? If there is only a pale bit of intention to have it realistic, then PLEASE recognize that its most important to go it ALL the way. No matter if some 16 year old teenage nerds will be pised off because a silenced sniper rifle will not shoot a mile or he won't hit bloody anything moving with a MP on 100meters. The OFP-engine allows great handling of different parameters for ballistics (speed, accuracy, recoil) but it seems to me it is poorly used. WHY????????? Do you folks from BIS need help with real life ballistics ? TELL ME - I'LL HELP YOU! I was consulting quite a couple of addonmakers with real life facts bout firearms yet. And the biggest problem is that nearly everybody was willing to use realistic parameters for their great guns - as long as theyre NOT more inaccurate as the "original"-BIS ones. Second argument was allways playability. Why does noone understand that REALISM IS playable. If it's all and only about "playability" then go play LEGO! We don't need a whole bunch of Sniper rifles, SMGs, MPs, hand guns as long as they only differ in sound and looks. Useing OFP for that is like driving a Porsche with wooden tyers! Share this post Link to post Share on other sites
Mr. Snrub 0 Posted December 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Acecube @ Dec. 05 2002,15:37)</td></tr><tr><td id="QUOTE">does noone understand that REALISM IS playable.<span id='postcolor'> That's just the thing - a lot of the time, realism and gameplay are mutually exclusive...you have to sacrifice some of one to get some of the other. For instance, I would never want OFP to be completely realistic - that would entail having to endure countless boring/unfair things that happen in real life. Real-life isn't fair, but a game has to be balanced in order to sell. I grant you, there are a quite a few issues in OFP that need to be resolved, but for the majority of people, these are things that can easily be overlooked when looking at OFP as a whole package...Resistance even more so... As far as I can tell, any problems occurring 1.75 onwards are overwhelmed by the improvements to the actual gameplay... You have to think of this from BIS' point of view - they have been supporting OFP for longer than they perhaps needed to, and fixing some of the problems that many people complain about are perhaps too time/money intensive to warrant considerable attention to...I for one would be happy to let BIS move onto something like OFP:2 and let the great community we have here carry on the good work Share this post Link to post Share on other sites
DracoPaladore 0 Posted December 5, 2002 I think BIS should stop making BS addon's(such as a new car, or a motorcycle) and include MILITARY addons(considering, this is a military game, no?) Share this post Link to post Share on other sites
edc 0 Posted December 5, 2002 I can see why they would want to do civvie addons. Many wars in this day and age are fought in an urban enviorment or atleast somewhere where there are civilians around. It'd look a little strange if you were fighting in a city and every car was the same type of car. Share this post Link to post Share on other sites
Jo Man Dragon 0 Posted December 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mr. Snrub @ Dec. 05 2002,17:31)</td></tr><tr><td id="QUOTE">Real-life isn't fair, but a game has to be balanced in order to sell<span id='postcolor'> yeah, i agree with that. Peter Molyneux once said some thing like that you create a game to let the players win, not try to make them lose! Share this post Link to post Share on other sites
Acecube 0 Posted December 6, 2002 @ Mr. Snrub Don't confuse me with a "dreamer"! I certainly know what I am talking about here. This was not about any functions, animations or other things that would have to be MADE, PROGRAMED or would else cause a lot of extra work. It also has nothing to do with extra support. Neither would the game be more boring than it is if the very parameters that could be changed were corrected! As visibility and accuracy define the overall speed of the game. Realistic setup of the weapons (especially dramaticly reducing accuracy and increasing recoil and shooter movement of infantry firearms) would give the game A LOT more entertaining gameplay AND realism because folks wouldn't be hitting targets with the size of three pixels at the horizon. This also is the reason why players performance on MP is so different, as it TOO much depends on graphics quality instead of tactical knowledge and experience. THIS makes the difference between just another ego-shooter and a tactical/strategical-SIM! Share this post Link to post Share on other sites
BLuuRKo 0 Posted December 6, 2002 Oh boy.... Realism doesn't come from the game...it comes from the person playing it. The guns aren't innacurate....you are etc etc and i could go on. Well....you know what i mean... I do find it annoying how OpF has the "wait till you have finished your current animation!" syndrome eg - can't shoot while getting into prone postion...crouching etc... But im just being picky... Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted December 6, 2002 Well, the great thing about OFP is that you can create your own "realism" using scripts, creating new models, etc. It's a very flexible game so if you want to get more "real" then the opportunity is there for you to do so! There are some mod-makers out there who are striving for that kind of realism. Personally, I think the game is excellently balanced and a lot of fun to play. Share this post Link to post Share on other sites
bn880 5 Posted December 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Dec. 05 2002,05:31)</td></tr><tr><td id="QUOTE">It is ridiculous requests like this, I think, that have been influencing Bohemia Interactive Studios to screw up their priorities. It's a shame, really; Operation Flashpoint version one point four six was such a great game. I still play it. Screw Resistance.<span id='postcolor'> I have no idea what you are talking about sir... are you sure you thought about this after getting some rest? The first step to getting help is admitting you have a problem. Or so they say. Share this post Link to post Share on other sites
eXor 0 Posted December 6, 2002 Speaking of realism...... What do you think about the 3rd person views? Â I play with friends regularly and when I host and disable 3rd person view, they all complain. Â They say it helps them to land choppers e.t.c and it's what they're used to. Â I read a post once where someone compared no 3rd person view to fighting a war with blinkers on and 3rd person view addresses this disadvantage. Â My view ( pardon the pun ) is that it overcompensates because your peripheral vision is now 360 degrees! Â Then there's the whole "seeing round corners" thing but I won't start on that Share this post Link to post Share on other sites
Hidden 0 Posted December 7, 2002 I usually never use 3rd person view, so I disable it after OFP install. I play OFP for the realistic setting, and 3rd person view would completely destroy that. For me, at least. I disable crosshair too, and yes I die a lot, but I choosed it to be this way (and thanks to BIS for all those options that we can turn off!. You can always walk and aim, takes some time getting used to, but I´ll never forget the excitement of walking slowly into a base with my men, aiming while I was walking in front, mowing down any enemies stil alive and attacking or attempting to escape. Where was the "I surrender" button again? Am hoping for something like that in IL or other BIS titles, as a part of the user interface and not custom scripting. Would be very cool taking prisoners instead of having to kill them all, but that´s another story and thread. The other day in a CTF map, our side had only 1 chopper left, as one of us had fun killing his own team and armor. I found the last one not destroyed, and the triggerhappy guy away. Needed the chopper as another player was isolated on an island for some reason. The weather was horrible and I was thinking "I´m gonna crash I´m gonna crash!!!" as I was flying 20-30m at top speed across the ocean, seing nothing but fog, but got there in one piece and landed between a shelter and some trees, without using outside view. It really isn´t that difficult with a little traning. I landed on the wrong island btw, but please don´t tell Share this post Link to post Share on other sites
Kermit 0 Posted December 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BLuuRKo @ Dec. 06 2002,07:33)</td></tr><tr><td id="QUOTE">The guns aren't innacurate.<span id='postcolor'> That is not one of my complaints. Indeed, the guns are too accurate, but I do not think that it is one of the more important points. The flight model is terrible. Please don't debate this; unless you've flown, you have no business doing so. It's not only unrealistic, it's actually far harder than it is in real life, and for the wrong reasons (one is that you lose way too much speed in a simple bank in Operation Flashpoint, resulting in our being unable to turn quickly like you can in real life). The damage model isn't too good either. It always takes two shots from a tank to down a Hind or kill a T-72 in Operation Flashpoint, no matter where the round hits the enemy. Why, I never even knew that there is regional damage in the aircraft until someone here mentioned it. The physics are appalling. The helicopters bounce after they crash, Jeeps go flying when destroyed, and the weapons act unrealistically. Bullets travel too slow even when lag is not an issue (like in single player), and the damages are really fucked up. One shot from Operation Flashpoint's G36 will kill with one shot every time, even if it hits you in the foot. This would be unrealistic with any gun, even the fifty caliber, but it is especially bad with the G36 because it is only .223 caliber. The M16, which is the same caliber, doesn't do this, nor do other weapons that in real life would usually do more damage. There is also the issue of accuracy; in Operation Flashpoint, I can fire the MP5 on fully automatic fire at a point two thousand feet away from me, and every bullet will hit the same point. You can't do that in real life, even if the point is only ten feet away! And that is with a light caliber (nine millimeter). A .308 caliber gun firing on fully automatic fire would be much harder to control in real life (I've done it once and, although I am a wimp, nobody can control the gun like that). However, the accuracy of the guns in Operation Flashpoint does not bother me. There are many more issues, and they are not, as someone put it in another thread, "missing features rather than bugs." The water may be a missing feature, but the rest are inexcusable. It is sad that the most realistic and fun first person shooter and the only true combat simulator has to have all of these bugs. It is even sadder that they go unfixed. Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted December 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KaRRiLLioN @ Dec. 07 2002,12:43)</td></tr><tr><td id="QUOTE">Well, the great thing about OFP is that you can create your own "realism" using scripts, creating new models, etc. Â It's a very flexible game so if you want to get more "real" then the opportunity is there for you to do so! There are some mod-makers out there who are striving for that kind of realism. Â Personally, I think the game is excellently balanced and a lot of fun to play.<span id='postcolor'> Preach on brutha! And it seems as if the game was made based heavily on that. That YOU, the user, the person who bought this game, can do as he pleases. What keeps playing this game? Is it the 3 campaigns BIS made? Doubtful, as great as they were, basing the replay value of the game on those would not be too smart. Was it the fact that they included an in game editor for you to do as you please? Ya damn right it is. You obviously still play the game, or you wouldn't be cruising forums all the time. What keeps 90% of the people coming back to this game? All the improvements that are being made. Not just what BIS does, such as engine improvements and new scripting commands and such, but what the community does with that. That what keeps it interesting. I mean, the first time i figured out how to use SetPos to teleport on to the other side of the island, i damn near had a coronary. And since then, i said "This is the sh*t, I think i'll stick around" Argh, i'm gonna keep rambling on and on, and i can't concentrate because the new Audioslave CD is blasting, so apologies for any ranting. But my point was to simply agree with Karrillion, if you want the game to be so much more real, you can do it yourself, and for the most part, its not too difficult. Quit complaining about what you consider to be short-comings, and do something about it, because BIS made it so that we can. Share this post Link to post Share on other sites
eXor 0 Posted December 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">There are many more issues, and they are not, as someone put it in another thread, "missing features rather than bugs."  The water may be a missing feature, but the rest are inexcusable.  It is sad that the most realistic and fun first person shooter and the only true combat simulator has to have all of these bugs.  It is even sadder that they go unfixed. <span id='postcolor'> bug : A bug is a flaw in design, coding or manufacture of software which causes all -- or some portion -- of a program to not perform as expected. The flight model, ballistics e.t.c. are not bugs, they were designed that way. Anyway, it's a matter of opinion.  One man's "bug" is another man's "missing feature".  If BIS accurately implemented every single aspect of physics, ballistics e.t.c  I think OFP would still be in alpha today. I've flown Falcon 4 ( SP3 ) which is as hardcore and as close to real life as you can get on a PC so I feel your pain with regard to the flight model. But if BIS had modelled the aircraft on par with such hardcore flightsims it would have dramatically increased the production time and cost. The flying jeeps are inexcusable though.  My how I laughed the first time I hit one with a LAW and it almost went into orbit Share this post Link to post Share on other sites
BLuuRKo 0 Posted December 7, 2002 BIS has had to implement so many controls etc for each type of vehicle and/or way of transportation and i guess that is very hard. The flight of planes are kinda lettin me down too. You cant roll completely over properly etc. And landing them can be a bitch. But it's still fun to fly around and have a head-on collision with someone else... What really gets me is how the civilian bus has the best off-road capabilities...and i HAVE tested all the vehicles! OpF is prolly the most realistic combat Sim there is. I'm still playing it after....how ever long it's been out... Share this post Link to post Share on other sites
Kermit 0 Posted December 7, 2002 Don't argue semantics. I (and many others, probably) don't give a damn about Webster's definition of the word "bug." My point is that they are flaws, problems, bad things. Few people will disagree with that, I think. Pins Da Smoka, that is the most pathetic excuse offered to me that I have ever heard. "We'll include a difficult means to make our game better so that we are excused for leaving lots of parts shitty." I don't think so! First of all, I have zero artistic talent (there goes modification making), and zero programming skills (there goes the other part of what you are suggesting). Secondly, even were I a good programmer, why should I waste time fixing flaws in a game that I paid good money for (working in a factory makes you realize just how valuable time is) when those flaws should not have been there in the first place? I still play Operation Flashpoint because there are no other games that approach its realism and quality of gameplay. However, I lose faith in Bohemia Interactive Studios as patch after patch is released, none fixing the major problems and, in fact, each one making the game look more dismal (for the most part). As if the weapon attributes were not bad enough in version one point four six, the Resistance guns have worse sounds (go to a gun range and fire off a few; I know you've done it, but your mind needs refreshing if you claim that the new sounds are closer to the real thing) than the old ones. The suppressed Uzi sounds like a child's toy laser pistol. A real supressed weapon makes a click, not a "pchew" noise. Also, the old guns have been tweaked to actually slow down the firing rate to an unrealistic speed. This is done, I think, to attempt to compensate for the fact that the guns in Operation Flashpoint are actually too accurate. However, cyclic rate and recoil are two totally different things. It's like adding apples to compensate for the loss of not oranges, but rather shoe polish (okay, ignore that impromptu figure of speech). The add-ons that come with Resistance are, for the most part, miserable. My brother owns a Heckler and Koch 91. It is far more deadly in real life than the game gives it credit for. The machine pistols not only suck, but they are rendered useless by the fact that we already have a very good suppressed weapon (the integrally suppressed MP5). And why do we need so many civilian add-ons? I can understand the bus. It gives the towns a little more atmosphere. But a motorcycle, while maybe fun, is totally unecessary. There's no need to make a combat game into The Sims just to "make the towns more realistic." While America's Army is obviously a cheap copy of Bohemia Interactive Studios' hard work, it does improve on a few things (although there are far, far more bad things about it that make Operation Flashpoint seem perfect in comparison). The aiming is awesome. The iron sights are no longer mere silhouettes, and the way you breathe and then hold your breath so you can fire is a very good idea. When you fire your gun, it moves up and off to one side slightly and stays there until you move it back, as opposed to firing your gun in Operation Flashpoint, where the gun simply pops up and then immidiately down. While these are features that are merely missing from Operation Flashpoint, they would add a lot to the game. I must sleep now so I can get up in the morning and work in said factory. Damn adulthood and all this responsibility bullshit. Share this post Link to post Share on other sites
bn880 5 Posted December 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Dec. 07 2002,01:12)</td></tr><tr><td id="QUOTE">There are many more issues, and they are not, as someone put it in another thread, "missing features rather than bugs." The water may be a missing feature, but the rest are inexcusable. It is sad that the most realistic and fun first person shooter and the only true combat simulator has to have all of these bugs. It is even sadder that they go unfixed.<span id='postcolor'> First of all, BIS are not magicians, it takes a long time to improve a physics engine, or change damage models to damage parts etc. You should not freak out about any of the less than favourable design features, because it is still Operation Flashpoint, not Operation Flashpoint 2 or anything. Although if cash is a problem I can see someone not wanting to purchase Resistance when they care about the features that were not improved. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The damage model isn't too good either.<span id='postcolor'> OK, that's only in Resistance? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> It always takes two shots from a tank to down a Hind or kill a T-72 in Operation Flashpoint, no matter where the round hits the enemy. <span id='postcolor'> Looks to me like you have not tested this properly...... Again, it is not Resistance that's the problem. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The physics are appalling. <span id='postcolor'> No they are not, not for a game they are not appaling. They have some problems. Actually what I notice the most is that energy gained from a colision is about 5x to large. Total energy gained in the opposite direction should ALWAYS be less than total going into. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> One shot from Operation Flashpoint's G36 will kill with one shot every time, even if it hits you in the foot. This would be unrealistic with any gun, even the fifty caliber, but it is especially bad with the G36 because it is only .223 caliber. The M16, which is the same caliber, doesn't do this, nor do other weapons that in real life would usually do more damage.<span id='postcolor'> The round size is not the only thing that matters, and, without getting to a hospital unit quite fast, you will probably die in minutes if a major artery is ripped apart in your legs. These are such minor things anyway, not exclusive to Resistance. Share this post Link to post Share on other sites
BLuuRKo 0 Posted December 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Dec. 07 2002,13:13)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">My brother owns a Heckler and Koch 91. Â It is far more deadly in real life than the game gives it credit for. Â The machine pistols not only suck, but they are rendered useless by the fact that we already have a very good suppressed weapon [blah blah blah....]<span id='postcolor'> Do you really think that a game company would have the resources to get ALL weapons accurate, all sounds accurate, effectiveness accurate etc etc? Why don't they go out into the woods and test all these guns on some animals? AND record the sounds? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The aiming is awesome. Â The iron sights are no longer mere silhouettes, and the way you breathe and then hold your breath so you can fire is a very good idea. Â When you fire your gun, it moves up and off to one side slightly and stays there until you move it back, as opposed to firing your gun in Operation Flashpoint, where the gun simply pops up and then immidiately down. Â While these are features that are merely missing from Operation Flashpoint, they would add a lot to the game.<span id='postcolor'> AA sights are still silhouettes. If you really did know what you were talking about, you'd know that guns and rifles don't "stay" in thier recoiled position. You gotta be holding the gun really tight and be really rigid to have to "pull" the weapon back down again. I know. I've been a weapons enthusiast for 13 years and have even fired an M16. I also have a US ARMY Colt .45 revolver and a Berretta 92F 9mm. You realise that you are just picking at every thing....? Share this post Link to post Share on other sites
ralphwiggum 6 Posted December 7, 2002 ppl, ppl, please be civil Share this post Link to post Share on other sites
Kermit 0 Posted December 7, 2002 Bluurko, I don't expect them to test every weapon there ever is, but if they don't have the slightest clue how a gun works, they shouldn't model it. The least they could have done is made it like the M60 only with a different cyclic rate (since it's the same caliber). I haven't played America's Army, really. I just went through the basic training, and I feel that Operation Flashpoint is far, far better. So I am to be excused for not knowing about the anti-aircraft sights. In real life, when you fire a gun it will jerk up a bit. If your hands are relaxed, it will not come back down. You will have to lower it. Whenever I shot until recently, I made the mistake of trying to keep the gun from kicking back and up. The result was that I held the gun steady throughout the shot, but the round would hit below where I was aiming for. Finally I learned to relax and let the gun fly up about six inches before bringing it down again. This is, however, with a pistol with a larger caliber (ten millimeter). With a rifle, it mainly kicks back and not up. I am being picky because I paid good money for this game, and this is the best combat simulator there is. Since there is no decent substitute to fall back on, I would like to see this one perfected. I wouldn't criticise it if I didn't feel it was worth a lot. For instance, I don't constantly nitpick about Counterstrike. Do you know why? I think Counterstrike doesn't have a single redeeming feature. I don't care if they make it more unrealistic or not. Share this post Link to post Share on other sites