Graphix7 9 Posted May 4, 2018 On 12/17/2017 at 4:27 PM, Timothy Franz said: The server starts no issues, its when a player attempts to join after selecting a slot and loading fully into the map, (Funny enough you can still fire your weapon only can hear it though as well as the ambient background noise.) that they are greeted with a black screen that says "The Server must be running x64" in the upper right-hand corner and "Initilizing...." in the dead center. The only thing of note in the server logs at that point is "Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed". Start parameters as follows. "./arma3server -config=server.cfg -cfg=basic.cfg -profiles=profile -maxMem=3584 -port=2422 -maxplayers=64 -servermod=mods/@apex -filePatching -autoinit" Full server log below. If you want QuikSilver I can get you access to a linux server to help in the debugging/development, just private message me if you do. Reveal hidden contents 17:10:54 SteamAPI initialization failed. Steam features won't be accessible! 17:10:54 Cannot register unknown string STR_3DEN_CAMERA_NAME 17:10:54 Cannot register unknown string STR_DIFF_SCENE_ONLY 17:10:54 Cannot register unknown string STR_DIFF_SCENE_AND_MAP 17:10:54 Initializing stats manager. 17:10:55 Stats config disabled. 17:10:55 sessionID: 3eb7e333d0a5ccd3ada0346330d1a3b1231b7d22 17:10:59 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice 17:11:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 17:11:02 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 17:11:02 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 17:11:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 17:11:02 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 17:11:02 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 17:11:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 17:11:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 17:11:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 17:11:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 17:11:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 17:11:02 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 17:11:02 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 17:11:02 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 17:11:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 17:11:02 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 17:11:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 17:11:02 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 17:11:02 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 17:11:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 17:11:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 17:11:02 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 17:11:02 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin) 17:11:02 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin) 17:11:02 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin) 17:11:02 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin) 17:11:02 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin) 17:11:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 17:11:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 17:11:02 Updating base class ->RocketCore, by a3\weapons_f\config.bin/CfgAmmo/RocketBase/ (original a3\weapons_f\config.bin) 17:11:02 Updating base class ->BulletBase, by a3\weapons_f\config.bin/CfgAmmo/B_35mm_AA/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class player->close, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/close/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->short, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/short/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->medium, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/medium/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->far, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/far/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class player->close, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/close/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->short, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/short/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->medium, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/medium/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class close->far, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/far/ (original a3\weapons_f\config.bin) 17:11:03 Updating base class ->Tank, by a3\armor_f_beta\config.bin/CfgVehicles/Tank_F/ (original a3\armor_f_beta\config.bin) 17:11:03 Updating base class NewTurret->NewTurret, by a3\armor_f_beta\apc_wheeled_01\config.bin/CfgVehicles/Wheeled_APC_F/Turrets/MainTurret/ (original a3\armor_f_beta\config.bin) 17:11:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:11:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 17:11:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 17:11:03 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin) 17:11:03 Updating base class ->Controls, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin) 17:11:03 Updating base class ->Title, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin) 17:11:03 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin) 17:11:04 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin) 17:11:04 Updating base class CounterMeasureFlare->, by a3\weapons_f_orange\config.bin/FlareShell/ (original a3\weapons_f_orange\config.bin) 17:11:04 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\3den\config.bin) 17:11:04 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Combo/Controls/ (original a3\3den\config.bin) 17:11:04 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Slider/Controls/ (original a3\3den\config.bin) 17:11:04 Initializing Steam Manager 17:11:04 unable to load subscribed content list. list will be updated from steam 17:11:04 unable to load published content list. list will be updated from steam 17:11:04 unable to load cached items meta info. save and update functionality will be broken 17:11:04 Steam Manager initialized. 17:11:05 ============================================================================================= List of mods =============================================================================================== 17:11:05 modsReadOnly = false 17:11:05 safeModsActivated = false 17:11:05 customMods = true 17:11:05 hash = '27F678A0D83D78EA8C8C7B3EF23FCEF44E11BE75' 17:11:05 hashShort = '4477393' 17:11:05 name | modDir | default | origin | hash | hashShort | fullPath 17:11:05 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 17:11:05 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | | 17:11:05 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | | 17:11:05 Arma 3 Tac-Ops | tacops | true | GAME DIR | f1dc09577c3e9808b7aa2c87d830a2b26a6b5fee | fa26d009 | /***PRIVATE***/OGP_User_Files/32/tacops 17:11:05 Arma 3 Laws of War | orange | true | GAME DIR | 4218684688ce66df818f107e2f95c59a26323121 | b3b9582b | /***PRIVATE***/OGP_User_Files/32/orange 17:11:05 Arma 3 Malden | argo | true | GAME DIR | 05003900123009df799f674dab222647cc0cc676 | 36610ff1 | /***PRIVATE***/OGP_User_Files/32/argo 17:11:05 Arma 3 Jets | jets | true | GAME DIR | 8d1003272f4550977c09f9c3de192339a29268ad | 5d2e6b70 | /***PRIVATE***/OGP_User_Files/32/jets 17:11:05 Arma 3 Apex | expansion | true | GAME DIR | ed1b8b914be28b134d041da7deebf7b5b68e6ed3 | ed5a9be7 | /***PRIVATE***/OGP_User_Files/32/expansion 17:11:05 Arma 3 Marksmen | mark | true | GAME DIR | e405dfd48cf0dc78bc48e630f5065676723be5df | d0f859df | /***PRIVATE***/OGP_User_Files/32/mark 17:11:05 Arma 3 Helicopters | heli | true | GAME DIR | abbb58afcd71da8d6f39462585ce554c2bde319e | 3b66e8c1 | /***PRIVATE***/OGP_User_Files/32/heli 17:11:05 Arma 3 Karts | kart | true | GAME DIR | 0a38a8eedccec3bd371c52470ecfbc300bce7e26 | 5248a2ba | /***PRIVATE***/OGP_User_Files/32/kart 17:11:05 Arma 3 Zeus | curator | true | GAME DIR | e9e394b64efe10fcde232d90ae425eb377c62b16 | 42741b1b | /***PRIVATE***/OGP_User_Files/32/curator 17:11:05 Arma 3 | A3 | true | NOT FOUND | | | 17:11:05 @apex | @apex | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | /***PRIVATE***/OGP_User_Files/32/mods/@apex 17:11:05 ========================================================================================================================================================================================================== 17:11:05 InitSound ... 17:11:05 InitSound - complete 17:11:05 Dedicated host created. 17:11:05 PhysX3 SDK Init started ... 17:11:05 PhysX3 SDK Init ended. 17:11:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 17:11:10 Loading movesType CfgGesturesMale 17:11:10 MovesType CfgGesturesMale load time 68 ms 17:11:10 Loading movesType CfgMovesMaleSdr 17:11:21 MovesType CfgMovesMaleSdr load time 11395 ms 17:11:21 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 107410 17:11:21 Game Port: 2422, Steam Query Port: 2423 17:11:21 Initializing Steam server - Game Port: 2422, Steam Query Port: 2423 Arma 3 Console version 1.80.143752 x86 : port 2422 17:11:24 UPNP initialized 17:11:24 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] 17:11:24 Mission Invade & Annex: Apex Edition read from bank. 17:11:25 Connected to Steam servers 17:11:25 Roles assigned. 17:11:26 Reading mission ... 17:11:26 Starting mission: 17:11:26 Mission file: Apex_framework_beta_101 (__cur_mp) 17:11:26 Mission world: Altis 17:11:26 Mission directory: mpmissions\__cur_mp.Altis\ 17:11:36 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView 17:11:36 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView 17:11:36 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 17:11:36 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 17:11:37 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire 17:11:38 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 17:11:38 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 17:11:38 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 17:11:38 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 17:11:38 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 17:11:43 No speaker given for 17:11:43 "***** Loading mission parameters *****" 17:11:43 "***** Loaded mission parameters *****" 17:11:43 Mission read. 17:11:43 "*****************************************************************************" 17:11:43 "************************* Server Config Starting ****************************" 17:11:43 "*****************************************************************************" 17:11:43 "***** Mission Start: [1969,12,31,18,0,0] * Product Version: [""Arma 3"",""Arma3"",180,143752,""Stable"",true,""Linux"",""x86""] * Mission Name: Apex_framework_beta_101 * Server Name: -=HMG=- Invade & Annex: Apex Edition * Briefing Name: Invade & Annex: Apex Edition * Mission Version: 53 * Mission Difficulty: -1 * Mission DLCs: [] * Distribution Region: 0 *****" 17:11:43 "*****************************************************************************" 17:11:43 "***** Difficulty Options ***** *****autoReport: 0 *****cameraShake: 1 *****commands: 0 *****deathMessages: 0 *****detectedMines: 0 *****enemyTags: 0 *****friendlyTags: 0 *****groupIndicators: 0 *****mapContent: 0 *****mapContentEnemy: 0 *****mapContentFriendly: 0 *****mapContentMines: 0 *****mapContentPing: 0 *****multipleSaves: 0 *****reducedDamage: 0 *****scoreTable: 0 *****squadRadar: 0 *****staminaBar: 0 *****stanceIndicator: 0 *****tacticalPing: 0 *****thirdPersonView: 0 *****visionAid: 0 *****vonID: 0 *****waypoints: 0 *****weaponCrosshair: 0 *****weaponInfo: 2 " 17:11:43 "*****************************************************************************" 17:11:44 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing! 17:11:44 Mission id: 54f1fafd1e5685c1552a6f372f23f5a9f8eee3a9 17:11:44 Game started. Attempt to override final function - bis_fnc_storeparamsvalues_data Attempt to override final function - qs_fnc_whitelist Attempt to override final function - qs_missionconfig_commds Attempt to override final function - qs_missionconfig_commurl Attempt to override final function - qs_missionconfig_comma3u Attempt to override final function - qs_missionconfig_ah Attempt to override final function - qs_missionconfig_cosmetics Attempt to override final function - qs_missionconfig_monetizeurl 17:12:52 Prism uses modified data file 17:12:52 Player Prism connecting. 17:12:53 Player Prism connected (id=76561197991683240). Unaccessible 17:13:09 Loading movesType CfgGesturesMale 17:13:09 MovesType CfgGesturesMale load time 34 ms 17:13:09 Loading movesType CfgMovesMaleSdr 17:13:19 MovesType CfgMovesMaleSdr load time 10329 ms 17:13:20 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed 17:13:41 Client: Remote object 3:0 not found 17:13:55 Player Prism disconnected. Hey Timothy, I literally dealt with this issue just earlier today, maybe I can help. This issue seems to occur when there's an improper syntax in the @Apex_cfg folder. My instance was that a " ]; " had been removed from the whitelist.sqf, causing the whitelist to fail to return. Check that your serverCommandPassword is set properly and you didn't mess up the syntax for your preferences. ALSO IMPORTANT! You'll see that there can sometimes be several values within one division of the scripting. As such: 'Value 1', 'Value 2', 'Value 3' . Take careful note that the LAST variable in these instances does not have a ',' (comma). This syntax error caused my chat messages to fail. Therefore, when you see multiple variables within brackets ( [ and { ) the last value should NOT have a comma. Share this post Link to post Share on other sites
Graphix7 9 Posted May 4, 2018 On 5/1/2018 at 5:52 PM, fn_Quiksilver said: check that your “serverCommandPassword” in server.cfg matches the servercommandpassword in @Apex_cfg\parameters.sqf, read the comment beside it about “ and ‘ as well. You called it Quiksilver, this fixed the issue right up! Turns out, during one of the hotfixes, I failed to update the servercommandpassword in the parameters.sqf . It's becoming clear to me that I have to diligently keep notes that document any changes I've made to your mod. Doing so would allow me to easily make those changes whenever a new version is released! Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 4, 2018 1 hour ago, Graphix7 said: You called it Quiksilver, this fixed the issue right up! Turns out, during one of the hotfixes, I failed to update the servercommandpassword in the parameters.sqf . It's becoming clear to me that I have to diligently keep notes that document any changes I've made to your mod. Doing so would allow me to easily make those changes whenever a new version is released! if you check the github, there's a way to see changes made. also there won't be too many more changes to the core framework from here onward, if that is a comfort :) 1 Share this post Link to post Share on other sites
Northlander 1 Posted May 6, 2018 Getting this message upon loading into lobby: Script @Apex_cfg\whitelist.sqf not found. Any ideas on what the problem might be? Yes, the whitelist.sqf is inside the Apex_cfg folder. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 6, 2018 4 hours ago, Northlander said: Getting this message upon loading into lobby: Script @Apex_cfg\whitelist.sqf not found. Any ideas on what the problem might be? Yes, the whitelist.sqf is inside the Apex_cfg folder. Check your server -filePatching launch option Specifically this step: https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex-Framework Setup Guide.txt#L28 Share this post Link to post Share on other sites
Northlander 1 Posted May 6, 2018 Have now changed my server host, because last one couldn't run custom launch parameters. But ran into an new issue with the new one. Upon joining game, black screen in shown with text "Initializing" and upper right corner "Server must be running 64-bit And to add: My host isn't letting me put the real_date_64.dll in the folder 4:23:48 "*****************************************************************************" 14:23:48 "************************* Server Config Starting ****************************" 14:23:48 "*****************************************************************************" 14:23:48 "***** Mission Start: [1970,1,1,1,0,0] * Product Version: [""Arma 3"",""Arma3"",182,144647,""Stable"",true,""Windows"",""x86""] * Mission Name: Apex_framework_108 * Server Name: Northern Gaming - GRID - EU1 * Briefing Name: Invade & Annex: Apex Edition * Mission Version: 53 * Mission Difficulty: -1 * Mission DLCs: [] * Distribution Region: 0 *****" 14:23:48 "*****************************************************************************" 14:23:48 "***** Difficulty Options ***** *****autoReport: 0 *****cameraShake: 1 *****commands: 0 *****deathMessages: 0 *****detectedMines: 0 *****enemyTags: 0 *****friendlyTags: 0 *****groupIndicators: 0 *****mapContent: 0 *****mapContentEnemy: 0 *****mapContentFriendly: 0 *****mapContentMines: 0 *****mapContentPing: 0 *****multipleSaves: 0 *****reducedDamage: 0 *****scoreTable: 0 *****squadRadar: 0 *****staminaBar: 0 *****stanceIndicator: 0 *****tacticalPing: 0 *****thirdPersonView: 0 *****visionAid: 0 *****vonID: 0 *****waypoints: 0 *****weaponCrosshair: 0 *****weaponInfo: 2 " 14:23:48 "*****************************************************************************" 14:23:48 "***** SETUP ERROR * Server must be x64 or Linux *" 14:23:48 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 14:23:48 Attempt to override final function - bis_fnc_storeparamsvalues_data 14:23:48 Attempt to override final function - qs_fnc_whitelist 14:23:48 Attempt to override final function - qs_missionconfig_commds 14:23:48 Attempt to override final function - qs_missionconfig_commurl 14:23:48 Attempt to override final function - qs_missionconfig_comma3u 14:23:48 Attempt to override final function - qs_missionconfig_ah 14:23:48 Attempt to override final function - qs_missionconfig_reduceddamage 14:23:48 Attempt to override final function - qs_missionconfig_cosmetics 14:23:48 Attempt to override final function - qs_missionconfig_monetizeurl 14:23:48 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed 14:23:50 Mission id: d73036a38f73e5aeb3fe5ea0e4ff6e756679e97e 14:25:52 Unaccessible 14:25:52 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed 14:26:42 Unaccessible 14:26:42 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed " Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 6, 2018 1 hour ago, Northlander said: Have now changed my server host, because last one couldn't run custom launch parameters. But ran into an new issue with the new one. Upon joining game, black screen in shown with text "Initializing" and upper right corner "Server must be running 64-bit And to add: My host isn't letting me put the real_date_64.dll in the folder 4:23:48 "*****************************************************************************" 14:23:48 "************************* Server Config Starting ****************************" 14:23:48 "*****************************************************************************" 14:23:48 "***** Mission Start: [1970,1,1,1,0,0] * Product Version: [""Arma 3"",""Arma3"",182,144647,""Stable"",true,""Windows"",""x86""] * Mission Name: Apex_framework_108 * Server Name: Northern Gaming - GRID - EU1 * Briefing Name: Invade & Annex: Apex Edition * Mission Version: 53 * Mission Difficulty: -1 * Mission DLCs: [] * Distribution Region: 0 *****" 14:23:48 "*****************************************************************************" 14:23:48 "***** Difficulty Options ***** *****autoReport: 0 *****cameraShake: 1 *****commands: 0 *****deathMessages: 0 *****detectedMines: 0 *****enemyTags: 0 *****friendlyTags: 0 *****groupIndicators: 0 *****mapContent: 0 *****mapContentEnemy: 0 *****mapContentFriendly: 0 *****mapContentMines: 0 *****mapContentPing: 0 *****multipleSaves: 0 *****reducedDamage: 0 *****scoreTable: 0 *****squadRadar: 0 *****staminaBar: 0 *****stanceIndicator: 0 *****tacticalPing: 0 *****thirdPersonView: 0 *****visionAid: 0 *****vonID: 0 *****waypoints: 0 *****weaponCrosshair: 0 *****weaponInfo: 2 " 14:23:48 "*****************************************************************************" 14:23:48 "***** SETUP ERROR * Server must be x64 or Linux *" 14:23:48 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 14:23:48 Attempt to override final function - bis_fnc_storeparamsvalues_data 14:23:48 Attempt to override final function - qs_fnc_whitelist 14:23:48 Attempt to override final function - qs_missionconfig_commds 14:23:48 Attempt to override final function - qs_missionconfig_commurl 14:23:48 Attempt to override final function - qs_missionconfig_comma3u 14:23:48 Attempt to override final function - qs_missionconfig_ah 14:23:48 Attempt to override final function - qs_missionconfig_reduceddamage 14:23:48 Attempt to override final function - qs_missionconfig_cosmetics 14:23:48 Attempt to override final function - qs_missionconfig_monetizeurl 14:23:48 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed 14:23:50 Mission id: d73036a38f73e5aeb3fe5ea0e4ff6e756679e97e 14:25:52 Unaccessible 14:25:52 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed 14:26:42 Unaccessible 14:26:42 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed " you have two options .. 1. get the server host to run 64 bit exe and get them to add the .dll file to the directory. You can get the host company to message me here (or link them to the github/this thread) regarding the .dll, I know some hosts are wary about uploading unknown .dll files to their server 2. edit the mission file to remove these restrictions (i dont if that will create more issues downstream though). a) set this line https://github.com/auQuiksilver/Apex-Framework/blob/master/%40Apex_cfg/parameters.sqf#L74 to _restart_hours = []; (and you'll have to configure your own restart schedule) b) delete this block of code https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_config.sqf#L80-L93 c) delete this block of code https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_config.sqf#L151-L163 Also the "GRID" is just a development name for the mode, as it relies on map grid squares. We never gave the mode a proper name, it was supposed to be something like "Insurgency" however I dont want to step on toes of the real Insurgency mission makers. not sure what to call it :) Share this post Link to post Share on other sites
Northlander 1 Posted May 6, 2018 Talked to my host now, they set it to 64bit instead of 32bit and they helped me get the .dll file into the folder. But are still facing the same error “Server must be running 64-bit” 1 Share this post Link to post Share on other sites
Graphix7 9 Posted May 7, 2018 13 hours ago, Northlander said: Talked to my host now, they set it to 64bit instead of 32bit and they helped me get the .dll file into the folder. But are still facing the same error “Server must be running 64-bit” When I worked with HostHavoc regarding this issue, they told me the following: Me: In order to get my server running properly it needs to be 64 bit. I used the CPanel to select the x64 executable but the log files (.rpt files) are showing that it's still running x86. Also, when connecting I receive a black screen with "Initializing..." in the center as well as "Server must be 64-bit" in the top right. Please verify that the server is properly running 64-bit or adjust appropriately. Thank you in advance! Support: Please set it to 64bit and open and resave your configs as well as your commandline. That should set it to 64bit. Something about switching to x64 seems to require you to basically refresh your command line. I essentially removed the command line, re-created it and saved. This solved my problem. 4 Share this post Link to post Share on other sites
McFur 2 Posted May 8, 2018 Cheers @Graphix7 been struggling to get it to work on my hosted server like the guys above. Your suggestion prompted me to reselect my command line and....success! 2 Share this post Link to post Share on other sites
Graphix7 9 Posted May 9, 2018 Experiencing irregular/random server crashes that return the following error code. Exception code: C0000005 ACCESS_VIOLATION at 97E891C0 cpu: Intel(R) Xeon(R) CPU E3-1270 v5 @ 3.60GHz graphics: No resolution: 160x120x32 Addons: A3_Structures_F_Argo_Signs_City in a3\structures_f_argo - /*/A large list of addons for many lines of code/*/ - A3_Weapons_F_Gamma_Rifles_MX in a3\weapons_f_gamma\rifles\mx\ Mods: @Apex;A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 ServerMods: @Apex Version 1.82.144647 Fault time: 2018/05/09 13:48:45 Fault address: 97E891C0 00:97E891C0 Unknown module file: Apex_framework_108 (__cur_mp) world: Altis Prev. code bytes: C4 30 5B C3 CC CC CC CC CC CC CC CC CC CC CC CC Fault code bytes: 48 8B 41 40 48 8B 40 08 C3 CC CC CC CC CC CC CC note: Minidump has been generated into the file A3DS\arma3server_x64_2018-05-09_06-01-16.mdmp Variables that are inconsistent between crash reports are underlined! Anybody else experiencing this or have any ideas how to fix this? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 10, 2018 1 hour ago, Graphix7 said: Experiencing irregular/random server crashes that return the following error code. Exception code: C0000005 ACCESS_VIOLATION at 97E891C0 cpu: Intel(R) Xeon(R) CPU E3-1270 v5 @ 3.60GHz graphics: No resolution: 160x120x32 Addons: A3_Structures_F_Argo_Signs_City in a3\structures_f_argo - /*/A large list of addons for many lines of code/*/ - A3_Weapons_F_Gamma_Rifles_MX in a3\weapons_f_gamma\rifles\mx\ Mods: @Apex;A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 ServerMods: @Apex Version 1.82.144647 Fault time: 2018/05/09 13:48:45 Fault address: 97E891C0 00:97E891C0 Unknown module file: Apex_framework_108 (__cur_mp) world: Altis Prev. code bytes: C4 30 5B C3 CC CC CC CC CC CC CC CC CC CC CC CC Fault code bytes: 48 8B 41 40 48 8B 40 08 C3 CC CC CC CC CC CC CC note: Minidump has been generated into the file A3DS\arma3server_x64_2018-05-09_06-01-16.mdmp Variables that are inconsistent between crash reports are underlined! Anybody else experiencing this or have any ideas how to fix this? are you running 1.0.8? Share this post Link to post Share on other sites
Graphix7 9 Posted May 10, 2018 2 hours ago, fn_Quiksilver said: are you running 1.0.8? Yes sir Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 10, 2018 6 minutes ago, Graphix7 said: Yes sir I'm not aware of any mission-related game crashes in 1.0.8. If you want you can PM me a copy of your server RPT files from the affected sessions. Share this post Link to post Share on other sites
Graphix7 9 Posted May 16, 2018 On 5/9/2018 at 8:40 PM, fn_Quiksilver said: I'm not aware of any mission-related game crashes in 1.0.8. If you want you can PM me a copy of your server RPT files from the affected sessions. Inexplicably, my server hasn't crashed in 3 days. No changes have been made, I suppose it was an anomaly. However, I set the server restart variable to _restart_hours = [0,6,16]; this should translate to Midnight, 6AM and 4PM. Strangely, the server will sometimes restart and random hours. Just yesterday my server properly restarted at 4PM but restarted again at 6PM for no reason. Is this an issue with the real_date_x64.dll? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 16, 2018 5 hours ago, Graphix7 said: Inexplicably, my server hasn't crashed in 3 days. No changes have been made, I suppose it was an anomaly. However, I set the server restart variable to _restart_hours = [0,6,16]; this should translate to Midnight, 6AM and 4PM. Strangely, the server will sometimes restart and random hours. Just yesterday my server properly restarted at 4PM but restarted again at 6PM for no reason. Is this an issue with the real_date_x64.dll? pm me the log Share this post Link to post Share on other sites
V3n0m15 0 Posted May 20, 2018 Any way to add ACE3 and some other mods to this? I am trying to make a 12 man private server. I'm just having a very hard time customizing it to what we need. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 20, 2018 2 hours ago, V3n0m15 said: Any way to add ACE3 and some other mods to this? I am trying to make a 12 man private server. I'm just having a very hard time customizing it to what we need. it was not designed to support ACE sorry. maybe it could be made to work but ive never tried it and wouldnt know where to start or what issues would be encountered. if you want to post here or PM me with the issues you're encountering, i can point you to the correct files Share this post Link to post Share on other sites
Graphix7 9 Posted May 22, 2018 Hey Quiksilver, is there a way for us to enable the Artillery Computer for the Mortar Gunman and also, to add more than one pilot? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 24, 2018 On 5/23/2018 at 7:53 AM, Graphix7 said: Hey Quiksilver, is there a way for us to enable the Artillery Computer for the Mortar Gunman and also, to add more than one pilot? there's no official support for either of those requests (it is by design that only the ammo-limited base artillery has arty computer, while mortars require calculation to fire). google "arma 3 artillery calculator" but it would be reasonably easy to mod the framework to enable arty computer. just do a mission folder search for the enableEngineArtillery script command, and comment all the lines out. for the pilot role, you could add the role in the mission, but i dont know whether it would break certain features. the mission was designed for a single cas pilot and makes references in some scripts to the cas pilot (such as for plane spawning). but you could try it and see what happens. 1 Share this post Link to post Share on other sites
Graphix7 9 Posted June 12, 2018 Hey Quiksilver, My server has gone from 186th to 67th most popular out of over 1,500 servers according to GameTracker.com . To accommodate the growing player base, we upgraded to 80 slots and paid for High CPU priority with our server provider. Since the upgrade, we've experienced significant lag on 3 occasions that are only resolvable by server restart. To help find the problem, I was hoping you could answer a few questions. 1. Does the mod increase the amount of enemies compared to the player base? Resulting in more AI enemies during high population? 2. Do you know of any difficulty between the x64 Arma version or your mod regarding CPU priority? (Highly doubt it) Let me know if you have any idea what's happening, thanks in advance! 1 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted June 13, 2018 On 6/12/2018 at 1:36 PM, Graphix7 said: Hey Quiksilver, My server has gone from 186th to 67th most popular out of over 1,500 servers according to GameTracker.com . To accommodate the growing player base, we upgraded to 80 slots and paid for High CPU priority with our server provider. Since the upgrade, we've experienced significant lag on 3 occasions that are only resolvable by server restart. To help find the problem, I was hoping you could answer a few questions. 1. Does the mod increase the amount of enemies compared to the player base? Resulting in more AI enemies during high population? 2. Do you know of any difficulty between the x64 Arma version or your mod regarding CPU priority? (Highly doubt it) Let me know if you have any idea what's happening, thanks in advance! more info would be good, what sort of lag? also send me the server RPT of the affected session (in addition to RPT of a 'control' session where the FPS was fine). Server RPT file will show the player + AI count + server FPS at regular intervals to give an idea of the situation also congrats on the server Share this post Link to post Share on other sites
Graphix7 9 Posted June 23, 2018 On 5/23/2018 at 7:59 PM, fn_Quiksilver said: there's no official support for either of those requests (it is by design that only the ammo-limited base artillery has arty computer, while mortars require calculation to fire). google "arma 3 artillery calculator" but it would be reasonably easy to mod the framework to enable arty computer. just do a mission folder search for the enableEngineArtillery script command, and comment all the lines out. for the pilot role, you could add the role in the mission, but i dont know whether it would break certain features. the mission was designed for a single cas pilot and makes references in some scripts to the cas pilot (such as for plane spawning). but you could try it and see what happens. Hey Quiksilver, I'm gonna send you some reports and logs from my server including a hacker that we dealt with. Hopefully we can find how the person got passed the Anti-Cheat system. However, I do not have a way to find the code variable "enableEngineArtillery" from a folder search. If you have a means of searching through files by the actual contents inside of each individual file, I would love to have that tool! In the mean time, can you please at least provide which file has this script command? 1 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted June 24, 2018 thanks! the anti cheat is not infallible and its ‘cautious’ in that it prefers to just log instead of kick, and kick instead of ban. its also less intensive and isnt scanning some things every second, to reduce its performance impact. if its a concern, you can work on the battleye scripts.txt filters using the template provided. i might cook up a new set for the official version, but the template is already there. also make sure that the createvehicle.txt and remoteexec.txt files are active, they should still be serviceable without tweaking Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted July 7, 2018 Updated to 1.0.9 Slingload enhancement, code cleanups, bug fixes, game-play tweaks - [ADDED] QS Slingload Assistant (incl. Taru Pod enhancement) feature. (allows raising and lowering of sling ropes + Taru pod attachment to Taru helicopter). - [ADDED] Framework parameter for artillery computer access.- [ADDED] Advanced Hints system. - [TWEAKED] Added sanity checks to "Unload Incapacitatated" user interaction. - [TWEAKED] Wrong orientation when sitting on "Sofa" chair. - [TWEAKED] Enemy mortar fire missions now fire extra shells if more targets are in the area. - [TWEAKED] Friendly UAVs had incorrect "featureType" - [TWEAKED] Enemy reinforcement transport helis had incorrect "featureType" - [TWEAKED] Removed all "comment" command compiles (micro-optimization). - [TWEAKED] Added safety check to admin "cleanup" functions. - [TWEAKED] Sling Load Assistant panel will automatically open when interacting with helicopter sling loading. - [TWEAKED] UAV operator uavs get AI disabled when towed/sling loaded. - [TWEAKED] Weather config data now uses default values (prevents errors on unofficial terrains).- [TWEAKED] Major code refactor for main client script, reducing its size by 1500 lines. - [TWEAKED] Disabled "Random" button in Arsenal. - [TWEAKED] Attempt to improve enemy transport heli waypoint loyalty. - [TWEAKED] Removed MP admin commands from chat code blocker. - [TWEAKED] Some small function speed optimizations. - [TWEAKED] Aircraft carrier island doors forced open during init.- [TWEAKED] Disabled the "hint" and "hintSilent" script commands (replaced with scripted system for more control). - [TWEAKED] Player menu mouse cursor position to remember last position between sub-menus.- [TWEAKED] Reduced AO size, especially on higher player counts. - [TWEAKED] Classic AO defend mission, disabled the randomized "extended timer" chance (can still be activated manually). - [TWEAKED] Added script suspension to AI info-gathering during Classic AO defend mission (to improve performance). - [FIXED] Getting incapacitated while carrying a player would leave them suspended in "carried" animation. - [FIXED] Taru assets were being improperly skinned in vehicle setup. - [FIXED] Wind direction variability on Tanoa was not correct. - [FIXED] Destroyed structures were being handled incorrectly by the remains collector. - [FIXED] Greyhawk UAV turret was unable to use the bombs. - [FIXED] Some small issues with the player menu system. - [FIXED] Small script error in anti-cheat. 2 Share this post Link to post Share on other sites