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A new Version 1.4.7 has just been released:

Changelog summary:

- fixed gigant trench

 

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A new Version 1.4.8 has just been released:

Changelog summary:

- Added CBA settings to adjust the build time. If you are using an addon that overrides the config entries to adjust the build times you have to remove this addon. Otherwise you probably will get script errors when building a trench.
- Added stamina use when building a trench. Stamina is reduced over time and can be adjusted by setting the stamina factor in CBA settings.

 

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A new Version 1.4.9 has just been released:

Changelog summary:
 

Quote

- Added support for Ruha

 

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A new Version 1.4.91 has just been released:

Changelog summary:

 

- Added Napf (thanks to gandjustas)
- Updated russian translations (thanks to gandjustas)

 

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Hi @[A] Salbei

 

My team is inconvenienced with fatigue and your trenches. It would appear that there is a fatigue recovery problem after digging.

At the moment, unfortunately, we have deactivated stamina usage in the settings.

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We have the same problem with fatigue.

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I'm sorry to hear that and I'm working on a solution.

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Would it be possible to add support for the Mogadishu map? I'm unable to place trenches anywhere on the map, and it would be useful in the very empty desert landscapes on that terrain. Thank you for your work! 

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13 hours ago, vPzBtl33_Hunger said:

Support for my Map Hebontes would also be awesome. 

Thank you!

 

20 hours ago, _flankenstein said:

Would it be possible to add support for the Mogadishu map? I'm unable to place trenches anywhere on the map, and it would be useful in the very empty desert landscapes on that terrain. Thank you for your work! 

 

Hey Guys, 

 

if you want support for any map, there is a manual on the github page. 

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Sorry to be a bother, but I'm having trouble understanding the github guide for adding map support. 

 

Quote

This config is located here.

Link doesn't seem to be working. 

 

Quote

Adding a map by your own can be done by any additional mod. You don't have to edit the source. Just create a mod and add grad_trenches to requiredAddons in your CfgPatches.

I've edited configs for player equipment before, but I'm just not understanding any part of this instruction for some reason. Perhaps there's a translation issue on the instruction, but even the first sentence throws me off. 

 

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On 2.8.2018 at 6:31 PM, _flankenstein said:

Sorry to be a bother, but I'm having trouble understanding the github guide for adding map support. 

 

Link doesn't seem to be working. 

 

I've edited configs for player equipment before, but I'm just not understanding any part of this instruction for some reason. Perhaps there's a translation issue on the instruction, but even the first sentence throws me off. 

 

 I've fixed the Link, thank you for bringing it up.

 

The second quote just informs you of the possibility to create your own mod. There you create your own cfgWorlds.
Otherwise you can just put the information as a pull request on github and it will be added with the next update.

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