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ArmA 2 Animations To ArmA 3 - A2ATA3

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A2's movement animations were so much better. This seems to work flawlessly on first impression, with one minor issue - A3's combat pace is more stable in terms of weapon handling than the A2 walking animation. But the A2 animation feels so much more natural. How feasible would it be to replace the combat pace animation in A3 with that from A2? When aiming down sights and walking, you could hold sprint to walk slightly faster.

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On 4/2/2020 at 2:38 PM, Morbo5131 said:

A2's movement animations were so much better. This seems to work flawlessly on first impression, with one minor issue - A3's combat pace is more stable in terms of weapon handling than the A2 walking animation. But the A2 animation feels so much more natural. How feasible would it be to replace the combat pace animation in A3 with that from A2? When aiming down sights and walking, you could hold sprint to walk slightly faster.

Hey. That's may be quite late reply, sorry for that. If you want to switch back to original walking animations you will have to rewrite configs for walking animation for every weapon type (hands, binocular, first weapon, second weapon, launcher) in crouching and standing poses. But please note that this changes in config file may lead to problems with the rest of A2 animations, cause there's some of them inherited from this walking animations. I'm working on "de-inheritor" script to make all animations fully independent from each other, but it will take some time to be done, cause I have many other task to accomplish. Sorry again for the late reply 🙂

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On 11/19/2017 at 9:32 AM, maximilionus said:

IN-DEV REPORT

19 Nov 2017
                                  

 

1. Introduction of the A2 non-ragdoll system (5-10% done) | Coming as standalone mod.

Rak3T5W.gif 

Was this scrapped, or still planned?

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