nicoliani 20 Posted November 12, 2017 Please bare as I'm new to modding, and don't know anything. So far I have Blender with Arma Toolbox and Arma 3 Tools. My scenario is this: I wish to make some grenade traps Can I use some ingame Arma resources and import them into Blender, so I don't have to make a grenade from scratch? If yes, how is the procedure? Can I use some jpeg image of a grenade, import it to Blender and customise it? How? Miraculously I mod these items, how do I make them functional and implement them to work as intended? Share this post Link to post Share on other sites
warlord554 2065 Posted November 12, 2017 A2 samples should have grenades. If you have the blender toolbox you can import/export without problem Share this post Link to post Share on other sites
xon2 102 Posted November 20, 2017 Along the same lines. I always wished Arma 3's gunships internal cockpits were of higher quality for instance. Exporting these to blender and enhancing these (polys and textures) without rebuilding the entire module from scratch, is that even possible? I read in another post that we don't have the proper p3d files to work with. Is that why you referred the op to arma II assets sample files? I am just trying to gauge whether one has to start from scratch or simply can de-pbo a vanilla arma 3 vehicle and touch things up a bit. Adding proper nuts and bolts and 3d switches and stuff with higher res. textures for the Kajman and Blackfoot for instance. Share this post Link to post Share on other sites
x3kj 1247 Posted November 20, 2017 no, extracting and modifying current Arma 3 content is not permitted (and not possible with the tools). So what you would want to do is unfortunately not possible currently. Share this post Link to post Share on other sites
xon2 102 Posted November 20, 2017 Huh...i was totally oblivious to this. When i come to think of it, i can't really recall a mod that ''really touches'' a current arma vehicle concerning the actual model. So all this stuff like a turret added to the Hunter or a refueling boom i have seen for the Ghosthawk are additions made from scratch for these arma 3 assets? These are then probably not 'baked' into the vanilla asset but standalone and when you load the addon, it is 'placed or attached' to the vanilla asset via config i reckon? Is that the way its mostly done? Share this post Link to post Share on other sites
warlord554 2065 Posted November 21, 2017 Yes attachTo command. Or just create your own commanche Share this post Link to post Share on other sites
rimap-p90 15 Posted December 3, 2017 Hi everyone! I've tried to download the A2 Sample here https://community.bistudio.com/wiki/Arma_2_Sample_Models but "The connection has timed out". I've tried a couple of times but still the same problem... Does anyone have a mirror?? Share this post Link to post Share on other sites
rimap-p90 15 Posted December 5, 2017 Please, can someone upload just the grenade from the A2 sample? Share this post Link to post Share on other sites