Barba-negra 117 Posted November 11, 2017 good afternoon all guys, I ask a question to see if you can help me thanks, Is there any scritps to place naval mines manually with the diver underwater? Share this post Link to post Share on other sites
HazJ 1289 Posted November 11, 2017 Aren't there any in the Eden editor? Are you looking for ones that automatically trigger or ones where you create the explosion yourself? Also, check the modules (F7 - I think, can't remember lol, don't use them myself :P) as well, there might be one there for what you need. Share this post Link to post Share on other sites
pierremgi 4904 Posted November 11, 2017 You need to script something like: this addAction ["put underwater charge", { params ["_unit","_target","_id"]; _mine = "demoCharge_Remote_Ammo_Scripted" createVehicle (_unit getpos [1,getdir _unit]); _unit addOwnedMine _mine; if (!isNull cursorTarget && { cursorTarget distanceSqr _unit < 25}) then {_mine attachTo [cursorTarget,[0,0,-1]]} }]; Works with demo or satchel... (just change that kind in the class). Mind the distance condition when you want to blow a ship or the mine will lay on bottom of the sea, but you can fish with that. 1 Share this post Link to post Share on other sites
Tankbuster 1747 Posted November 11, 2017 "UnderwaterMine" is the moored mine, the one that is between the seabed and the bottom, anchored by a chain. "UnderwaterMineAB" is the one on the bottom, it's quite small and hard to see. "UnderwaterMinePDM" is the surface mine. Share this post Link to post Share on other sites
Von Quest 1163 Posted November 13, 2017 My Mod Project FROGS also sticks C4 to boat hulls if you want a mod instead of a script. I don't know why BIS won't give the water environment much love.... Share this post Link to post Share on other sites