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Server FPS limit testing

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8 hours ago, dwarden said:

 

erm there is no link in FPS between client and server that was removed ages ago

that apply in terms of dragging performance down unless either side drops below 20

 

if server is below 20, it's very wrong, the longer the worse until unplayable state (choked slowly)

(even if you don't see the server and client predicts states, compensate positions or discard the obsolete messages)

 

if client is below 20 then it's wrong too and over time it means more work for server ... 

 

but if server runs e.g. 40 fps then client can run 60 (or 100 or more ...)

fair enough makes sense your the expert :D

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13 hours ago, jonpas said:

Could as well be false consensus without any numbers. Especially when it has been shown above that the actual numbers are so close.

Well I have numbers, have to write up a report. Just tested a fresh server on a old mission I had from before a coop, long story short, in the past the max server side fps was 15-20, 5 people. Tonight same mission scenario 5 people same a/o same ai spawned in, from 53-93 so a big improvement. Don't ask me maybe i'm just full of shit, test it for yourself guys, before everyone knocks it. We have noticed a big improvement across the board with the 100 fps exe variant. I have not tried the 200 variant yet.

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Plus you can't compare apples too oranges unless we all have identical servers, networking environment, and missions. But we need to get some base line results from more server owners willing to experiment. :don8:

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On 13.9.2017 at 9:31 PM, Flax said:

Once you start putting lots of AI down it doesn't seem to make much difference. These are very basic numbers taken from the same mission. There seems to be a slight increase in client side FPS.

 


4 PLAYERS NO AI MALDEN
SERVER FPS:46

4 PLAYERS 100 vs 100 AI IN TOWN MALDEN
SERVER FPS:21

200FPS BINARY

4 PLAYERS NO AI MALDEN
SERVER FPS:168

4 PLAYERS 100 vs 100 AI IN TOWN MALDEN
SERVER FPS:19

 

 

Results as expected. I just remove the Frame cap. I do nothing that increases the Servers performance. So if you were <50 fps before there will be no difference whatsoever using the uncapped binary.

Only possible improvement may happen in the >50 fps area.

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Report from my Groups windows server:
186 FPS serverside
Player reported "it feld incredibly smooth at the start"
Seems to match other reports. But player might have known that the server had more fps. So could still be placebo.

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5 hours ago, dedmen said:

So could still be placebo.


Tell the players that you turned on a new ai server side mod. And that it will probably have negative effects on fps.

If they still its smoother its not placebo

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6 hours ago, dedmen said:

Report from my Groups windows server:
186 FPS serverside
Player reported "it feld incredibly smooth at the start"
Seems to match other reports. But player might have known that the server had more fps. So could still be placebo.

 

Sorry but this "fps removal fix" is like snake oil.

 

The main problem of Arma 3 is bounding with all the games of this fps era, there's a limit in the players connections without sending calculations to a huge mainframe like "PLANETSIDE 2", even the most avanced fps rigth now cannot manage more than 64 players in a fierce battle without enter in the 30 fps "horror".

 

Arma 3 missions are scripted and have more than 100 player at same time even with the best hardware without "help" there's no game right now that manage the amount of players and have the anti-cheat measures that Arma 3 has.

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16 minutes ago, djotacon said:

 

Sorry but this "fps removal fix" is like snake oil.

 

The main problem of Arma 3 is bounding with all the games of this fps era, there's a limit in the players connections without sending calculations to a huge mainframe like "PLANETSIDE 2", even the most avanced fps rigth now cannot manage more than 64 players in a fierce battle without enter in the 30 fps "horror".

 

Arma 3 missions are scripted and have more than 100 player at same time even with the best hardware without "help" there's no game right now that manage the amount of players and have the anti-cheat measures that Arma 3 has.

 

This is not a "fix". This is a test about what results removing the limit has. Not a magic performance fix or anything. So far reports state it has positive effects. But this has only been going on for 2 days now. It will take weeks till we have enough information to say if it is useful or not.

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10 minutes ago, dedmen said:

 

This is not a "fix". This is a test about what results removing the limit has. Not a magic performance fix or anything. So far reports state it has positive effects. But this has only been going on for 2 days now. It will take weeks till we have enough information to say if it is useful or not.

 

"Fix" is a way to speaking about something, I cannot speaking about a "tweak" or "improvement" without a compilation with the source code of the program.

 

In this case you are not a BIS dev and this is only a hex editor "fix" to create a "fixed" version of the program, that's why I use the word "fix".

 

Based on this I think all of this is "snake oil", Dwarden has spoken about the fps limit in a previous post and my experience using a test server even with the server at maximum speed the fps drops when there's a lot of IA spawned that's why I spoke about "theorical limits in the fps".

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Here's some numbers off my server.  Note: there wasn't much combat going on - just a few skirmishes here and there.  Previously on stable it was running in high 40s.

2017/09/15, 17:42:22 "----------------"
2017/09/15, 17:42:22 "FPS: 71.4286"
2017/09/15, 17:42:22 "FPS MIN: 47.619"
2017/09/15, 17:42:22 ":active groups 17"
2017/09/15, 17:42:22 ":active AI 57"
2017/09/15, 17:42:22 ":vehicles 26"
2017/09/15, 17:42:22 ":turrets 8"
2017/09/15, 17:42:22 "----------------"
2017/09/15, 17:43:32 "----------------"
2017/09/15, 17:43:32 "FPS: 59.9251"
2017/09/15, 17:43:32 "FPS MIN: 45.4545"
2017/09/15, 17:43:32 ":active groups 18"
2017/09/15, 17:43:32 ":active AI 61"
2017/09/15, 17:43:32 ":vehicles 26"
2017/09/15, 17:43:32 ":turrets 8"
2017/09/15, 17:43:32 "----------------"
2017/09/15, 17:44:17 "----------------"
2017/09/15, 17:44:17 "FPS: 66.1157"
2017/09/15, 17:44:17 "FPS MIN: 47.619"
2017/09/15, 17:44:17 ":active groups 17"
2017/09/15, 17:44:17 ":active AI 57"
2017/09/15, 17:44:17 ":vehicles 26"
2017/09/15, 17:44:17 ":turrets 8"
2017/09/15, 17:44:17 "----------------"
2017/09/15, 17:44:30 "----------------"
2017/09/15, 17:44:30 "FPS: 74.4186"
2017/09/15, 17:44:30 "FPS MIN: 52.6316"
2017/09/15, 17:44:30 ":active groups 17"
2017/09/15, 17:44:30 ":active AI 57"
2017/09/15, 17:44:30 ":vehicles 26"
2017/09/15, 17:44:30 ":turrets 8"
2017/09/15, 17:44:30 "----------------"
2017/09/15, 17:44:34 "----------------"
2017/09/15, 17:44:34 "FPS: 76.1905"
2017/09/15, 17:44:34 "FPS MIN: 41.6667"
2017/09/15, 17:44:34 ":active groups 17"
2017/09/15, 17:44:34 ":active AI 57"
2017/09/15, 17:44:34 ":vehicles 26"
2017/09/15, 17:44:34 ":turrets 8"
2017/09/15, 17:44:34 "----------------"
2017/09/15, 17:44:37 "----------------"
2017/09/15, 17:44:37 "FPS: 80"
2017/09/15, 17:44:37 "FPS MIN: 52.6316"
2017/09/15, 17:44:37 ":active groups 17"
2017/09/15, 17:44:37 ":active AI 57"
2017/09/15, 17:44:37 ":vehicles 26"
2017/09/15, 17:44:37 ":turrets 8"
2017/09/15, 17:44:37 "----------------"
2017/09/15, 17:45:41 "----------------"
2017/09/15, 17:45:41 "FPS: 68.3761"
2017/09/15, 17:45:41 "FPS MIN: 41.6667"
2017/09/15, 17:45:41 ":active groups 15"
2017/09/15, 17:45:41 ":active AI 56"
2017/09/15, 17:45:41 ":vehicles 23"
2017/09/15, 17:45:41 ":turrets 11"
2017/09/15, 17:45:41 "----------------"
2017/09/15, 17:47:02 "----------------"
2017/09/15, 17:47:02 "FPS: 76.555"
2017/09/15, 17:47:02 "FPS MIN: 58.8235"
2017/09/15, 17:47:02 ":active groups 15"
2017/09/15, 17:47:02 ":active AI 56"
2017/09/15, 17:47:02 ":vehicles 23"
2017/09/15, 17:47:02 ":turrets 11"
2017/09/15, 17:47:02 "----------------"
2017/09/15, 17:46:03 "----------------"
2017/09/15, 17:46:03 "FPS: 54.4218"
2017/09/15, 17:46:03 "FPS MIN: 33.3333"
2017/09/15, 17:46:03 ":active groups 15"
2017/09/15, 17:46:03 ":active AI 56"
2017/09/15, 17:46:03 ":vehicles 23"
2017/09/15, 17:46:03 ":turrets 11"
2017/09/15, 17:46:03 "----------------"
2017/09/15, 17:46:10 "----------------"
2017/09/15, 17:46:10 "FPS: 56.7376"
2017/09/15, 17:46:10 "FPS MIN: 43.4783"
2017/09/15, 17:46:10 ":active groups 15"
2017/09/15, 17:46:10 ":active AI 56"
2017/09/15, 17:46:10 ":vehicles 23"
2017/09/15, 17:46:10 ":turrets 11"
2017/09/15, 17:46:10 "----------------"
2017/09/15, 17:46:37 "----------------"
2017/09/15, 17:46:37 "FPS: 69.869"
2017/09/15, 17:46:37 "FPS MIN: 40"
2017/09/15, 17:46:37 ":active groups 15"
2017/09/15, 17:46:37 ":active AI 56"
2017/09/15, 17:46:37 ":vehicles 23"
2017/09/15, 17:46:37 ":turrets 11"
2017/09/15, 17:46:37 "----------------"
2017/09/15, 17:47:13 "----------------"
2017/09/15, 17:47:13 "FPS: 54.7945"
2017/09/15, 17:47:13 "FPS MIN: 40"
2017/09/15, 17:47:13 ":active groups 15"
2017/09/15, 17:47:13 ":active AI 56"
2017/09/15, 17:47:13 ":vehicles 23"
2017/09/15, 17:47:13 ":turrets 11"
2017/09/15, 17:47:13 "----------------"
2017/09/15, 17:58:02 "----------------"
2017/09/15, 17:58:02 "FPS: 69.2641"
2017/09/15, 17:58:02 "FPS MIN: 52.6316"
2017/09/15, 17:58:02 ":active groups 15"
2017/09/15, 17:58:02 ":active AI 56"
2017/09/15, 17:58:02 ":vehicles 23"
2017/09/15, 17:58:02 ":turrets 11"
2017/09/15, 17:58:02 "----------------"
2017/09/15, 17:58:19 "----------------"
2017/09/15, 17:58:19 "FPS: 45.977"
2017/09/15, 17:58:19 "FPS MIN: 35.7143"
2017/09/15, 17:58:19 ":active groups 15"
2017/09/15, 17:58:19 ":active AI 56"
2017/09/15, 17:58:19 ":vehicles 23"
2017/09/15, 17:58:19 ":turrets 11"
2017/09/15, 17:58:19 "----------------"
2017/09/15, 17:59:38 "----------------"
2017/09/15, 17:59:38 "FPS: 59.7015"
2017/09/15, 17:59:38 "FPS MIN: 43.4783"
2017/09/15, 17:59:38 ":active groups 21"
2017/09/15, 17:59:38 ":active AI 100"
2017/09/15, 17:59:38 ":vehicles 46"
2017/09/15, 17:59:38 ":turrets 22"
2017/09/15, 17:59:38 "----------------"
2017/09/15, 17:59:47 "----------------"
2017/09/15, 17:59:47 "FPS: 55.9441"
2017/09/15, 17:59:47 "FPS MIN: 47.619"
2017/09/15, 17:59:47 ":active groups 21"
2017/09/15, 17:59:47 ":active AI 100"
2017/09/15, 17:59:47 ":vehicles 46"
2017/09/15, 17:59:47 ":turrets 22"
2017/09/15, 17:59:47 "----------------"

 

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9 hours ago, dedmen said:

 

Results as expected. I just remove the Frame cap. I do nothing that increases the Servers performance. So if you were <50 fps before there will be no difference whatsoever using the uncapped binary.

Only possible improvement may happen in the >50 fps area.

 Yea, it was as I expected too - just posting results to verify. Although tests were done on a more powerful server that did stay higher FPS as it was running well above the 50fps during play.

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I am amazed at how salty some users are regarding this test, talk about throwing the baby out with the bath water. From the Arma Discord to the forums, a lot of people throwing a fit. For me, and my servers we have experienced a smoother gameplay, and higher client fps, my servers were always good, and this made them a little better. At the end of the day, if my players have more fun, and a better experience, that is what it is all about. To have fun! I think Dedmen did a great thing, but he's also taking a lot of flak. I am happy with the results as a server owner, and my players are all reporting positive things and are happy. So to me, regardless of all the scientific mumbo jumbo I have this degree and that degree, at the end of the day we're having fun! And having fun at 100 fps. Keep up the good work Dedmen! 

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4 hours ago, das attorney said:

Here's some numbers off my server.  Note: there wasn't much combat going on - just a few skirmishes here and there.  Previously on stable it was running in high 40s.


2017/09/15, 17:42:22 "----------------"
2017/09/15, 17:42:22 "FPS: 71.4286"
2017/09/15, 17:42:22 "FPS MIN: 47.619"
2017/09/15, 17:42:22 ":active groups 17"
2017/09/15, 17:42:22 ":active AI 57"
2017/09/15, 17:42:22 ":vehicles 26"
2017/09/15, 17:42:22 ":turrets 8"
2017/09/15, 17:42:22 "----------------"
2017/09/15, 17:43:32 "----------------"
2017/09/15, 17:43:32 "FPS: 59.9251"
2017/09/15, 17:43:32 "FPS MIN: 45.4545"
2017/09/15, 17:43:32 ":active groups 18"
2017/09/15, 17:43:32 ":active AI 61"
2017/09/15, 17:43:32 ":vehicles 26"
2017/09/15, 17:43:32 ":turrets 8"
2017/09/15, 17:43:32 "----------------"
2017/09/15, 17:44:17 "----------------"
2017/09/15, 17:44:17 "FPS: 66.1157"
2017/09/15, 17:44:17 "FPS MIN: 47.619"
2017/09/15, 17:44:17 ":active groups 17"
2017/09/15, 17:44:17 ":active AI 57"
2017/09/15, 17:44:17 ":vehicles 26"
2017/09/15, 17:44:17 ":turrets 8"
2017/09/15, 17:44:17 "----------------"
2017/09/15, 17:44:30 "----------------"
2017/09/15, 17:44:30 "FPS: 74.4186"
2017/09/15, 17:44:30 "FPS MIN: 52.6316"
2017/09/15, 17:44:30 ":active groups 17"
2017/09/15, 17:44:30 ":active AI 57"
2017/09/15, 17:44:30 ":vehicles 26"
2017/09/15, 17:44:30 ":turrets 8"
2017/09/15, 17:44:30 "----------------"
2017/09/15, 17:44:34 "----------------"
2017/09/15, 17:44:34 "FPS: 76.1905"
2017/09/15, 17:44:34 "FPS MIN: 41.6667"
2017/09/15, 17:44:34 ":active groups 17"
2017/09/15, 17:44:34 ":active AI 57"
2017/09/15, 17:44:34 ":vehicles 26"
2017/09/15, 17:44:34 ":turrets 8"
2017/09/15, 17:44:34 "----------------"
2017/09/15, 17:44:37 "----------------"
2017/09/15, 17:44:37 "FPS: 80"
2017/09/15, 17:44:37 "FPS MIN: 52.6316"
2017/09/15, 17:44:37 ":active groups 17"
2017/09/15, 17:44:37 ":active AI 57"
2017/09/15, 17:44:37 ":vehicles 26"
2017/09/15, 17:44:37 ":turrets 8"
2017/09/15, 17:44:37 "----------------"
2017/09/15, 17:45:41 "----------------"
2017/09/15, 17:45:41 "FPS: 68.3761"
2017/09/15, 17:45:41 "FPS MIN: 41.6667"
2017/09/15, 17:45:41 ":active groups 15"
2017/09/15, 17:45:41 ":active AI 56"
2017/09/15, 17:45:41 ":vehicles 23"
2017/09/15, 17:45:41 ":turrets 11"
2017/09/15, 17:45:41 "----------------"
2017/09/15, 17:47:02 "----------------"
2017/09/15, 17:47:02 "FPS: 76.555"
2017/09/15, 17:47:02 "FPS MIN: 58.8235"
2017/09/15, 17:47:02 ":active groups 15"
2017/09/15, 17:47:02 ":active AI 56"
2017/09/15, 17:47:02 ":vehicles 23"
2017/09/15, 17:47:02 ":turrets 11"
2017/09/15, 17:47:02 "----------------"
2017/09/15, 17:46:03 "----------------"
2017/09/15, 17:46:03 "FPS: 54.4218"
2017/09/15, 17:46:03 "FPS MIN: 33.3333"
2017/09/15, 17:46:03 ":active groups 15"
2017/09/15, 17:46:03 ":active AI 56"
2017/09/15, 17:46:03 ":vehicles 23"
2017/09/15, 17:46:03 ":turrets 11"
2017/09/15, 17:46:03 "----------------"
2017/09/15, 17:46:10 "----------------"
2017/09/15, 17:46:10 "FPS: 56.7376"
2017/09/15, 17:46:10 "FPS MIN: 43.4783"
2017/09/15, 17:46:10 ":active groups 15"
2017/09/15, 17:46:10 ":active AI 56"
2017/09/15, 17:46:10 ":vehicles 23"
2017/09/15, 17:46:10 ":turrets 11"
2017/09/15, 17:46:10 "----------------"
2017/09/15, 17:46:37 "----------------"
2017/09/15, 17:46:37 "FPS: 69.869"
2017/09/15, 17:46:37 "FPS MIN: 40"
2017/09/15, 17:46:37 ":active groups 15"
2017/09/15, 17:46:37 ":active AI 56"
2017/09/15, 17:46:37 ":vehicles 23"
2017/09/15, 17:46:37 ":turrets 11"
2017/09/15, 17:46:37 "----------------"
2017/09/15, 17:47:13 "----------------"
2017/09/15, 17:47:13 "FPS: 54.7945"
2017/09/15, 17:47:13 "FPS MIN: 40"
2017/09/15, 17:47:13 ":active groups 15"
2017/09/15, 17:47:13 ":active AI 56"
2017/09/15, 17:47:13 ":vehicles 23"
2017/09/15, 17:47:13 ":turrets 11"
2017/09/15, 17:47:13 "----------------"
2017/09/15, 17:58:02 "----------------"
2017/09/15, 17:58:02 "FPS: 69.2641"
2017/09/15, 17:58:02 "FPS MIN: 52.6316"
2017/09/15, 17:58:02 ":active groups 15"
2017/09/15, 17:58:02 ":active AI 56"
2017/09/15, 17:58:02 ":vehicles 23"
2017/09/15, 17:58:02 ":turrets 11"
2017/09/15, 17:58:02 "----------------"
2017/09/15, 17:58:19 "----------------"
2017/09/15, 17:58:19 "FPS: 45.977"
2017/09/15, 17:58:19 "FPS MIN: 35.7143"
2017/09/15, 17:58:19 ":active groups 15"
2017/09/15, 17:58:19 ":active AI 56"
2017/09/15, 17:58:19 ":vehicles 23"
2017/09/15, 17:58:19 ":turrets 11"
2017/09/15, 17:58:19 "----------------"
2017/09/15, 17:59:38 "----------------"
2017/09/15, 17:59:38 "FPS: 59.7015"
2017/09/15, 17:59:38 "FPS MIN: 43.4783"
2017/09/15, 17:59:38 ":active groups 21"
2017/09/15, 17:59:38 ":active AI 100"
2017/09/15, 17:59:38 ":vehicles 46"
2017/09/15, 17:59:38 ":turrets 22"
2017/09/15, 17:59:38 "----------------"
2017/09/15, 17:59:47 "----------------"
2017/09/15, 17:59:47 "FPS: 55.9441"
2017/09/15, 17:59:47 "FPS MIN: 47.619"
2017/09/15, 17:59:47 ":active groups 21"
2017/09/15, 17:59:47 ":active AI 100"
2017/09/15, 17:59:47 ":vehicles 46"
2017/09/15, 17:59:47 ":turrets 22"
2017/09/15, 17:59:47 "----------------"

 

To me that looks like a win! Very nice. 

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There is no reason to be worried about taking flak, it is good that people point out what all may go wrong, so that can be tested. Until we get more proper numbers (comparisons, not just what you get with higher limit) we can't say anything. And even then we don't know why the 50fps limit is there in the first place, could fuck with simulation, AI... etc.

 

5 hours ago, djotacon said:

"Fix" is a way to speaking about something, I cannot speaking about a "tweak" or "improvement" without a compilation with the source code of the program.

In this case you are not a BIS dev and this is only a hex editor "fix" to create a "fixed" version of the program, that's why I use the word "fix".

Which is NOT the definition of a "fix". Yes, you can speak about a "tweak" in this case or even "improvement", but not a "fix". If anything it's a "removal of limit".

Not being a BI dev does not mean he can't make "tweaks", "improvements" or "removal of limit". Also editing with a hex editor is literally editing things inside a compiled program. You could do exactly the same with editing the source and compiling, except you have to find out at which offset it is for hex editing.

No need to fight over it, but definitions are definitions, and your thinking is wrong. :)

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2 hours ago, RCANTEC_RyanD said:

To me that looks like a win! Very nice. 

 

 

:)    Yes it was quite nice - but (and I only say this to be objective) I think that opening up the FPS limit only helps certain situations as described by other posters above.

 

Although I would say that if your scenario's FPS is hovering on the 50 limit, then it (MAY) have access to some better frames and run better.

 

Without knowing the ins and outs, I would say  -  go for it and we can always work out what's shit and what's not (super-super cool X)

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25 minutes ago, das attorney said:

 

 

:)    Yes it was quite nice - but (and I only say this to be objective) I think that opening up the FPS limit only helps certain situations as described by other posters above.

 

Although I would say that if your scenario's FPS is hovering on the 50 limit, then it (MAY) have access to some better frames and run better.

 

Without knowing the ins and outs, I would say  -  go for it and we can always work out what's shit and what's not (super-super cool X)

100% agree :don15:

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Do any of the tech people here even know if arma could essentially provide faster updates to players when running ~100 fps.
Similar to the benefits that bf4 got from it's 120 hz servers.

If we could get updates out every 120th of a second instead of every 50th of a second, it would be a very good improvement for pvp.

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I started monitoring my servers in the Hyper-V console, I have noticed an increase in memory by about 1024 and an increase in CPU usage by 10% across the board. Something I noticed today, I am still using the original 100 fps binary. Still going strong no negatives to report, all positive. 

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18 minutes ago, djotacon said:

Sorry I'm not speaking with you in the previous and I dont know what are you trying to say in your post, I think my previous comment is very clear.

 

But I think that unfortunately your only intention is to annoy someone, now I put to you into the ignore dimension and everyone will be happy.

This is open forum, you speak with everyone. I clearly said no need to fight over it, I simply explained to you what is what. If each person starts using a word with their own meaning there is no discussion. You are of course free to ignore it or take it as good will so you can use it correctly the next time around. Cheers!

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2 hours ago, RCANTEC_RyanD said:

I started monitoring my servers in the Hyper-V console, I have noticed an increase in memory by about 1024 and an increase in CPU usage by 10% across the board. Something I noticed today, I am still using the original 100 fps binary. Still going strong no negatives to report, all positive. 

That sounds like a huge increase, are you sure something else is not at play?

 

I wonder if server stability decreases even further with higher fps, someone should try running it for like a week and see what happens (mind, normal binary starts dying on 11th day or something like that when it runs out of floating point precision).

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Yes, not sure going to keep looking at it, for now just noticed the increase in my Exile servers only, up from 15% usage to 25%-35% haven't seen it peak 38% yet, although the maximum peak usage before was 22% ish. Not too worried about that, as dedmen mentioned to me previously this should also increase CPU usage and memory usage, and now I know that is actually correct. Although I did also add today the -hugepages on 2 of the Exile servers to see if it resaults in smoother client playback, however I do not know if that is related. :don8: 

 

*Edit, I forgot to mention both those Hyper-V machines had a cumulative update from Microsoft as well, not sure if that could or would contribute to a higher CPU usage, but thought to mention it anyway. 

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13 hours ago, computer said:

Do any of the tech people here even know if arma could essentially provide faster updates to players when running ~100 fps.
Similar to the benefits that bf4 got from it's 120 hz servers.

If we could get updates out every 120th of a second instead of every 50th of a second, it would be a very good improvement for pvp.

 

I am quite sure Arma's Netcode does updates per second instead of updates per frame. Don't know 100% though. Could easily test.. If Network output doubles from 50 to 100 fps then we know for sure.

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3 hours ago, dedmen said:

 

I am quite sure Arma's Netcode does updates per second instead of updates per frame. Don't know 100% though. Could easily test.. If Network output doubles from 50 to 100 fps then we know for sure.

 

How? can you explain to us how is possible do you know that?

 

I'm start to think that all your skills are based in the use of a crystal ball.

 

First removing the limit dont prove anything like a placebo because we dont have access to the source code.

 

Second you are distributing a modified version of a commercial software and making post here an reddit about an illegal activity.

 

I see this kind of behaviour before and ever, ever finish with problems that the usual poster ( and his incredible skills ) start to cause trouble.

 

As I say before without a proper knowledge based in true facts provided BIS devs all of this are same range of pure fantasy.

 

I dont like your way of think based grab, modify, and distributing commercial programs without permision of any kind - to now I dont see or read nothing about this issue in the forum - because this is threat to the entire server system.

 

Now we have a reliable source of tweaks, improvements perfectly legal.... BIS and all your snake oil will be a source of problems in the future.

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19 minutes ago, djotacon said:

 

How? can you explain to us how is possible do you know that?

 

I'm start to think that all your skills are based in the use of a crystal ball.

 

First removing the limit dont prove anything like a placebo because we dont have access to the source code.

 

Second you are distributing a modified version of a commercial software and making post here an reddit about an illegal activity.

 

I see this kind of behaviour before and ever, ever finish with problems that the usual poster ( and his incredible skills ) start to cause trouble.

 

As I say before without a proper knowledge based in true facts provided BIS devs all of this are same range of pure fantasy.

 

I dont like your way of think based grab, modify, and distributing commercial programs without permision of any kind - to now I dont see or read nothing about this issue in the forum - because this is threat to the entire server system.

 

Now we have a reliable source of tweaks, improvements perfectly legal.... BIS and all your snake oil will be a source of problems in the future.

Easy there, sounds like an attack again, how is it illegal activity, when 1. He has permission to test the theory from the developer,  2. The software in question armaserver.exe is distributed freely, with information publicly available from the original developer on how to get the software for free, in multiple places. 

You don't really need a crystal ball to achieve what has been achieved thus far. He has stated that he knows some of the knowledge regarding as his experience with programming, and his current learning in school. Additionally he is not distributing the software as it is available on the performance branch from Dwarden.

I ask what behavior you speak of as, the Dedmen hasn't displayed any nefarious gains from this, and this is merely a test. 

What your suggesting is that only BI staff can have the required knowledge to do this, and we should stop now because we don't know or understand as much as they do. 

I personally don't like the way you are attacking the man's integrity, all for a hypothetical scenario that can or could result in a benefit for the entire community. 

Consistently saying it is "snake oil" proves what, are you saying my testing is false, and a fallacy because I don't have some magical scientific equipment to prove it to you in a way that you will understand or? 

Like I have previously stated, there is a lot of salty users here bashing the guy, on multiple fronts, for simply attempting something nobody else had the balls to do.

I would say, relax, let's give this some time to mature, and possibly think about maturity as a whole, I see a lot of immaturity lately, in various areas over a GAME.

 

At the end of the day, this is for us and our users, players , client's friends whatever to have some fun and shoot some zedz, or whatever you do, while you play. 

Now if my response has offended anyone I apologize in advance, as it seems these days it doesn't matter what you do say, you're tarred with the same brush.  

6 and 1, half a dozen and the other 1. :don8:

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20 hours ago, djotacon said:

 

How? can you explain to us how is possible do you know that?

 

I'm start to think that all your skills are based in the use of a crystal ball.

 

First removing the limit dont prove anything like a placebo because we dont have access to the source code.

 

Second you are distributing a modified version of a commercial software and making post here an reddit about an illegal activity.

 

I see this kind of behaviour before and ever, ever finish with problems that the usual poster ( and his incredible skills ) start to cause trouble.

 

As I say before without a proper knowledge based in true facts provided BIS devs all of this are same range of pure fantasy.

 

I dont like your way of think based grab, modify, and distributing commercial programs without permision of any kind - to now I dont see or read nothing about this issue in the forum - because this is threat to the entire server system.

 

Now we have a reliable source of tweaks, improvements perfectly legal.... BIS and all your snake oil will be a source of problems in the future.

 

Just because you can't understand something doesn't mean it's magic. People once thought thunder was made by a God above the clouds.

You can gain knowledge.. That is something that exists. Some People may be unable to learn things by themselves. But I am not one of them.

 

As I already said multiple times. I'm not trying to prove anything. You don't need source code.. You just need Code. And I have access to the Code. I've spent years studying it..
I for myself would call freely available Software... Free. See https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm

I don't see how that is illegal.. Especially if the Game developers know about it. I talked to Dwarden before I released it. I didn't even intend to release it publicly but his interest made me do it, as I saw the dev's are also interested in results.

 

Soo.. I know what I'm doing. The Program is freely available to anyone. The devs have seen that I do this and have already publicly commented on it. Don't you think they would do something if they were against it? It just takes one word from them if they have anything against it.

 

Now please stop trying to derail this thread by attacking people with good intentions.

 

@computer

I just checked. That statement that network packets were based on Time is wrong.
https://community.bistudio.com/wiki/basic.cfg
"Maximum number of packets (aggregate messages) that can be sent in one simulation cycle ("frame")."
this suggests that packets are sent per frame and not per time.

So that is a very likely "yes" to your question. Though it has to be tested to be really sure about it.


Also... In case you wanted to know.. This is how it is possible for me to know that. I can read publicly available documentation. I know some people are unable to read and understand things.. And I'm sorry for them.

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