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We've encountered an issue with the key for Main pbo. Will fix it later....;)

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Version 1.3.66

- Fixed broken Main pbo BI Key

- Fixed broken static Milan backpacks

 

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Why is the commander's optics of Marder 1A5 moving severally from the gun?

Maybe I'm wrong, but the commander's sight can not rotate in the horizontal plane apart from the tower.

 

Spoiler

1TurmfrontPERIZugoumlse_zpse538139d.jpg

 

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hi can ai units use fuchs milan missile or machine gun?

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It's quite impressive to see these progress reports and how you continue to refine your work and increase the depth of detail. Keep it up, thanks for that!

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thx! We do our very best! :don16:..... and still learning :f: 

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could you please tweak the sitting position of the driver in the "Fuchs" a little, so he sits a little bit lower?

just a little, so the whole windscreen can be seen by default, without adjusting viewing.

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Update

Version 1.3.79
- Added some Tank DLC config stuff
- Added distance LODs to Fuchs interior
- Added the "Fix GetIn Bug" user action, so you can now manually unlock the positions which sometimes wouldn't unlock and you cannot enter e.g. Fuchs co-driver anymore
- Added second Animation for Wiesel MK20 commander, now he can switch between a low and a high turned out animation (Low is default)
- Changed RSC UI optics for all vehicles and weapons
- Changed Fuchs "Commander Hatch" is now called "Middle Hatch"
- Changed Marder and Wiesel MK20 turret rotating speed
- Changed new radio model in Fuchs interior
- Tweaked Marder, Wiesel TOW and Wiesel MK20 PhysX
- Tweaked all soundshader
- Tweaked some selection names and removed unnecessary config entries
- Removed Milan on Marder and Fuchs, due to a change in the engine (I think so) it is not possible to aim with the missile if they are not part of the main turret (Will be fixed by BI)
- Removed static Milan due to an issue with the model.cfg for the backpacks

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Next one will be....

 

KzfDKDg.jpg

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Winter Camo, Positions and a litlebit of Interieur....

 

T56KIdW.jpg

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jiwlYyG.jpg

HpGDM5V.jpg

5eQa7Hm.jpg

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Will get the Milan ever again? I really want to use them.

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Depends on BI and when they fix it. As soon as they allow the secondary Turrets again, Milan is back in Business. 

BI already confirmed this, but without timeframe. ( as far as i know right Now).

So, Fingers crossed!

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Update 1.4.85

3lR3plH.jpg

Changelog:
Version 1.4.85
- Added Gepard 1A2
- Added all wreck models, they can be found under "empty->wrecks->Redd'n'Tank Wrecks"
- Added empty Milan tube, can be found under "empty->things->objects"
- Readded static Milan
- Readded Milan to Marder and Fuchs
- Changed static Milan model and Marder Milan model to Tanks model
- Fixed "Fix GetIn Bug" user action radius was 25 meters, now its 5 meters

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Something went wrong with a few Faces on the model, whitch is shown in graphical irregularities. We are on it!

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Yeah very nice like always Redd, what is the next vehicles you have planned ? maybe radpanzer hot 2 ? keep going ;)

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Maybe a small wheeled vehicle? We will see, not sure at the moment.

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