joostsidy 685 Posted August 17, 2017 The LIM LMG is a black colored weapon with a khaki colored grip used by the independent faction on Tanoa. The grippods' color looks out of place so I would like to paint it black (cue Rolling Stones). With a neutral color it is more useful for other factions. I thought it would be easy but I encountered some problems: - The LIM weapon texture does not contain the grippod texture - I have a suspicion that the grippod is recycled from another weapon, such as the MK200? - I can find for instance a seperate grippod texture of the Mk200, but no reference to it in a config file - Are some textures baked into objects and not accessible through config files? I suspect BI themselves had some problems with it / went for a quick and dirty solution, because the khaki grippod looks out of place on a weapon for Tanoa. I hoped this would be as easy as setting the weapon texture to grey scale to remove the khaki color, but it seems more difficult. I hope someone can help me or explain if it isn't possible. Share this post Link to post Share on other sites
joostsidy 685 Posted August 17, 2017 Hmm, ok, so main reason is that the grippod hasn't got a hidden selection texture so it can't be repainted. Still curious how this weapon is constructed, it seems like the grippod is borrowed from the mk200. I wish BI would give us the option to repaint the entire weapon. It's a cool lmg that can be used by multiple factions. It looks very good on the CTRG guys for instance. Share this post Link to post Share on other sites
xxgetbuck123 945 Posted August 19, 2017 I've noticed that on some weapons, BI has certain areas/attachments which dont have hidden selections. Maybe make a ticket or something on their official feedback tracker thing, asking for hidden selections for certain sections of weapons? 2 Share this post Link to post Share on other sites
joostsidy 685 Posted August 19, 2017 2 hours ago, xxgetbuck123 said: Maybe make a ticket or something on their official feedback tracker thing, asking for hidden selections for certain sections of weapons? I have created a ticket for it on the feedback tracker. https://feedback.bistudio.com/T126504 1 Share this post Link to post Share on other sites
joostsidy 685 Posted January 29, 2018 @DnA The dev log showed at page 46 (see link below) that this issue was resolved: 'Added: The ability to re-texture the grip on the LIM-85' However I see no change in the textures and config file and still don't see a way to retexture the LIM grippod. I would still very much like to create/have a LIM with a black grippod as this would give it a more suitable look for different factions and environments. Am I missing something? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 29, 2018 Camo_3 selection is for the grippod. Example config: Spoiler class CfgPatches { class My_LMG_retex_addon { requiredAddons[]= { "A3_Weapons_F_Exp" }; requiredVersion=0.1; units[]={}; weapons[]= { "My_LMG_retex" }; }; }; class cfgWeapons { class LMG_03_base_F; class My_LMG_retex: LMG_03_base_F { author="Me"; baseWeapon="My_LMG_retex"; scope=2; displayName="Some name"; picture="\A3\Weapons_F_Exp\Machineguns\LMG_03\Data\UI\icon_LMG_03_F_X_CA.paa"; hiddenSelectionsTextures[]= { "path\to\RED_co.paa", "path\to\GREEN_co.paa", "path\to\BLUE_co.paa" }; }; }; Default texture paths: Spoiler hiddenSelectionsTextures[]= { "\A3\Weapons_F_Exp\Machineguns\LMG_03\Data\LMG_03_f_body_co.paa", "\A3\Weapons_F_Exp\Machineguns\LMG_03\Data\LMG_03_f_acc_co.paa", "\A3\weapons_f\machineguns\m200\data\grip_co.paa" }; 1 2 Share this post Link to post Share on other sites
joostsidy 685 Posted January 30, 2018 I got it working, I'm super happy with this new possibility! Share this post Link to post Share on other sites