NigerJones 0 Posted August 5, 2017 Please fix your engine in an update so that shots you take when you are not receiving data from the server do not count. It probably can't be fixed by the anticheat. "Not recieving data" message pretty much never happens unless the server shuts down so it should be an easy fix. example: Share this post Link to post Share on other sites
Grumpy Old Man 3551 Posted August 5, 2017 30minute video as an example? You're kidding, right? Cheers 1 Share this post Link to post Share on other sites
Grumpy Old Man 3551 Posted August 5, 2017 2 hours ago, Harzach said: It's 30 minutes of examples. Skip to 1:30 for the first. Still doesn't help much, any explanation to what's going on in the video? Someone reducing network bandwith to induce lag and abuse it to shoot others, then reset network bandwidth to full before getting a disconnect? Sounds more like stuff server admins should care about since I doubt stuff like this happens in every day gameplay (or outside of KOTH) without abusing of third party applications. Cheers Share this post Link to post Share on other sites
NigerJones 0 Posted August 5, 2017 You really are a grumpy old man. No, it's just how their engine works and has worked for a long time. That is why even with little/no lag you can still end up shooting each other and both killing each other. The registry is client-sided. The problem is you can turn off internet for about 20-30 seconds and shoot everyone out of a moving vehicle, then re-enable and the kill messages are still sent. To other players it seems like obvious hacking. Just make any script file to disable/enable your internet adapter. The downside to this is you can clearly still get shot and it's not an ultimate solution. If there is a network setting to boot players (decrease timeout time) then it would be fixable but just seems like yet another ancient problem with the typical wood nailed over it by BI. An easy fix would be an option to make players timeout/leave sooner once they get the No Message Recieved message or reduce the timeout time when players>30 and the mode is not co-op. In such servers usually the chat/connection logs are so full of people connecting, leaving, chatting, getting kicked, or random people losing connection that a person could probably go on doing this for weeks. Tbh it's so old that I bet a ton of so called 'veterans' do this all the time to snipe people from really far away. If you're that far-gone you shouldn't be able to send such late choked packets, but knowing BI: the 'solution' is to fix it yourself just like how they think replacing the call to 'malloc' actually does something yet implemented a whole system for it. Share this post Link to post Share on other sites
Grumpy Old Man 3551 Posted August 6, 2017 21 hours ago, NigerJones said: You really are a grumpy old man. No, it's just how their engine works and has worked for a long time. That is why even with little/no lag you can still end up shooting each other and both killing each other. The registry is client-sided. The problem is you can turn off internet for about 20-30 seconds and shoot everyone out of a moving vehicle, then re-enable and the kill messages are still sent. To other players it seems like obvious hacking. Just make any script file to disable/enable your internet adapter. The downside to this is you can clearly still get shot and it's not an ultimate solution. If there is a network setting to boot players (decrease timeout time) then it would be fixable but just seems like yet another ancient problem with the typical wood nailed over it by BI. An easy fix would be an option to make players timeout/leave sooner once they get the No Message Recieved message or reduce the timeout time when players>30 and the mode is not co-op. In such servers usually the chat/connection logs are so full of people connecting, leaving, chatting, getting kicked, or random people losing connection that a person could probably go on doing this for weeks. Tbh it's so old that I bet a ton of so called 'veterans' do this all the time to snipe people from really far away. If you're that far-gone you shouldn't be able to send such late choked packets, but knowing BI: the 'solution' is to fix it yourself just like how they think replacing the call to 'malloc' actually does something yet implemented a whole system for it. Still something admins can monitor and temp ban players doing this, could even be automated so it won't require 24/7 admins on the server. Haven't seen any other gamemodes than koth or wasteland/altis life videos that showcase this, so it's target audience related too I guess. If you actually want BI to take a look at it feel free to open a ticket on the feedback tracker, this is just the general discussion forum. Cheers Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted August 6, 2017 45 minutes ago, Grumpy Old Man said: Haven't seen any other gamemodes than koth or wasteland/altis life videos that showcase this, so it's target audience related too I guess. If you actually want BI to take a look at it feel free to open a ticket on the feedback tracker, this is just the general discussion forum. I agree with @Grumpy Old Man on this. There are many game modes, missions, mods/addons. You cannot make a blanket statement like that which only addresses a small portion of all games played. But, if you choose to anyway, as GoM said, make a ticket. https://feedback.bistudio.com 2 Share this post Link to post Share on other sites
computer 113 Posted August 8, 2017 You can set max desync and ping on your server. This will autokick people who lag! 1 Share this post Link to post Share on other sites
Dwarden 1126 Posted August 9, 2017 it's all about server settings, see those WIP features: https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-172-performance-binary-feedback/?page=61#comment-3035423 1 Share this post Link to post Share on other sites
Grumpy Old Man 3551 Posted August 9, 2017 2 hours ago, dwarden said: it's all about server settings, see those WIP features: https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-172-performance-binary-feedback/?page=61#comment-3035423 Ohhh shiny. Another one for the bookmark folder. Cheers Share this post Link to post Share on other sites
Firewall-BR 0 Posted March 20, 2018 Hi, Grumpy, have you tested the Server.cfg configuration? And worked for you!? I my test, it didn't kick me after 10 secs and putting the cable on, I got back to the game! :( Share this post Link to post Share on other sites