kibyde 64 Posted July 28, 2017 Hi, when I place vehicles in the editor and give them a waypoint they do all sorts of crazy things but not follow the road to the waypoint. If I group several vehicles in a convoy some don't even start while others go in the wrong directions. Sometime you see vehicles just turning their weels from left to right and back. I tried different behaviour modes, added more and less waypoints etc. but no avail. Is there any way to make vehicles in a convoy to not behave totally absurd? Some of the missions and campaign I played don't seem to have this problem but what is the solution? Share this post Link to post Share on other sites
7erra 629 Posted July 28, 2017 Convoys in ArmA always have been quite difficult. The simplest way is to put all vehicles in the same group, set it's behaviour to "SAFE" and set the formation to "COLUMN" or "FILE". There are also mods that improve the driving skills. Share this post Link to post Share on other sites
pierremgi 4875 Posted July 28, 2017 If you want something working not too bad during combat: {driver vehicle _x setBehaviour "CARELESS"; driver vehicle _x disableAi "autoCombat"} forEach units this // in the init field of the group (group icon), or the name of the group instead of this. So, drivers can be "careless" while gunner are in other modes to combat. You can also apply to effectiveCommander to test (in addition of driver). NB: it's also a good mean to keep lights on at combat by night 1 Share this post Link to post Share on other sites
kibyde 64 Posted July 29, 2017 The problem seems to be not related to combat nor night time. Check the following video: Placing 3 APC in a row and get them to drive to the next waypoint simply does not work. I also tried it outside of town with more spacing and additional waypoints. https://youtu.be/uxploarr2bc Share this post Link to post Share on other sites
sarogahtyp 1108 Posted July 29, 2017 Try this: or the complete VCOM AI Mod which includes the driving improvements: https://steamcommunity.com/sharedfiles/filedetails/?id=721359761 Share this post Link to post Share on other sites
pierremgi 4875 Posted July 29, 2017 7 hours ago, kibyde said: The problem seems to be not related to combat nor night time. Check the following video: Placing 3 APC in a row and get them to drive to the next waypoint simply does not work. I also tried it outside of town with more spacing and additional waypoints. https://youtu.be/uxploarr2bc You're searching for difficulties, but yes, it's a pain in the b... to cross bridges and drive in narrow streets with APC. You can drastically improve the situation with this setConvoySeparation 20 (on decent paths). https://forums.bistudio.com/forums/topic/191515-ai-driving-feedback-topic/?page=19#comment-3219119 Share this post Link to post Share on other sites
kibyde 64 Posted July 30, 2017 VCOM AI improves driving a lot. I also found out that the AI behaves totally different when starting a mission in spectator mode (as shown in above linked video). If I play as a unit the AI behaves better. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted July 30, 2017 if its an AI convoy you want, I'd suggest to give up and work on something else ;) or use a combo of "attachTo" and "setPos" to move the vehicles instead of allowing BIS Broken AI driving system to ruin the fun Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted July 30, 2017 22 hours ago, pierremgi said: You're searching for difficulties, but yes, it's a pain in the b... to cross bridges and drive in narrow streets with APC. You can drastically improve the situation with this setConvoySeparation 20 (on decent paths). https://forums.bistudio.com/forums/topic/191515-ai-driving-feedback-topic/?page=19#comment-3219119 that command does effectively nothing to improve the AI wheeled vehicle driving situation Share this post Link to post Share on other sites