pierremgi 4864 Posted July 20, 2017 Simple, think about the working syntax. Bis-fnc-spawnGroup has many workable of them. (You can even use existing groups of editor!) But, for your custom code, you want ["typeOfUnit1","typeOfUnit2",...] on due place: _RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"]; _RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ]; _RBaaa = ["B_APC_tracked_01_AA_F"]; _RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"]; _RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; // random select an array to spawn _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1+ _RBconvoy2] call BIS_fnc_spawnGroup; Share this post Link to post Share on other sites
dlegion 98 Posted July 20, 2017 WOWOWWW! you make things seems easy !! tested, it works perfectly ! may i ask if its possible to spread out vehicles? right now they spawn on each other ! another solution i used in another script is delay by 15 seconds the pawn of next vehicle...but i dont know how do it! thanks!! Share this post Link to post Share on other sites
sarogahtyp 1108 Posted July 20, 2017 Lol... I tried to avoid that + for performance. sent from mobile using Tapatalk Share this post Link to post Share on other sites
dlegion 98 Posted July 20, 2017 eh.....the problem is that right now its 100% of times a big explosion, vehicles flying in the air (even 150 meters or more, very scenographic)..... maybe "disable collision" for 20 seconds, then re-enable? dunno...there should be a way ...i hope :) Share this post Link to post Share on other sites
sarogahtyp 1108 Posted July 20, 2017 Don't use the solution with [a+b] because this:https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array or at least do a performance test before u decide... Share this post Link to post Share on other sites
dlegion 98 Posted July 20, 2017 ohh! nice ! i belive you by word ! thanks ! Share this post Link to post Share on other sites
pierremgi 4864 Posted July 20, 2017 Truly? It's not significant in this case! Don't garble an easy solution! You can win 1 microsecond! I'm sure that makes your day: Combining arrays When adding an array to an existing array variable, append is fastest arr1 = [1,2,3,4,5,6,7,8,9,0]; arr2 = arr1; arr1 append arr2; //0.015 ms arr1 = [1,2,3,4,5,6,7,8,9,0]; arr2 = arr1; arr1 + arr2; //0.016 ms (Arma 3 after optimisation) append modifies existing array while "+" produces a copy, hence a little bit slower. If you still need some workaround to avoid explosions, "ease the spawn position like this: _RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"]; _RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ]; _RBaaa = ["B_APC_tracked_01_AA_F"]; _RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"]; _RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _relativePositions = []; {_relativePositions pushBack [-10 + random 20,-10 + random 20,0]} forEach _RBconvoy1 + _RBconvoy2; _Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1+ _RBconvoy2,_relativePositions] call BIS_fnc_spawnGroup; This is my last. Cheers! Share this post Link to post Share on other sites
dlegion 98 Posted July 20, 2017 Thansk Pierre! it works ! i really wish to sincerely thank you both guys, you helped me a lot in last days! my mission its almost ready...thanks to you! Share this post Link to post Share on other sites
dlegion 98 Posted July 20, 2017 Pierre please dont beat me to death....really the last little thing for that script ! i already had a code to move soldiers as passengers, but now i should declare all vehicles! here is full code: Spoiler if (isServer) then { while {true} do { _result_array=[]; _RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"]; _RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ]; _RBaaa = ["B_APC_tracked_01_AA_F"]; _RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"]; _RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _relativePositions = []; {_relativePositions pushBack [-10 + random 20,-10 + random 20,0]} forEach _RBconvoy1 + _RBconvoy2; _Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1+ _RBconvoy2,_relativePositions] call BIS_fnc_spawnGroup; _Gveh3 = vehicle leader _Ga3; _Gveh4 = vehicle _Ga3; _crewGveh3 = crew _Gveh3; _GallUnits = units _Ga3; // + units _Ga4; {_x moveInCargo _Gveh3} forEach Units _Ga3; {_x moveInCargo _Gveh4} forEach Units _Ga3; [_Ga3, getPos GMO, 200] call BIS_fnc_taskPatrol; uiSleep 5; waitUntil {sleep 30;{alive _x && _x in _Gveh3} count crew _Gveh3 == 0 || (!canMove _GVeh3 || fuel _GVeh3 == 0)}; uiSleep 120; //120 seconds to let survivors to fight back a bit waitUntil {sleep 30;{(_GallUnits select 0) distance2D _x > 1000} count allPlayers > 0}; // wait for to be far from players {deleteVehicle _x} forEach _Gallunits; {deleteVehicle _x} forEach _crewGveh3; deletevehicle _Gveh3; uiSleep 5; format ["BLUE convoy en route!"] remoteExecCall ["hint"]; }; }; really last for today, i swear :) Share this post Link to post Share on other sites
sarogahtyp 1108 Posted July 20, 2017 42 minutes ago, pierremgi said: Truly? It's not significant in this case! Don't garble an easy solution! You can win 1 microsecond! I'm sure that makes your day: Combining arrays When adding an array to an existing array variable, append is fastest arr1 = [1,2,3,4,5,6,7,8,9,0]; arr2 = arr1; arr1 append arr2; //0.015 ms arr1 = [1,2,3,4,5,6,7,8,9,0]; arr2 = arr1; arr1 + arr2; //0.016 ms (Arma 3 after optimisation) append modifies existing array while "+" produces a copy, hence a little bit slower. If you still need some workaround to avoid explosions, "ease the spawn position like this: _RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"]; _RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ]; _RBaaa = ["B_APC_tracked_01_AA_F"]; _RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"]; _RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _relativePositions = []; {_relativePositions pushBack [-10 + random 20,-10 + random 20,0]} forEach _RBconvoy1 + _RBconvoy2; _Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1+ _RBconvoy2,_relativePositions] call BIS_fnc_spawnGroup; This is my last. Cheers! That is correct. Append is fastest method. My solution was bad. But why throwing away these microseconds? its the sum of all operations which counts in the end! And how much mircros it will be heavily depends on the hardware. at my worse PC i'ts between 2 and 6 micros and now u use that + twice instead to use append. You know that append is fastest but u don't use it? I don't get this! Share this post Link to post Share on other sites
sarogahtyp 1108 Posted July 21, 2017 12 hours ago, dlegion said: Pierre please dont beat me to death....really the last little thing for that script ! i already had a code to move soldiers as passengers, but now i should declare all vehicles! here is full code: Hide contents if (isServer) then { while {true} do { _result_array=[]; _RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"]; _RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ]; _RBaaa = ["B_APC_tracked_01_AA_F"]; _RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"]; _RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _relativePositions = []; {_relativePositions pushBack [-10 + random 20,-10 + random 20,0]} forEach _RBconvoy1 + _RBconvoy2; _Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1+ _RBconvoy2,_relativePositions] call BIS_fnc_spawnGroup; _Gveh3 = vehicle leader _Ga3; _Gveh4 = vehicle _Ga3; _crewGveh3 = crew _Gveh3; _GallUnits = units _Ga3; // + units _Ga4; {_x moveInCargo _Gveh3} forEach Units _Ga3; {_x moveInCargo _Gveh4} forEach Units _Ga3; [_Ga3, getPos GMO, 200] call BIS_fnc_taskPatrol; uiSleep 5; waitUntil {sleep 30;{alive _x && _x in _Gveh3} count crew _Gveh3 == 0 || (!canMove _GVeh3 || fuel _GVeh3 == 0)}; uiSleep 120; //120 seconds to let survivors to fight back a bit waitUntil {sleep 30;{(_GallUnits select 0) distance2D _x > 1000} count allPlayers > 0}; // wait for to be far from players {deleteVehicle _x} forEach _Gallunits; {deleteVehicle _x} forEach _crewGveh3; deletevehicle _Gveh3; uiSleep 5; format ["BLUE convoy en route!"] remoteExecCall ["hint"]; }; }; really last for today, i swear :) whats ur aim actually? Share this post Link to post Share on other sites
dlegion 98 Posted July 21, 2017 heh...i'm trying to make all foot soldiers board vehicles that has passengers space. i already planned for that, so for example "_RBapc" its a group with a marshall and 8 foot soldiers, exactly what fits into a marshall. i make foot soldiers be passengers with : {_x moveInCargo _Gveh3} forEach Units _Ga3; the problem is that now, being all in the same group, may happen that the "_Gveh3" its an AAA "cheetah" while the marshall its the "wingman vehicle", and so soldiers will start walk on foot behind the moving vehicles! thanks ! Share this post Link to post Share on other sites
pierremgi 4864 Posted July 21, 2017 _RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"]; _RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ]; _RBaaa = ["B_APC_tracked_01_AA_F"]; _RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"]; _RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _relativePositions = []; {_relativePositions pushBack [-20 + random 40,-20 + random 40,0]} forEach _RBconvoy1 + _RBconvoy2; _Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1 + _RBconvoy2,_relativePositions, [], [], [], [], 0,false] call BIS_fnc_spawnGroup; _vehs = vehicles select {driver _x in units _GA3}; _veh1 = _vehs select 0; _veh2 = if (count _vehs > 2) then [{_vehs select 2},{_vehs select 1}]; for "_i" from 0 to count (units _Ga3) - 1 do { if (!(((units _GA3) select _i) in _veh1) && !(((units _GA3) select _i) in _veh2)) then {((units _GA3) select _i) moveInCargo _veh1}; if (!(((units _GA3) select _i) in _veh1)) then {((units _GA3) select _i) moveInCargo _veh2}; }; Share this post Link to post Share on other sites
dlegion 98 Posted July 21, 2017 .....last effort for a new problem.....in the end part of the script, i wish to delete all crew, corpses and vehicles (everything) generated as _Ga3. tried : {deleteVehicle _x} forEach units _Ga3; {deleteVehicle _x} forEach vehicles _Ga3; but gives a strange error about missing " ; " ! maaah ! Share this post Link to post Share on other sites
sarogahtyp 1108 Posted July 21, 2017 (edited) @pierremgi why not just building an array from those given by selectRandom (maybe using append ;) and use that instead of walking through all map vehicles? _RBconvoy = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar] append selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _all_men = _RBconvoy select { _x isKindof "Man"}; _all_vecs = _RBconvoy - _all_men; Edited July 21, 2017 by sarogahtyp Share this post Link to post Share on other sites
sarogahtyp 1108 Posted July 21, 2017 9 minutes ago, dlegion said: .....last effort for a new problem.....in the end part of the script, i wish to delete all crew, corpses and vehicles (everything) generated as _Ga3. tried : {deleteVehicle _x} forEach units _Ga3; {deleteVehicle _x} forEach vehicles _Ga3; but gives a strange error about missing " ; " ! maaah ! strange ??? guy u missed 2 of them what is wrong with an error message which shows u ur errors? Share this post Link to post Share on other sites
dlegion 98 Posted July 21, 2017 i'm sorry man... EDIT : AAAAAAAHHH !!! maybe i found them !!! testing...... Share this post Link to post Share on other sites
dlegion 98 Posted July 21, 2017 ...heheh..please guys be patient with me...i'm learning.... but thansk to you..... i'm LEARNING ! WOOOHHOOOHHH! YEEAH !! THANKS ! Share this post Link to post Share on other sites
dlegion 98 Posted July 21, 2017 ok...the " ; " error is gone....but got a new one... this time its about _Ga3 being a group, and he wants an array or object! Share this post Link to post Share on other sites
sarogahtyp 1108 Posted July 21, 2017 Always! show the complete error message from .RPT and the script u currently use!sent from mobile using Tapatalk Share this post Link to post Share on other sites
dlegion 98 Posted July 21, 2017 thanks man ! the script i'm using right now: Spoiler // HEAD QUARTERS -- TROOPS if (isServer) then { while {true} do { _result_array=[]; _RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"]; _RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ]; _RBaaa = ["B_APC_tracked_01_AA_F"]; _RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"]; _RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _relativePositions = []; {_relativePositions pushBack [-20 + random 40,-20 + random 40,0]} forEach _RBconvoy1 + _RBconvoy2; _Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1 + _RBconvoy2,_relativePositions, [], [], [], [], 0,false] call BIS_fnc_spawnGroup; _vehs = vehicles select {driver _x in units _GA3}; _veh1 = _vehs select 0; _veh2 = if (count _vehs > 2) then [{_vehs select 2},{_vehs select 1}]; for "_i" from 0 to count (units _Ga3) - 1 do { if (!(((units _GA3) select _i) in _veh1) && !(((units _GA3) select _i) in _veh2)) then {((units _GA3) select _i) moveInCargo _veh1}; if (!(((units _GA3) select _i) in _veh1)) then {((units _GA3) select _i) moveInCargo _veh2}; }; [_Ga3, getPos Darea, 9000] execVM "DDscripts\DHQPatrol.sqf"; uiSleep 5; _Ga3 move (getpos Darea); waitUntil {sleep 30;{alive _x && _x in _veh1} count crew _veh1 == 0 || (!canMove _Veh1 || fuel _Veh1 == 0)}; uiSleep 12; //120 seconds to let survivors to fight back a bit waitUntil {sleep 30;{_Ga3 distance2D _x > 10} count allPlayers > 0}; // wait for to be far from players {deleteVehicle _x} forEach _Ga3; {deleteVehicle _x} forEach _Ga3; uiSleep 5; format ["BLUE convoy en route!"] remoteExecCall ["hint"]; }; }; ...and the RPT...i got a problem with "NO LOGS" option in launcher....RPT was empty ! sorry for the delay...took some time to figure what was the problem! Spoiler ===================================================================== == C:\GAMES\Steam\steamapps\common\Arma 3\Arma3_x64.exe == "C:\GAMES\Steam\steamapps\common\Arma 3\Arma3_x64.exe" -skipIntro -noSplash -cpuCount=4 -malloc=tbb4malloc_bi_x64 -hugePages -maxmem=12207 -maxvram=2047 "-mod=C:\GAMES\Steam\steamapps\common\Arma 3\@Ares" Original output filename: Arma3Retail_DX11_x64 Exe timestamp: 2017/06/27 16:32:28 Current time: 2017/07/21 13:52:41 Type: Public Build: Stable Version: 1.72.142223 Allocator: C:\GAMES\Steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 12 GiB, VirtMem : 8192 GiB, AvailPhys : 10 GiB, AvailVirt : 8192 GiB, AvailPage : 21 GiB ===================================================================== 13:52:41 Detected number of DLCs: 18 13:52:41 DLC index:0 - unable to get DLC data 13:52:41 DLC index:3 - unable to get DLC data 13:52:41 DLC index:14 - unable to get DLC data 13:52:41 DLC index:15 - unable to get DLC data 13:52:41 DLC index:16 - unable to get DLC data 13:52:41 ----------------------------------------- Dlcs ----------------------------------------- 13:52:41 name appId owned installed available isDlc 13:52:41 Arma 3 107410 yes yes yes no 13:52:41 Unknown -1 no no no yes 13:52:41 Arma 3 Zeus 275700 yes yes yes yes 13:52:41 Arma 3 Helicopters 304380 yes yes yes yes 13:52:41 Arma 3 Malden 639600 yes yes yes yes 13:52:41 Arma 3 Server 233780 yes yes no yes 13:52:41 Arma 3 Soundtrack 249860 no no no yes 13:52:41 Arma 3 DLC Bundle 1 304400 yes yes yes yes 13:52:41 Arma 3 Samples 390500 yes yes no yes 13:52:41 Arma 3 Apex 395180 yes yes yes yes 13:52:41 Arma 3 Maps 249861 no no no yes 13:52:41 Arma 3 Tactical Guide 249862 no no no yes 13:52:41 Arma 3 Tools 233800 yes yes no yes 13:52:41 Arma 3 Karts 288520 yes yes yes yes 13:52:41 Arma 3 Marksmen 332350 yes yes yes yes 13:52:41 ---------------------------------------------------------------------------------------- 13:52:41 SHIFT pressed during game start. No 'GameConfig'.cfg mods will be loaded! 13:52:41 Source set 13:52:43 Initializing stats manager. 13:52:43 sessionID: dc6790555a6f1823ce21880bcd5e403a72d81300 13:52:50 Unsupported language English in stringtable 13:52:50 Unsupported language English in stringtable 13:52:51 Unsupported language English in stringtable 13:52:58 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 13:52:58 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 13:52:58 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 13:52:58 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 13:52:58 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 13:52:58 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 13:52:58 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 13:52:58 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 13:52:58 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 13:52:58 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 13:52:58 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 13:52:58 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 13:52:58 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 13:52:58 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 13:52:58 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 13:52:58 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 13:52:58 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 13:52:58 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 13:52:58 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 13:52:58 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 13:52:58 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 13:52:58 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 13:52:58 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ 13:52:58 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 13:52:58 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin) 13:52:58 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin) 13:52:58 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin) 13:52:58 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin) 13:52:58 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin) 13:52:58 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 13:52:58 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 13:52:59 Updating base class HelmetBase->H_HelmetB, by ares_zeusExtensions\config.cpp/CfgWeapons/H_MilCap_ocamo/ (original a3\characters_f\config.bin) 13:52:59 Updating base class HelmetBase->H_HelmetB, by ares_zeusExtensions\config.cpp/CfgWeapons/H_StrawHat/ (original a3\characters_f\config.bin) 13:52:59 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:52:59 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:52:59 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:52:59 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:52:59 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:52:59 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:52:59 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:52:59 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:52:59 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:52:59 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:52:59 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 13:52:59 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 13:53:01 Initializing Steam Manager 13:53:01 Starting initial content check. 13:53:01 Steam Manager initialized. 13:53:01 13:53:01 ==== Loaded addons ==== 13:53:01 13:53:01 dta\bin.pbo - 142223 13:53:01 dta\core.pbo - 109319 13:53:01 dta\languagecore_f.pbo - 118253 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\@Ares\addons\ares_zeusextensions.pbo - unknown 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\armor_f_argo.pbo - 116218 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\characters_f_patrol.pbo - 117093 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\data_f_argo.pbo - 117582 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\data_f_patrol.pbo - 117636 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\editorpreviews_f_argo.pbo - 117560 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\functions_f_patrol.pbo - 117609 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\languagemissions_f_patrol.pbo - 118254 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\language_f_argo.pbo - 118251 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\language_f_patrol.pbo - 118252 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\map_malden.pbo - 117192 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\map_malden_data.pbo - 116156 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\map_malden_data_layers.pbo - 116978 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\map_malden_scenes_f.pbo - 117241 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\missions_f_patrol.pbo - 117664 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\modules_f_patrol.pbo - 117551 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\props_f_argo.pbo - 117568 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\rocks_f_argo.pbo - 116800 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\sounds_f_patrol.pbo - 117581 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\structures_f_argo.pbo - 117405 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\ui_f_patrol.pbo - 117093 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\vegetation_f_argo.pbo - 116800 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\weapons_f_patrol.pbo - 117093 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\air_f_jets.ebo - 117667 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\anims_f_jets.ebo - 115286 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\boat_f_jets.ebo - 116803 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\cargoposes_f_jets.ebo - 115300 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\characters_f_jets.ebo - 116677 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\data_f_jets.ebo - 116887 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\dubbing_f_jets.ebo - 115286 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\editorpreviews_f_jets.ebo - 116675 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\functions_f_jets.ebo - 116317 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\languagemissions_f_jets.ebo - 118254 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\language_f_jets.ebo - 118252 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\missions_f_jets.ebo - 117551 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\modules_f_jets.ebo - 117002 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\music_f_jets.ebo - 116092 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\sounds_f_jets.ebo - 115402 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\static_f_jets.ebo - 117194 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\ui_f_jets.ebo - 115483 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\weapons_f_jets.ebo - 116576 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\air_f_exp.pbo - 116890 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\anims_f_exp.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\armor_f_exp.pbo - 115008 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\boat_f_exp.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\cargoposes_f_exp.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\characters_f_exp.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\data_f_exp.pbo - 117020 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_f_exp.pbo - 116100 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 109319 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 109319 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 109671 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\editorpreviews_f_exp.pbo - 116294 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\functions_f_exp.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\languagemissions_f_exp.pbo - 118254 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\language_f_exp.pbo - 118251 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_data_exp.ebo - 116409 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka.ebo - 117214 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data.ebo - 111017 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers.ebo - 112475 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers_00_00.ebo - 112475 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoa_scenes_f.ebo - 114967 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp.pbo - 117609 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_data.pbo - 116392 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_video.pbo - 114863 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\modules_f_exp.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\music_f_exp.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\music_f_exp_music.pbo - 110544 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\props_f_exp.pbo - 116800 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\rocks_f_exp.ebo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\soft_f_exp.pbo - 117461 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\sounds_f_exp.pbo - 116933 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\static_f_exp.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp.ebo - 117459 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_civilian.ebo - 116800 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_commercial.ebo - 117080 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_cultural.ebo - 117344 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_data.ebo - 116800 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_industrial.ebo - 117081 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_infrastructure.ebo - 117082 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\supplies_f_exp.pbo - 116852 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\ui_f_exp.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\vegetation_f_exp.ebo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\weapons_f_exp.pbo - 117461 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\anims_f_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\characters_f_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\data_f_mark.pbo - 117020 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mp_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\functions_f_mark.pbo - 117317 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\functions_f_mp_mark.pbo - 115997 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mark.pbo - 118254 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mp_mark.pbo - 118254 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\language_f_mark.pbo - 118252 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\language_f_mp_mark.pbo - 118252 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark.pbo - 116812 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_data.pbo - 109325 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_video.pbo - 109325 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark_data.pbo - 109325 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\modules_f_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\modules_f_mp_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\music_f_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\music_f_mark_music.pbo - 110544 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\sounds_f_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\static_f_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\structures_f_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\supplies_f_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\ui_f_mark.pbo - 114609 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\ui_f_mp_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\weapons_f_mark.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\air_f_heli.pbo - 115476 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\anims_f_heli.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\boat_f_heli.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\cargoposes_f_heli.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\data_f_heli.pbo - 117020 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\dubbing_f_heli.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\functions_f_heli.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\languagemissions_f_heli.pbo - 118254 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\language_f_heli.pbo - 118252 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli.pbo - 116812 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_data.pbo - 109325 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_video.pbo - 109325 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\modules_f_heli.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli_music.pbo - 109325 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\soft_f_heli.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\sounds_f_heli.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\structures_f_heli.pbo - 116852 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\supplies_f_heli.pbo - 116852 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\ui_f_heli.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\data_f_kart.pbo - 117020 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\languagemissions_f_kart.pbo - 118254 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\language_f_kart.pbo - 118252 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.pbo - 109325 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart.pbo - 116469 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.pbo - 109325 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\soft_f_kart.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 114606 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.pbo - 114609 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.pbo - 114610 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 117020 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator_music.pbo - 110544 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 116549 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 118251 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 116811 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 116536 13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 117098 13:53:01 addons\3den.pbo - 117461 13:53:01 addons\3den_language.pbo - 118251 13:53:01 addons\a3.pbo - unknown 13:53:01 addons\air_f.pbo - 117631 13:53:01 addons\air_f_beta.pbo - 117631 13:53:01 addons\air_f_epb.pbo - 117477 13:53:01 addons\air_f_epc.pbo - 116885 13:53:01 addons\air_f_gamma.pbo - 117609 13:53:01 addons\animals_f.pbo - 111237 13:53:01 addons\animals_f_beta.pbo - 114606 13:53:01 addons\anims_f.pbo - 117096 13:53:01 addons\anims_f_bootcamp.pbo - 114606 13:53:01 addons\anims_f_data.pbo - 109364 13:53:01 addons\anims_f_epa.pbo - 109319 13:53:01 addons\anims_f_epc.pbo - 114147 13:53:01 addons\anims_f_exp_a.pbo - 114606 13:53:01 addons\armor_f.pbo - 114606 13:53:01 addons\armor_f_beta.pbo - 117027 13:53:01 addons\armor_f_epb.pbo - 114606 13:53:01 addons\armor_f_epc.pbo - 114147 13:53:01 addons\armor_f_gamma.pbo - 114606 13:53:01 addons\baseconfig_f.pbo - 109319 13:53:01 addons\boat_f.pbo - 116682 13:53:01 addons\boat_f_beta.pbo - 116997 13:53:01 addons\boat_f_epc.pbo - 114606 13:53:01 addons\boat_f_gamma.pbo - 116993 13:53:01 addons\cargoposes_f.pbo - 115111 13:53:01 addons\characters_f.pbo - 117283 13:53:01 addons\characters_f_beta.pbo - 110187 13:53:01 addons\characters_f_bootcamp.pbo - 114606 13:53:01 addons\characters_f_epa.pbo - 109319 13:53:01 addons\characters_f_epb.pbo - 109319 13:53:01 addons\characters_f_epc.pbo - 109874 13:53:01 addons\characters_f_gamma.pbo - 109319 13:53:01 addons\data_f.pbo - 117632 13:53:01 addons\data_f_bootcamp.pbo - 109319 13:53:01 addons\data_f_exp_a.pbo - 114606 13:53:01 addons\data_f_exp_b.pbo - 117241 13:53:01 addons\drones_f.pbo - 116991 13:53:01 addons\dubbing_f.pbo - 109319 13:53:01 addons\dubbing_f_beta.pbo - 109319 13:53:01 addons\dubbing_f_bootcamp.pbo - 114606 13:53:01 addons\dubbing_f_epa.pbo - 109319 13:53:01 addons\dubbing_f_epb.pbo - 109319 13:53:01 addons\dubbing_f_epc.pbo - 109319 13:53:01 addons\dubbing_f_gamma.pbo - 110071 13:53:01 addons\dubbing_radio_f.pbo - 109319 13:53:01 addons\dubbing_radio_f_data_eng.pbo - 109319 13:53:01 addons\dubbing_radio_f_data_engb.pbo - 109319 13:53:01 addons\dubbing_radio_f_data_gre.pbo - 109319 13:53:01 addons\dubbing_radio_f_data_per.pbo - 109319 13:53:01 addons\dubbing_radio_f_data_vr.pbo - 109320 13:53:01 addons\editorpreviews_f.pbo - 117461 13:53:01 addons\editor_f.pbo - 109319 13:53:01 addons\functions_f.pbo - 117579 13:53:01 addons\functions_f_bootcamp.pbo - 117215 13:53:01 addons\functions_f_epa.pbo - 109319 13:53:01 addons\functions_f_epc.pbo - 109319 13:53:01 addons\functions_f_exp_a.pbo - 115075 13:53:01 addons\languagemissions_f.pbo - 118253 13:53:01 addons\languagemissions_f_beta.pbo - 118253 13:53:01 addons\languagemissions_f_bootcamp.pbo - 118253 13:53:01 addons\languagemissions_f_epa.pbo - 118253 13:53:01 addons\languagemissions_f_epb.pbo - 118253 13:53:01 addons\languagemissions_f_epc.pbo - 118254 13:53:01 addons\languagemissions_f_exp_a.pbo - 118254 13:53:01 addons\languagemissions_f_gamma.pbo - 118254 13:53:01 addons\language_f.pbo - 118251 13:53:01 addons\language_f_beta.pbo - 118251 13:53:01 addons\language_f_bootcamp.pbo - 118251 13:53:01 addons\language_f_epa.pbo - 118251 13:53:01 addons\language_f_epb.pbo - 118251 13:53:01 addons\language_f_epc.pbo - 118251 13:53:01 addons\language_f_exp_a.pbo - 118251 13:53:01 addons\language_f_exp_b.pbo - 118252 13:53:01 addons\language_f_gamma.pbo - 118252 13:53:01 addons\map_altis.pbo - 117203 13:53:01 addons\map_altis_data.pbo - 111047 13:53:01 addons\map_altis_data_layers.pbo - 99901 13:53:01 addons\map_altis_data_layers_00_00.pbo - 99901 13:53:01 addons\map_altis_data_layers_00_01.pbo - 99901 13:53:01 addons\map_altis_data_layers_01_00.pbo - 99901 13:53:01 addons\map_altis_data_layers_01_01.pbo - 99901 13:53:01 addons\map_altis_scenes_f.pbo - 114967 13:53:01 addons\map_data.pbo - 115882 13:53:01 addons\map_stratis.pbo - 117211 13:53:01 addons\map_stratis_data.pbo - 111017 13:53:01 addons\map_stratis_data_layers.pbo - 99082 13:53:01 addons\map_stratis_scenes_f.pbo - 114967 13:53:01 addons\map_vr.pbo - 105264 13:53:01 addons\map_vr_scenes_f.pbo - 115015 13:53:01 addons\misc_f.pbo - 113884 13:53:01 addons\missions_f.pbo - 116789 13:53:01 addons\missions_f_beta.pbo - 117609 13:53:01 addons\missions_f_beta_data.pbo - 109325 13:53:01 addons\missions_f_beta_video.pbo - 109325 13:53:01 addons\missions_f_bootcamp.pbo - 115047 13:53:01 addons\missions_f_bootcamp_data.pbo - 109325 13:53:01 addons\missions_f_bootcamp_video.pbo - 109325 13:53:01 addons\missions_f_data.pbo - 109325 13:53:01 addons\missions_f_epa.pbo - 117345 13:53:01 addons\missions_f_epa_data.pbo - 109319 13:53:01 addons\missions_f_epa_video.pbo - 109319 13:53:01 addons\missions_f_epb.pbo - 109319 13:53:01 addons\missions_f_epc.pbo - 109319 13:53:01 addons\missions_f_exp_a.pbo - 114606 13:53:01 addons\missions_f_exp_a_data.pbo - 109325 13:53:01 addons\missions_f_gamma.pbo - 116798 13:53:01 addons\missions_f_gamma_data.pbo - 109319 13:53:01 addons\missions_f_gamma_video.pbo - 109325 13:53:01 addons\missions_f_video.pbo - 109325 13:53:01 addons\modules_f.pbo - 115453 13:53:01 addons\modules_f_beta.pbo - 115888 13:53:01 addons\modules_f_beta_data.pbo - 109325 13:53:01 addons\modules_f_bootcamp.pbo - 114606 13:53:01 addons\modules_f_data.pbo - 110898 13:53:01 addons\modules_f_epb.pbo - 109325 13:53:01 addons\modules_f_exp_a.pbo - 114606 13:53:01 addons\music_f.pbo - 110544 13:53:01 addons\music_f_bootcamp.pbo - 114606 13:53:01 addons\music_f_bootcamp_music.pbo - 110544 13:53:01 addons\music_f_epa.pbo - 110544 13:53:01 addons\music_f_epa_music.pbo - 110544 13:53:01 addons\music_f_epb.pbo - 110544 13:53:01 addons\music_f_epb_music.pbo - 110544 13:53:01 addons\music_f_epc.pbo - 110544 13:53:01 addons\music_f_epc_music.pbo - 110544 13:53:01 addons\music_f_music.pbo - 109325 13:53:01 addons\plants_f.pbo - 116864 13:53:01 addons\props_f_exp_a.pbo - 114606 13:53:01 addons\roads_f.pbo - 117093 13:53:01 addons\rocks_f.pbo - 116800 13:53:01 addons\signs_f.pbo - 117284 13:53:01 addons\soft_f.pbo - 115008 13:53:01 addons\soft_f_beta.pbo - 115768 13:53:01 addons\soft_f_bootcamp.pbo - 114606 13:53:01 addons\soft_f_epc.pbo - 117461 13:53:01 addons\soft_f_gamma.pbo - 116996 13:53:01 addons\sounds_f.pbo - 117082 13:53:01 addons\sounds_f_arsenal.pbo - 111486 13:53:01 addons\sounds_f_bootcamp.pbo - 114606 13:53:01 addons\sounds_f_characters.pbo - 109325 13:53:01 addons\sounds_f_environment.pbo - 113485 13:53:01 addons\sounds_f_epb.pbo - 109325 13:53:01 addons\sounds_f_epc.pbo - 109325 13:53:01 addons\sounds_f_exp_a.pbo - 114606 13:53:01 addons\sounds_f_sfx.pbo - 115111 13:53:01 addons\sounds_f_vehicles.pbo - 117188 13:53:01 addons\static_f.pbo - 114606 13:53:01 addons\static_f_beta.pbo - 112498 13:53:01 addons\static_f_gamma.pbo - 113777 13:53:01 addons\structures_f.pbo - 117405 13:53:01 addons\structures_f_bootcamp.pbo - 116056 13:53:01 addons\structures_f_data.pbo - 117279 13:53:01 addons\structures_f_epa.pbo - 116864 13:53:01 addons\structures_f_epb.pbo - 117582 13:53:01 addons\structures_f_epc.pbo - 117279 13:53:01 addons\structures_f_exp_a.pbo - 116019 13:53:01 addons\structures_f_households.pbo - 117167 13:53:01 addons\structures_f_ind.pbo - 117093 13:53:01 addons\structures_f_mil.pbo - 117458 13:53:01 addons\structures_f_wrecks.pbo - 117040 13:53:01 addons\uifonts_f.pbo - 118169 13:53:01 addons\uifonts_f_data.pbo - 118169 13:53:01 addons\ui_f.pbo - 117537 13:53:01 addons\ui_f_bootcamp.pbo - 114606 13:53:01 addons\ui_f_data.pbo - 117034 13:53:01 addons\ui_f_exp_a.pbo - 114606 13:53:01 addons\weapons_f.pbo - 116899 13:53:01 addons\weapons_f_beta.pbo - 114606 13:53:01 addons\weapons_f_bootcamp.pbo - 114606 13:53:01 addons\weapons_f_epa.pbo - 111417 13:53:01 addons\weapons_f_epb.pbo - 109320 13:53:01 addons\weapons_f_epc.pbo - 116419 13:53:01 addons\weapons_f_gamma.pbo - 112400 13:53:01 13:53:01 ======================= 13:53:01 13:53:01 ============================================================================================= List of mods =============================================================================================== 13:53:01 modsReadOnly = true 13:53:01 safeModsActivated = true 13:53:01 customMods = true 13:53:01 hash = '633EBA0CF19D9C6D7D16F9599EBA25DF5BAFB577' 13:53:01 hashShort = 'd3964615' 13:53:01 name | modDir | default | origin | hash | hashShort | fullPath 13:53:01 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 13:53:01 Ares | @Ares | false | GAME DIR | d69f08e52d5102394e3fb5ae0e62fd2cd8409b0c | e1c60454 | C:\GAMES\Steam\steamapps\common\Arma 3\@Ares 13:53:01 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | | 13:53:01 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | | 13:53:01 Arma 3 Malden | argo | true | GAME DIR | 7d112d557419f05cf0cdba1e2a8f0a50b0f2a19e | ca207d61 | C:\GAMES\Steam\steamapps\common\Arma 3\argo 13:53:01 Arma 3 Jets | jets | true | GAME DIR | 742de583bd81d95bfba4bc5ab0230bddab8f63b5 | c2e4f973 | C:\GAMES\Steam\steamapps\common\Arma 3\jets 13:53:01 Arma 3 Apex | expansion | true | GAME DIR | 388122e64ad7cc03083b6907cad68f446e8522d5 | df5e1f8e | C:\GAMES\Steam\steamapps\common\Arma 3\expansion 13:53:01 Arma 3 Marksmen | mark | true | GAME DIR | 0df6fe9ad20ece03de1a6cc00fd7b7aa4d4b338c | 400829d | C:\GAMES\Steam\steamapps\common\Arma 3\mark 13:53:01 Arma 3 Helicopters | heli | true | GAME DIR | 3d5d1fb797b60b7bde15b641d0e09e40bce65505 | 2e2f6aad | C:\GAMES\Steam\steamapps\common\Arma 3\heli 13:53:01 Arma 3 Karts | kart | true | GAME DIR | d98cb495f3258d305c60b271fd7feddf01c7fe00 | 855c4af3 | C:\GAMES\Steam\steamapps\common\Arma 3\kart 13:53:01 Arma 3 Zeus | curator | true | GAME DIR | d6d15a7151e9667cdf1156ec615415c42df50c0c | 20bc6ce0 | C:\GAMES\Steam\steamapps\common\Arma 3\curator 13:53:01 Arma 3 | A3 | true | NOT FOUND | | | 13:53:01 ========================================================================================================================================================================================================== 13:53:01 DX11 - Initializing DX11 engine. 13:53:01 DX11 - Using DXGI adapter 0 (detected in config). 13:53:01 DX11 - Using DXGI adapter 0. 13:53:01 - adapter description : NVIDIA GeForce GTX 660 13:53:01 - adapter vendor ID : 4318 13:53:01 - adapter device ID : 4544 13:53:01 - adapter subsys ID : 2218463299 13:53:01 - adapter revision : 161 13:53:01 - dedicated video memory : 2086469632 13:53:01 - dedicated system memory : 0 13:53:01 - shared system memory : 2147807232 13:53:01 InitSound ... 13:53:01 InitSound - complete 13:53:03 PhysX3 SDK Init started ... 13:53:03 PhysX3 SDK Init ended. 13:53:07 SimulWeather - Cloud Renderer - noise texture file is not specified! 13:53:11 Loading movesType CfgGesturesMale 13:53:11 Creating action map cache 13:53:12 MovesType CfgGesturesMale load time 337 ms 13:53:12 Loading movesType CfgMovesMaleSdr 13:53:12 Reading cached action map data 13:53:15 MovesType CfgMovesMaleSdr load time 3298 ms 13:53:26 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView 13:53:26 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView 13:53:26 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 13:53:26 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 13:53:27 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire 13:53:31 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 13:53:31 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 13:53:31 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 13:53:31 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 13:53:31 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 13:53:36 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire 13:53:36 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire 13:53:36 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire 13:53:36 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire 13:53:36 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component32 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component33 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component35 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component37 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component40 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component45 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component53 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component61 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component71 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component91 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component92 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component93 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component111 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component141 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component160 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component204 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component217 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component254 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component260 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component295 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:36 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire 13:53:40 Fresnel k must be >0, given n=2.51,k=0 13:53:55 Fresnel n must be >0, given n=0,k=10 13:53:56 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire 13:53:56 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire 13:53:57 Starting mission: 13:53:57 Mission file: TEST-DDOM1 13:53:57 Mission world: Altis 13:53:57 Mission directory: C:\Users\DLEGION\Documents\Arma 3\missions\TEST-DDOM1.Altis\ 13:53:57 EPE manager release (0|2|0) 13:54:00 Warning Message: Script Engima\Civilians\Init.sqf not found 13:54:00 Warning Message: Script Engima\Traffic\Init.sqf not found 13:54:05 Mission id: 6e0970ac9168abccaf42850d545b2a0b6a8e0d50 13:54:10 Loading movesType CfgMovesSnakes_F 13:54:10 Reading cached action map data 13:54:10 MovesType CfgMovesSnakes_F load time 37 ms 13:54:11 MoveIn: Soldier B Alpha 1-2:2 already in vehicle B Alpha 1-2:6 13:54:11 MoveIn: Soldier B Alpha 1-2:2 already in vehicle B Alpha 1-2:6 13:54:11 MoveIn: Soldier B Alpha 1-2:4 already in vehicle B Alpha 1-2:8 13:54:11 MoveIn: Soldier B Alpha 1-2:4 already in vehicle B Alpha 1-2:8 13:54:11 MoveIn: Soldier B Alpha 1-2:6 already in vehicle B Alpha 1-2:6 13:54:11 MoveIn: Soldier B Alpha 1-2:6 already in vehicle B Alpha 1-2:6 13:54:11 MoveIn: Soldier B Alpha 1-2:8 already in vehicle B Alpha 1-2:8 13:54:11 MoveIn: Soldier B Alpha 1-2:8 already in vehicle B Alpha 1-2:8 13:54:11 Warning Message: Script DDscripts\DHQPatrol.sqf not found 13:54:13 Loading movesType CfgMovesButterfly 13:54:13 Reading cached action map data 13:54:13 MovesType CfgMovesButterfly load time 522 ms 13:54:14 Loading movesType CfgMovesRabbit_F 13:54:14 Reading cached action map data 13:54:17 MovesType CfgMovesRabbit_F load time 2453 ms 13:54:21 Loading movesType CfgMovesBird 13:54:21 Reading cached action map data 13:55:29 Error in expression < waitUntil {sleep 30;{_Ga3 distance2D _x > 10} count allPlayers > 0> 13:55:29 Error position: <distance2D _x > 10} count allPlayers > 0> 13:55:29 Error distance2d: Type Group, expected Array,Object 13:55:29 File C:\Users\DLEGION\Documents\Arma 3\missions\TEST-DDOM1.Altis\DDscripts\HQBtroops.sqf, line 31 13:55:37 EPE manager release (0|7|0) i copied just after the error...should be at the bottom. 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sarogahtyp 1108 Posted July 21, 2017 are u serious? shorten that rpt !!! show the relevant error messages only. EDIT: Question. Do ur convoy vehicles have cargo seats (not gunner or commander seats) where the soldiers can fire from? would make sense to place the soldiers at first on that positions, right? Share this post Link to post Share on other sites
dlegion 98 Posted July 21, 2017 eith that code i menaged to make it partially work, it deletes vehicles...but not foot soldiers :( Spoiler // HEAD QUARTERS -- TROOPS if (isServer) then { while {true} do { _result_array=[]; _RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"]; _RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ]; _RBaaa = ["B_APC_tracked_01_AA_F"]; _RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"]; _RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar]; _relativePositions = []; {_relativePositions pushBack [-20 + random 40,-20 + random 40,0]} forEach _RBconvoy1 + _RBconvoy2; _Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1 + _RBconvoy2,_relativePositions, [], [], [], [], 0,false] call BIS_fnc_spawnGroup; _vehs = vehicles select {driver _x in units _GA3}; _veh1 = _vehs select 0; _veh2 = if (count _vehs > 2) then [{_vehs select 2},{_vehs select 1}]; for "_i" from 0 to count (units _Ga3) - 1 do { if (!(((units _GA3) select _i) in _veh1) && !(((units _GA3) select _i) in _veh2)) then {((units _GA3) select _i) moveInCargo _veh1}; if (!(((units _GA3) select _i) in _veh1)) then {((units _GA3) select _i) moveInCargo _veh2}; }; [_Ga3, getPos Darea, 9000] execVM "DDscripts\DHQPatrol.sqf"; uiSleep 5; _Ga3 move (getpos Darea); waitUntil {sleep 30;{alive _x && _x in _veh1} count crew _veh1 == 0 || (!canMove _Veh1 || fuel _Veh1 == 0)}; uiSleep 12; //120 seconds to let survivors to fight back a bit waitUntil {sleep 30;{_veh1 distance2D _x > 10} count allPlayers > 0}; // wait for to be far from players {deleteVehicle _x} forEach _vehs; // {deleteVehicle _x} forEach _Gall; uiSleep 5; format ["BLUE convoy en route!"] remoteExecCall ["hint"]; }; }; Share this post Link to post Share on other sites
dlegion 98 Posted July 21, 2017 hem...sorry! you asked for .RPT, i posted it! dunno what was relevant! just guessed !! sorry ! :) well they hve no seat to shoot from. Share this post Link to post Share on other sites