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Simple, think about the working syntax. Bis-fnc-spawnGroup has many  workable of them. (You can even use existing groups of editor!)

 

But, for your custom code, you want ["typeOfUnit1","typeOfUnit2",...] on due place:

 

_RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"];
_RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ]; 
_RBaaa = ["B_APC_tracked_01_AA_F"];  
_RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"]; 

_RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];    // random select an array to spawn
_RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
    
_Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1+ _RBconvoy2] call BIS_fnc_spawnGroup;

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WOWOWWW! you make things seems easy !!
tested, it works perfectly !
may i ask if its possible to spread out vehicles? right now they spawn on each other !
another solution i used in another script is delay by 15 seconds the pawn of next vehicle...but i dont know how do it!
thanks!!

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Lol... I tried to avoid that + for performance.

sent from mobile using Tapatalk

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eh.....the problem is that right now its 100% of times a big explosion, vehicles flying in the air (even 150 meters or more, very scenographic).....
maybe "disable collision" for 20 seconds, then re-enable?
dunno...there should be a way ...i hope :)

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ohh! nice ! i belive you by word ! thanks !

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Truly? It's not significant in this case! Don't garble an easy solution!

You can win 1 microsecond! I'm sure that makes your day:

 

Combining arrays

  • When adding an array to an existing array variable, append is fastest

arr1 = [1,2,3,4,5,6,7,8,9,0]; arr2 = arr1; arr1 append arr2; //0.015 ms

arr1 = [1,2,3,4,5,6,7,8,9,0]; arr2 = arr1; arr1 + arr2; //0.016 ms (Arma 3 after optimisation) append modifies existing array while "+" produces a copy, hence a little bit slower.

 

 

If you still need some workaround to avoid explosions, "ease the spawn position like this:

 

_RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"];
_RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ];  
_RBaaa = ["B_APC_tracked_01_AA_F"];   
_RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"];  
 
_RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];  _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
_relativePositions = [];
{_relativePositions pushBack [-10 + random 20,-10 + random 20,0]} forEach _RBconvoy1 + _RBconvoy2;
_Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1+ _RBconvoy2,_relativePositions] call BIS_fnc_spawnGroup;

 

This is my last. Cheers!

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Thansk Pierre!

it works !

i really wish to sincerely thank you both guys, you helped me a lot in last days! my mission its almost ready...thanks to you!

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Pierre please dont beat me to death....really the last little thing for that script !
i already had a code to move soldiers as passengers, but now i should declare all vehicles!
here is full code:
 

Spoiler


if (isServer) then {
   while {true} do {

_result_array=[];
      
_RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"];
_RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ];  
_RBaaa = ["B_APC_tracked_01_AA_F"];   
_RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"];  
 
_RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];  _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
_relativePositions = [];
{_relativePositions pushBack [-10 + random 20,-10 + random 20,0]} forEach _RBconvoy1 + _RBconvoy2;
_Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1+ _RBconvoy2,_relativePositions] call BIS_fnc_spawnGroup;
      _Gveh3 = vehicle leader _Ga3;
      _Gveh4 = vehicle _Ga3;
      _crewGveh3 = crew _Gveh3;
      _GallUnits = units _Ga3;       // + units _Ga4;
      {_x moveInCargo _Gveh3} forEach Units _Ga3;
      {_x moveInCargo _Gveh4} forEach Units _Ga3;                                                              
      [_Ga3, getPos GMO, 200] call BIS_fnc_taskPatrol;
      uiSleep 5;
      waitUntil {sleep 30;{alive _x && _x in _Gveh3} count crew _Gveh3 == 0 || (!canMove _GVeh3 || fuel _GVeh3 == 0)};                                 
      uiSleep 120;                                                                                                       //120 seconds to let survivors to fight back a bit
      waitUntil {sleep 30;{(_GallUnits select 0) distance2D _x > 1000} count allPlayers > 0};                              // wait for to be far from players
      {deleteVehicle _x} forEach _Gallunits;                                                       
      {deleteVehicle _x} forEach _crewGveh3;                                        
      deletevehicle _Gveh3;                                                          
      uiSleep 5; 
      format ["BLUE convoy en route!"] remoteExecCall ["hint"];                                                      
   };
}; 

 

really last for today, i swear :)

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42 minutes ago, pierremgi said:

Truly? It's not significant in this case! Don't garble an easy solution!

You can win 1 microsecond! I'm sure that makes your day:

 

Combining arrays

  • When adding an array to an existing array variable, append is fastest

arr1 = [1,2,3,4,5,6,7,8,9,0]; arr2 = arr1; arr1 append arr2; //0.015 ms

arr1 = [1,2,3,4,5,6,7,8,9,0]; arr2 = arr1; arr1 + arr2; //0.016 ms (Arma 3 after optimisation) append modifies existing array while "+" produces a copy, hence a little bit slower.

 

 

If you still need some workaround to avoid explosions, "ease the spawn position like this:

 


_RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"];
_RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ];  
_RBaaa = ["B_APC_tracked_01_AA_F"];   
_RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"];  
 
_RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];  _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
_relativePositions = [];
{_relativePositions pushBack [-10 + random 20,-10 + random 20,0]} forEach _RBconvoy1 + _RBconvoy2;
_Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1+ _RBconvoy2,_relativePositions] call BIS_fnc_spawnGroup;

 

This is my last. Cheers!

 

That is correct. Append is fastest method. My solution was bad.

 

But why throwing away these microseconds? its the sum of all operations which counts in the end!

And how much mircros it will be heavily depends on the hardware. at my worse PC i'ts between 2 and 6 micros and now u use that + twice instead to use append.

 

You know that append is fastest but u don't use it? I don't get this!

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12 hours ago, dlegion said:

Pierre please dont beat me to death....really the last little thing for that script !
i already had a code to move soldiers as passengers, but now i should declare all vehicles!
here is full code:
 

  Hide contents



if (isServer) then {
   while {true} do {

_result_array=[];
      
_RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"];
_RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ];  
_RBaaa = ["B_APC_tracked_01_AA_F"];   
_RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"];  
 
_RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];  _RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
_relativePositions = [];
{_relativePositions pushBack [-10 + random 20,-10 + random 20,0]} forEach _RBconvoy1 + _RBconvoy2;
_Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1+ _RBconvoy2,_relativePositions] call BIS_fnc_spawnGroup;
      _Gveh3 = vehicle leader _Ga3;
      _Gveh4 = vehicle _Ga3;
      _crewGveh3 = crew _Gveh3;
      _GallUnits = units _Ga3;       // + units _Ga4;
      {_x moveInCargo _Gveh3} forEach Units _Ga3;
      {_x moveInCargo _Gveh4} forEach Units _Ga3;                                                              
      [_Ga3, getPos GMO, 200] call BIS_fnc_taskPatrol;
      uiSleep 5;
      waitUntil {sleep 30;{alive _x && _x in _Gveh3} count crew _Gveh3 == 0 || (!canMove _GVeh3 || fuel _GVeh3 == 0)};                                 
      uiSleep 120;                                                                                                       //120 seconds to let survivors to fight back a bit
      waitUntil {sleep 30;{(_GallUnits select 0) distance2D _x > 1000} count allPlayers > 0};                              // wait for to be far from players
      {deleteVehicle _x} forEach _Gallunits;                                                       
      {deleteVehicle _x} forEach _crewGveh3;                                        
      deletevehicle _Gveh3;                                                          
      uiSleep 5; 
      format ["BLUE convoy en route!"] remoteExecCall ["hint"];                                                      
   };
}; 

 

really last for today, i swear :)

whats ur aim actually?

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heh...i'm trying to make all foot soldiers board vehicles that has passengers space. i already planned for that, so for example "_RBapc" its a group with a marshall and 8 foot soldiers, exactly what fits into a marshall.
i make foot soldiers be passengers with :   {_x moveInCargo _Gveh3} forEach Units _Ga3;
the problem is that now, being all in the same group, may happen that the    "_Gveh3"   its  an AAA "cheetah" while the marshall its the "wingman vehicle", and so soldiers will start walk on foot behind the moving vehicles!
thanks !
 

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_RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"];
_RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ];  
_RBaaa = ["B_APC_tracked_01_AA_F"];   
_RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"];  
 
_RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
_RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
_relativePositions = [];
{_relativePositions pushBack [-20 + random 40,-20 + random 40,0]} forEach _RBconvoy1 + _RBconvoy2;
_Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1 + _RBconvoy2,_relativePositions, [], [], [], [], 0,false] call BIS_fnc_spawnGroup;
  _vehs = vehicles select {driver _x in units _GA3};
  _veh1 = _vehs select 0;
  _veh2 = if (count _vehs > 2) then [{_vehs select 2},{_vehs select 1}];
for "_i" from 0 to count (units _Ga3) - 1 do {
    if (!(((units _GA3) select _i) in _veh1) && !(((units _GA3) select _i) in _veh2)) then {((units _GA3) select _i) moveInCargo _veh1};
    if (!(((units _GA3) select _i) in _veh1)) then {((units _GA3) select _i) moveInCargo _veh2};
};

 

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.....last effort for a new problem.....in the end part of the script, i wish to delete all crew, corpses and vehicles (everything) generated as _Ga3.
tried :
{deleteVehicle _x} forEach units _Ga3;                                                       
{deleteVehicle _x} forEach vehicles _Ga3;
but gives a strange error about missing " ; " !
maaah !

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@pierremgi

why not just building an array from those given by selectRandom (maybe using append ;) and use that instead of walking through all map vehicles?

 

_RBconvoy = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar] append selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];

_all_men = _RBconvoy select { _x isKindof "Man"};
_all_vecs = _RBconvoy - _all_men;

 

Edited by sarogahtyp

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9 minutes ago, dlegion said:

.....last effort for a new problem.....in the end part of the script, i wish to delete all crew, corpses and vehicles (everything) generated as _Ga3.
tried :
{deleteVehicle _x} forEach units _Ga3;                                                       
{deleteVehicle _x} forEach vehicles _Ga3;
but gives a strange error about missing " ; " !
maaah !

strange ??? guy u missed 2 of them what is wrong with an error message which shows u ur errors?

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i'm sorry man...

EDIT :
AAAAAAAHHH !!! maybe i found them !!! testing......

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...heheh..please guys be patient with me...i'm learning....
but thansk to you..... i'm LEARNING !  WOOOHHOOOHHH!  YEEAH !!

THANKS !

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ok...the " ; " error is gone....but got a new one...
this time its about _Ga3 being a group, and he wants an array or object!

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Always! show the complete error message from .RPT and the script u currently use!

sent from mobile using Tapatalk

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thanks man !

the script i'm using right now:

Spoiler

// HEAD QUARTERS -- TROOPS 

if (isServer) then {
   while {true} do {

_result_array=[];
      
_RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"];
_RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ];  
_RBaaa = ["B_APC_tracked_01_AA_F"];   
_RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"];  
 
_RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
_RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
_relativePositions = [];
{_relativePositions pushBack [-20 + random 40,-20 + random 40,0]} forEach _RBconvoy1 + _RBconvoy2;
_Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1 + _RBconvoy2,_relativePositions, [], [], [], [], 0,false] call BIS_fnc_spawnGroup;
  _vehs = vehicles select {driver _x in units _GA3};
  _veh1 = _vehs select 0;
  _veh2 = if (count _vehs > 2) then [{_vehs select 2},{_vehs select 1}];
for "_i" from 0 to count (units _Ga3) - 1 do {
    if (!(((units _GA3) select _i) in _veh1) && !(((units _GA3) select _i) in _veh2)) then {((units _GA3) select _i) moveInCargo _veh1};
    if (!(((units _GA3) select _i) in _veh1)) then {((units _GA3) select _i) moveInCargo _veh2};
};
                                                              
      [_Ga3, getPos Darea, 9000] execVM "DDscripts\DHQPatrol.sqf";
      uiSleep 5;
      _Ga3 move (getpos Darea);
      waitUntil {sleep 30;{alive _x && _x in _veh1} count crew _veh1 == 0 || (!canMove _Veh1 || fuel _Veh1 == 0)};                                 
      uiSleep 12;                                                                                                       //120 seconds to let survivors to fight back a bit
      waitUntil {sleep 30;{_Ga3 distance2D _x > 10} count allPlayers > 0};                              // wait for to be far from players
                                                    
      {deleteVehicle _x} forEach _Ga3;
      {deleteVehicle _x} forEach _Ga3;                                                                                                 
      uiSleep 5; 
      format ["BLUE convoy en route!"] remoteExecCall ["hint"];                                                      
   };
}; 

 


...and the RPT...i got a problem with "NO LOGS" option in launcher....RPT was empty !
sorry for the delay...took some time to figure what was the problem!

Spoiler

=====================================================================
== C:\GAMES\Steam\steamapps\common\Arma 3\Arma3_x64.exe
== "C:\GAMES\Steam\steamapps\common\Arma 3\Arma3_x64.exe" -skipIntro -noSplash -cpuCount=4 -malloc=tbb4malloc_bi_x64 -hugePages -maxmem=12207 -maxvram=2047 "-mod=C:\GAMES\Steam\steamapps\common\Arma 3\@Ares"

Original output filename: Arma3Retail_DX11_x64
Exe timestamp: 2017/06/27 16:32:28
Current time:  2017/07/21 13:52:41

Type: Public
Build: Stable
Version: 1.72.142223

Allocator: C:\GAMES\Steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 12 GiB, VirtMem : 8192 GiB, AvailPhys : 10 GiB, AvailVirt : 8192 GiB, AvailPage : 21 GiB
=====================================================================

13:52:41 Detected number of DLCs: 18
13:52:41 DLC index:0 - unable to get DLC data
13:52:41 DLC index:3 - unable to get DLC data
13:52:41 DLC index:14 - unable to get DLC data
13:52:41 DLC index:15 - unable to get DLC data
13:52:41 DLC index:16 - unable to get DLC data
13:52:41 ----------------------------------------- Dlcs -----------------------------------------
13:52:41                                 name      appId   owned  installed  available   isDlc
13:52:41                               Arma 3     107410     yes        yes        yes      no
13:52:41                              Unknown         -1      no         no         no     yes
13:52:41                          Arma 3 Zeus     275700     yes        yes        yes     yes
13:52:41                   Arma 3 Helicopters     304380     yes        yes        yes     yes
13:52:41                        Arma 3 Malden     639600     yes        yes        yes     yes
13:52:41                        Arma 3 Server     233780     yes        yes         no     yes
13:52:41                    Arma 3 Soundtrack     249860      no         no         no     yes
13:52:41                  Arma 3 DLC Bundle 1     304400     yes        yes        yes     yes
13:52:41                       Arma 3 Samples     390500     yes        yes         no     yes
13:52:41                          Arma 3 Apex     395180     yes        yes        yes     yes
13:52:41                          Arma 3 Maps     249861      no         no         no     yes
13:52:41                Arma 3 Tactical Guide     249862      no         no         no     yes
13:52:41                         Arma 3 Tools     233800     yes        yes         no     yes
13:52:41                         Arma 3 Karts     288520     yes        yes        yes     yes
13:52:41                      Arma 3 Marksmen     332350     yes        yes        yes     yes
13:52:41 ----------------------------------------------------------------------------------------
13:52:41 SHIFT pressed during game start. No 'GameConfig'.cfg mods will be loaded!
13:52:41 Source set
13:52:43 Initializing stats manager.
13:52:43 sessionID: dc6790555a6f1823ce21880bcd5e403a72d81300
13:52:50 Unsupported language English in stringtable
13:52:50 Unsupported language English in stringtable
13:52:51 Unsupported language English in stringtable
13:52:58 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
13:52:58 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)
13:52:58 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin)
13:52:58 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin)
13:52:58 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin)
13:52:58 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin)
13:52:58 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin)
13:52:58 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin)
13:52:58 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin)
13:52:58 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin)
13:52:58 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin)
13:52:58 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin)
13:52:58 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin)
13:52:58 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin)
13:52:58 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin)
13:52:58 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin)
13:52:58 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin)
13:52:58 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin)
13:52:58 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
13:52:58 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin)
13:52:58 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin)
13:52:58 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin)
13:52:58 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin)
13:52:58 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
13:52:58 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
13:52:58 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin)
13:52:58 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
13:52:58 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
13:52:58 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
13:52:58 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
13:52:58 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin)
13:52:58 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin)
13:52:59 Updating base class HelmetBase->H_HelmetB, by ares_zeusExtensions\config.cpp/CfgWeapons/H_MilCap_ocamo/ (original a3\characters_f\config.bin)
13:52:59 Updating base class HelmetBase->H_HelmetB, by ares_zeusExtensions\config.cpp/CfgWeapons/H_StrawHat/ (original a3\characters_f\config.bin)
13:52:59 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
13:52:59 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
13:52:59 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
13:52:59 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
13:52:59 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
13:52:59 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
13:52:59 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
13:52:59 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
13:52:59 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
13:52:59 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
13:52:59 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin)
13:52:59 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin)
13:53:01 Initializing Steam Manager
13:53:01 Starting initial content check.
13:53:01 Steam Manager initialized.
13:53:01 
13:53:01 ==== Loaded addons ====
13:53:01 
13:53:01 dta\bin.pbo - 142223
13:53:01 dta\core.pbo - 109319
13:53:01 dta\languagecore_f.pbo - 118253
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\@Ares\addons\ares_zeusextensions.pbo - unknown
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\armor_f_argo.pbo - 116218
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\characters_f_patrol.pbo - 117093
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\data_f_argo.pbo - 117582
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\data_f_patrol.pbo - 117636
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\editorpreviews_f_argo.pbo - 117560
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\functions_f_patrol.pbo - 117609
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\languagemissions_f_patrol.pbo - 118254
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\language_f_argo.pbo - 118251
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\language_f_patrol.pbo - 118252
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\map_malden.pbo - 117192
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\map_malden_data.pbo - 116156
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\map_malden_data_layers.pbo - 116978
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\map_malden_scenes_f.pbo - 117241
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\missions_f_patrol.pbo - 117664
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\modules_f_patrol.pbo - 117551
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\props_f_argo.pbo - 117568
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\rocks_f_argo.pbo - 116800
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\sounds_f_patrol.pbo - 117581
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\structures_f_argo.pbo - 117405
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\ui_f_patrol.pbo - 117093
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\vegetation_f_argo.pbo - 116800
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\argo\addons\weapons_f_patrol.pbo - 117093
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\air_f_jets.ebo - 117667
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\anims_f_jets.ebo - 115286
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\boat_f_jets.ebo - 116803
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\cargoposes_f_jets.ebo - 115300
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\characters_f_jets.ebo - 116677
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\data_f_jets.ebo - 116887
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\dubbing_f_jets.ebo - 115286
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\editorpreviews_f_jets.ebo - 116675
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\functions_f_jets.ebo - 116317
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\languagemissions_f_jets.ebo - 118254
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\language_f_jets.ebo - 118252
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\missions_f_jets.ebo - 117551
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\modules_f_jets.ebo - 117002
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\music_f_jets.ebo - 116092
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\sounds_f_jets.ebo - 115402
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\static_f_jets.ebo - 117194
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\ui_f_jets.ebo - 115483
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\jets\addons\weapons_f_jets.ebo - 116576
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\air_f_exp.pbo - 116890
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\anims_f_exp.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\armor_f_exp.pbo - 115008
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\boat_f_exp.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\cargoposes_f_exp.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\characters_f_exp.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\data_f_exp.pbo - 117020
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_f_exp.pbo - 116100
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 109319
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 109319
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 109671
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\editorpreviews_f_exp.pbo - 116294
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\functions_f_exp.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\languagemissions_f_exp.pbo - 118254
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\language_f_exp.pbo - 118251
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_data_exp.ebo - 116409
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka.ebo - 117214
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data.ebo - 111017
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers.ebo - 112475
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers_00_00.ebo - 112475
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoa_scenes_f.ebo - 114967
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp.pbo - 117609
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_data.pbo - 116392
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_video.pbo - 114863
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\modules_f_exp.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\music_f_exp.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\music_f_exp_music.pbo - 110544
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\props_f_exp.pbo - 116800
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\rocks_f_exp.ebo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\soft_f_exp.pbo - 117461
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\sounds_f_exp.pbo - 116933
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\static_f_exp.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp.ebo - 117459
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_civilian.ebo - 116800
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_commercial.ebo - 117080
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_cultural.ebo - 117344
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_data.ebo - 116800
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_industrial.ebo - 117081
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_infrastructure.ebo - 117082
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\supplies_f_exp.pbo - 116852
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\ui_f_exp.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\vegetation_f_exp.ebo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\expansion\addons\weapons_f_exp.pbo - 117461
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\anims_f_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\characters_f_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\data_f_mark.pbo - 117020
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mp_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\functions_f_mark.pbo - 117317
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\functions_f_mp_mark.pbo - 115997
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mark.pbo - 118254
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mp_mark.pbo - 118254
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\language_f_mark.pbo - 118252
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\language_f_mp_mark.pbo - 118252
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark.pbo - 116812
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_data.pbo - 109325
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_video.pbo - 109325
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark_data.pbo - 109325
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\modules_f_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\modules_f_mp_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\music_f_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\music_f_mark_music.pbo - 110544
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\sounds_f_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\static_f_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\structures_f_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\supplies_f_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\ui_f_mark.pbo - 114609
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\ui_f_mp_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\mark\addons\weapons_f_mark.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\air_f_heli.pbo - 115476
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\anims_f_heli.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\boat_f_heli.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\cargoposes_f_heli.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\data_f_heli.pbo - 117020
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\dubbing_f_heli.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\functions_f_heli.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\languagemissions_f_heli.pbo - 118254
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\language_f_heli.pbo - 118252
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli.pbo - 116812
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_data.pbo - 109325
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_video.pbo - 109325
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\modules_f_heli.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli_music.pbo - 109325
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\soft_f_heli.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\sounds_f_heli.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\structures_f_heli.pbo - 116852
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\supplies_f_heli.pbo - 116852
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\heli\addons\ui_f_heli.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\data_f_kart.pbo - 117020
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\languagemissions_f_kart.pbo - 118254
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\language_f_kart.pbo - 118252
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.pbo - 109325
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart.pbo - 116469
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.pbo - 109325
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\soft_f_kart.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 114606
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.pbo - 114609
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.pbo - 114610
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 117020
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator_music.pbo - 110544
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 116549
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 118251
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 116811
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 116536
13:53:01 C:\GAMES\Steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 117098
13:53:01 addons\3den.pbo - 117461
13:53:01 addons\3den_language.pbo - 118251
13:53:01 addons\a3.pbo - unknown
13:53:01 addons\air_f.pbo - 117631
13:53:01 addons\air_f_beta.pbo - 117631
13:53:01 addons\air_f_epb.pbo - 117477
13:53:01 addons\air_f_epc.pbo - 116885
13:53:01 addons\air_f_gamma.pbo - 117609
13:53:01 addons\animals_f.pbo - 111237
13:53:01 addons\animals_f_beta.pbo - 114606
13:53:01 addons\anims_f.pbo - 117096
13:53:01 addons\anims_f_bootcamp.pbo - 114606
13:53:01 addons\anims_f_data.pbo - 109364
13:53:01 addons\anims_f_epa.pbo - 109319
13:53:01 addons\anims_f_epc.pbo - 114147
13:53:01 addons\anims_f_exp_a.pbo - 114606
13:53:01 addons\armor_f.pbo - 114606
13:53:01 addons\armor_f_beta.pbo - 117027
13:53:01 addons\armor_f_epb.pbo - 114606
13:53:01 addons\armor_f_epc.pbo - 114147
13:53:01 addons\armor_f_gamma.pbo - 114606
13:53:01 addons\baseconfig_f.pbo - 109319
13:53:01 addons\boat_f.pbo - 116682
13:53:01 addons\boat_f_beta.pbo - 116997
13:53:01 addons\boat_f_epc.pbo - 114606
13:53:01 addons\boat_f_gamma.pbo - 116993
13:53:01 addons\cargoposes_f.pbo - 115111
13:53:01 addons\characters_f.pbo - 117283
13:53:01 addons\characters_f_beta.pbo - 110187
13:53:01 addons\characters_f_bootcamp.pbo - 114606
13:53:01 addons\characters_f_epa.pbo - 109319
13:53:01 addons\characters_f_epb.pbo - 109319
13:53:01 addons\characters_f_epc.pbo - 109874
13:53:01 addons\characters_f_gamma.pbo - 109319
13:53:01 addons\data_f.pbo - 117632
13:53:01 addons\data_f_bootcamp.pbo - 109319
13:53:01 addons\data_f_exp_a.pbo - 114606
13:53:01 addons\data_f_exp_b.pbo - 117241
13:53:01 addons\drones_f.pbo - 116991
13:53:01 addons\dubbing_f.pbo - 109319
13:53:01 addons\dubbing_f_beta.pbo - 109319
13:53:01 addons\dubbing_f_bootcamp.pbo - 114606
13:53:01 addons\dubbing_f_epa.pbo - 109319
13:53:01 addons\dubbing_f_epb.pbo - 109319
13:53:01 addons\dubbing_f_epc.pbo - 109319
13:53:01 addons\dubbing_f_gamma.pbo - 110071
13:53:01 addons\dubbing_radio_f.pbo - 109319
13:53:01 addons\dubbing_radio_f_data_eng.pbo - 109319
13:53:01 addons\dubbing_radio_f_data_engb.pbo - 109319
13:53:01 addons\dubbing_radio_f_data_gre.pbo - 109319
13:53:01 addons\dubbing_radio_f_data_per.pbo - 109319
13:53:01 addons\dubbing_radio_f_data_vr.pbo - 109320
13:53:01 addons\editorpreviews_f.pbo - 117461
13:53:01 addons\editor_f.pbo - 109319
13:53:01 addons\functions_f.pbo - 117579
13:53:01 addons\functions_f_bootcamp.pbo - 117215
13:53:01 addons\functions_f_epa.pbo - 109319
13:53:01 addons\functions_f_epc.pbo - 109319
13:53:01 addons\functions_f_exp_a.pbo - 115075
13:53:01 addons\languagemissions_f.pbo - 118253
13:53:01 addons\languagemissions_f_beta.pbo - 118253
13:53:01 addons\languagemissions_f_bootcamp.pbo - 118253
13:53:01 addons\languagemissions_f_epa.pbo - 118253
13:53:01 addons\languagemissions_f_epb.pbo - 118253
13:53:01 addons\languagemissions_f_epc.pbo - 118254
13:53:01 addons\languagemissions_f_exp_a.pbo - 118254
13:53:01 addons\languagemissions_f_gamma.pbo - 118254
13:53:01 addons\language_f.pbo - 118251
13:53:01 addons\language_f_beta.pbo - 118251
13:53:01 addons\language_f_bootcamp.pbo - 118251
13:53:01 addons\language_f_epa.pbo - 118251
13:53:01 addons\language_f_epb.pbo - 118251
13:53:01 addons\language_f_epc.pbo - 118251
13:53:01 addons\language_f_exp_a.pbo - 118251
13:53:01 addons\language_f_exp_b.pbo - 118252
13:53:01 addons\language_f_gamma.pbo - 118252
13:53:01 addons\map_altis.pbo - 117203
13:53:01 addons\map_altis_data.pbo - 111047
13:53:01 addons\map_altis_data_layers.pbo - 99901
13:53:01 addons\map_altis_data_layers_00_00.pbo - 99901
13:53:01 addons\map_altis_data_layers_00_01.pbo - 99901
13:53:01 addons\map_altis_data_layers_01_00.pbo - 99901
13:53:01 addons\map_altis_data_layers_01_01.pbo - 99901
13:53:01 addons\map_altis_scenes_f.pbo - 114967
13:53:01 addons\map_data.pbo - 115882
13:53:01 addons\map_stratis.pbo - 117211
13:53:01 addons\map_stratis_data.pbo - 111017
13:53:01 addons\map_stratis_data_layers.pbo - 99082
13:53:01 addons\map_stratis_scenes_f.pbo - 114967
13:53:01 addons\map_vr.pbo - 105264
13:53:01 addons\map_vr_scenes_f.pbo - 115015
13:53:01 addons\misc_f.pbo - 113884
13:53:01 addons\missions_f.pbo - 116789
13:53:01 addons\missions_f_beta.pbo - 117609
13:53:01 addons\missions_f_beta_data.pbo - 109325
13:53:01 addons\missions_f_beta_video.pbo - 109325
13:53:01 addons\missions_f_bootcamp.pbo - 115047
13:53:01 addons\missions_f_bootcamp_data.pbo - 109325
13:53:01 addons\missions_f_bootcamp_video.pbo - 109325
13:53:01 addons\missions_f_data.pbo - 109325
13:53:01 addons\missions_f_epa.pbo - 117345
13:53:01 addons\missions_f_epa_data.pbo - 109319
13:53:01 addons\missions_f_epa_video.pbo - 109319
13:53:01 addons\missions_f_epb.pbo - 109319
13:53:01 addons\missions_f_epc.pbo - 109319
13:53:01 addons\missions_f_exp_a.pbo - 114606
13:53:01 addons\missions_f_exp_a_data.pbo - 109325
13:53:01 addons\missions_f_gamma.pbo - 116798
13:53:01 addons\missions_f_gamma_data.pbo - 109319
13:53:01 addons\missions_f_gamma_video.pbo - 109325
13:53:01 addons\missions_f_video.pbo - 109325
13:53:01 addons\modules_f.pbo - 115453
13:53:01 addons\modules_f_beta.pbo - 115888
13:53:01 addons\modules_f_beta_data.pbo - 109325
13:53:01 addons\modules_f_bootcamp.pbo - 114606
13:53:01 addons\modules_f_data.pbo - 110898
13:53:01 addons\modules_f_epb.pbo - 109325
13:53:01 addons\modules_f_exp_a.pbo - 114606
13:53:01 addons\music_f.pbo - 110544
13:53:01 addons\music_f_bootcamp.pbo - 114606
13:53:01 addons\music_f_bootcamp_music.pbo - 110544
13:53:01 addons\music_f_epa.pbo - 110544
13:53:01 addons\music_f_epa_music.pbo - 110544
13:53:01 addons\music_f_epb.pbo - 110544
13:53:01 addons\music_f_epb_music.pbo - 110544
13:53:01 addons\music_f_epc.pbo - 110544
13:53:01 addons\music_f_epc_music.pbo - 110544
13:53:01 addons\music_f_music.pbo - 109325
13:53:01 addons\plants_f.pbo - 116864
13:53:01 addons\props_f_exp_a.pbo - 114606
13:53:01 addons\roads_f.pbo - 117093
13:53:01 addons\rocks_f.pbo - 116800
13:53:01 addons\signs_f.pbo - 117284
13:53:01 addons\soft_f.pbo - 115008
13:53:01 addons\soft_f_beta.pbo - 115768
13:53:01 addons\soft_f_bootcamp.pbo - 114606
13:53:01 addons\soft_f_epc.pbo - 117461
13:53:01 addons\soft_f_gamma.pbo - 116996
13:53:01 addons\sounds_f.pbo - 117082
13:53:01 addons\sounds_f_arsenal.pbo - 111486
13:53:01 addons\sounds_f_bootcamp.pbo - 114606
13:53:01 addons\sounds_f_characters.pbo - 109325
13:53:01 addons\sounds_f_environment.pbo - 113485
13:53:01 addons\sounds_f_epb.pbo - 109325
13:53:01 addons\sounds_f_epc.pbo - 109325
13:53:01 addons\sounds_f_exp_a.pbo - 114606
13:53:01 addons\sounds_f_sfx.pbo - 115111
13:53:01 addons\sounds_f_vehicles.pbo - 117188
13:53:01 addons\static_f.pbo - 114606
13:53:01 addons\static_f_beta.pbo - 112498
13:53:01 addons\static_f_gamma.pbo - 113777
13:53:01 addons\structures_f.pbo - 117405
13:53:01 addons\structures_f_bootcamp.pbo - 116056
13:53:01 addons\structures_f_data.pbo - 117279
13:53:01 addons\structures_f_epa.pbo - 116864
13:53:01 addons\structures_f_epb.pbo - 117582
13:53:01 addons\structures_f_epc.pbo - 117279
13:53:01 addons\structures_f_exp_a.pbo - 116019
13:53:01 addons\structures_f_households.pbo - 117167
13:53:01 addons\structures_f_ind.pbo - 117093
13:53:01 addons\structures_f_mil.pbo - 117458
13:53:01 addons\structures_f_wrecks.pbo - 117040
13:53:01 addons\uifonts_f.pbo - 118169
13:53:01 addons\uifonts_f_data.pbo - 118169
13:53:01 addons\ui_f.pbo - 117537
13:53:01 addons\ui_f_bootcamp.pbo - 114606
13:53:01 addons\ui_f_data.pbo - 117034
13:53:01 addons\ui_f_exp_a.pbo - 114606
13:53:01 addons\weapons_f.pbo - 116899
13:53:01 addons\weapons_f_beta.pbo - 114606
13:53:01 addons\weapons_f_bootcamp.pbo - 114606
13:53:01 addons\weapons_f_epa.pbo - 111417
13:53:01 addons\weapons_f_epb.pbo - 109320
13:53:01 addons\weapons_f_epc.pbo - 116419
13:53:01 addons\weapons_f_gamma.pbo - 112400
13:53:01 
13:53:01 =======================
13:53:01 
13:53:01 ============================================================================================= List of mods ===============================================================================================
13:53:01 modsReadOnly = true
13:53:01 safeModsActivated = true
13:53:01 customMods = true
13:53:01 hash = '633EBA0CF19D9C6D7D16F9599EBA25DF5BAFB577'
13:53:01 hashShort = 'd3964615'
13:53:01                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
13:53:01 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
13:53:01                                               Ares |                @Ares |      false |             GAME DIR | d69f08e52d5102394e3fb5ae0e62fd2cd8409b0c |  e1c60454 | C:\GAMES\Steam\steamapps\common\Arma 3\@Ares
13:53:01                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           | 
13:53:01                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           | 
13:53:01                                      Arma 3 Malden |                 argo |       true |             GAME DIR | 7d112d557419f05cf0cdba1e2a8f0a50b0f2a19e |  ca207d61 | C:\GAMES\Steam\steamapps\common\Arma 3\argo
13:53:01                                        Arma 3 Jets |                 jets |       true |             GAME DIR | 742de583bd81d95bfba4bc5ab0230bddab8f63b5 |  c2e4f973 | C:\GAMES\Steam\steamapps\common\Arma 3\jets
13:53:01                                        Arma 3 Apex |            expansion |       true |             GAME DIR | 388122e64ad7cc03083b6907cad68f446e8522d5 |  df5e1f8e | C:\GAMES\Steam\steamapps\common\Arma 3\expansion
13:53:01                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 0df6fe9ad20ece03de1a6cc00fd7b7aa4d4b338c |   400829d | C:\GAMES\Steam\steamapps\common\Arma 3\mark
13:53:01                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 3d5d1fb797b60b7bde15b641d0e09e40bce65505 |  2e2f6aad | C:\GAMES\Steam\steamapps\common\Arma 3\heli
13:53:01                                       Arma 3 Karts |                 kart |       true |             GAME DIR | d98cb495f3258d305c60b271fd7feddf01c7fe00 |  855c4af3 | C:\GAMES\Steam\steamapps\common\Arma 3\kart
13:53:01                                        Arma 3 Zeus |              curator |       true |             GAME DIR | d6d15a7151e9667cdf1156ec615415c42df50c0c |  20bc6ce0 | C:\GAMES\Steam\steamapps\common\Arma 3\curator
13:53:01                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
13:53:01 ==========================================================================================================================================================================================================
13:53:01 DX11 - Initializing DX11 engine.
13:53:01 DX11 - Using DXGI adapter 0 (detected in config).
13:53:01 DX11 - Using DXGI adapter 0.
13:53:01     - adapter description : NVIDIA GeForce GTX 660  
13:53:01     - adapter vendor ID : 4318
13:53:01     - adapter device ID : 4544
13:53:01     - adapter subsys ID : 2218463299
13:53:01     - adapter revision  : 161
13:53:01     - dedicated video memory : 2086469632
13:53:01     - dedicated system memory : 0
13:53:01     - shared system memory : 2147807232
13:53:01 InitSound ...
13:53:01 InitSound - complete
13:53:03 PhysX3 SDK Init started ...
13:53:03 PhysX3 SDK Init ended.
13:53:07 SimulWeather - Cloud Renderer - noise texture file is not specified!
13:53:11 Loading movesType CfgGesturesMale
13:53:11 Creating action map cache
13:53:12 MovesType CfgGesturesMale load time 337 ms
13:53:12 Loading movesType CfgMovesMaleSdr
13:53:12 Reading cached action map data
13:53:15 MovesType CfgMovesMaleSdr load time 3298 ms
13:53:26 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
13:53:26 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
13:53:26 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
13:53:26 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
13:53:27 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
13:53:31 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:53:31 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
13:53:31 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
13:53:31 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
13:53:31 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
13:53:36 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
13:53:36 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
13:53:36 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
13:53:36 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
13:53:36 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component32 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component33 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component35 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component37 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component40 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component45 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component53 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component61 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component71 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component91 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component92 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component93 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component111 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component141 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component160 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component204 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component217 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component254 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component260 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component295 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:36 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:53:40 Fresnel k must be >0, given n=2.51,k=0
13:53:55 Fresnel n must be >0, given n=0,k=10
13:53:56 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
13:53:56 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
13:53:57 Starting mission:
13:53:57  Mission file: TEST-DDOM1
13:53:57  Mission world: Altis
13:53:57  Mission directory: C:\Users\DLEGION\Documents\Arma 3\missions\TEST-DDOM1.Altis\
13:53:57 EPE manager release (0|2|0)
13:54:00 Warning Message: Script Engima\Civilians\Init.sqf not found
13:54:00 Warning Message: Script Engima\Traffic\Init.sqf not found
13:54:05  Mission id: 6e0970ac9168abccaf42850d545b2a0b6a8e0d50
13:54:10 Loading movesType CfgMovesSnakes_F
13:54:10 Reading cached action map data
13:54:10 MovesType CfgMovesSnakes_F load time 37 ms
13:54:11 MoveIn: Soldier B Alpha 1-2:2 already in vehicle B Alpha 1-2:6
13:54:11 MoveIn: Soldier B Alpha 1-2:2 already in vehicle B Alpha 1-2:6
13:54:11 MoveIn: Soldier B Alpha 1-2:4 already in vehicle B Alpha 1-2:8
13:54:11 MoveIn: Soldier B Alpha 1-2:4 already in vehicle B Alpha 1-2:8
13:54:11 MoveIn: Soldier B Alpha 1-2:6 already in vehicle B Alpha 1-2:6
13:54:11 MoveIn: Soldier B Alpha 1-2:6 already in vehicle B Alpha 1-2:6
13:54:11 MoveIn: Soldier B Alpha 1-2:8 already in vehicle B Alpha 1-2:8
13:54:11 MoveIn: Soldier B Alpha 1-2:8 already in vehicle B Alpha 1-2:8
13:54:11 Warning Message: Script DDscripts\DHQPatrol.sqf not found
13:54:13 Loading movesType CfgMovesButterfly
13:54:13 Reading cached action map data
13:54:13 MovesType CfgMovesButterfly load time 522 ms
13:54:14 Loading movesType CfgMovesRabbit_F
13:54:14 Reading cached action map data
13:54:17 MovesType CfgMovesRabbit_F load time 2453 ms
13:54:21 Loading movesType CfgMovesBird
13:54:21 Reading cached action map data
13:55:29 Error in expression <             
waitUntil {sleep 30;{_Ga3 distance2D _x > 10} count allPlayers > 0>
13:55:29   Error position: <distance2D _x > 10} count allPlayers > 0>
13:55:29   Error distance2d: Type Group, expected Array,Object
13:55:29 File C:\Users\DLEGION\Documents\Arma 3\missions\TEST-DDOM1.Altis\DDscripts\HQBtroops.sqf, line 31
13:55:37 EPE manager release (0|7|0)

 


i copied just after the error...should be at the bottom.
 

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are u serious? shorten that rpt !!! show the relevant error messages only.

 

EDIT:

Question. Do ur convoy vehicles have cargo seats (not gunner or commander seats) where the soldiers can fire from?

would make sense to place the soldiers at first on that positions, right?

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eith that code i menaged to make it partially work, it deletes vehicles...but not foot soldiers :(
 

Spoiler

// HEAD QUARTERS -- TROOPS 

if (isServer) then {
   while {true} do {

_result_array=[];
      
_RBapc = ["B_APC_wheeled_01_cannon_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_ghillie_sard_F","B_soldier_AA_F","B_soldier_AR_F","B_soldier_GL_F"];
_RBtank = ["B_MBT_01_TUSK_F","B_engineer_F", "B_medic_F", "B_soldier_AT_F","B_soldier_M_F","B_soldier_AA_F","B_soldier_GL_F" ];  
_RBaaa = ["B_APC_tracked_01_AA_F"];   
_RBcar = ["B_MRAP_01_hmg_F","B_MRAP_01_gmg_F"];  
 
_RBconvoy1 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
_RBconvoy2 = selectRandom [_RBapc, _RBtank, _RBaaa, _RBcar];
_relativePositions = [];
{_relativePositions pushBack [-20 + random 40,-20 + random 40,0]} forEach _RBconvoy1 + _RBconvoy2;
_Ga3 = [[ getPos Bres1 select 0, (getPos Bres1 select 1) +0, 1],WEST,_RBconvoy1 + _RBconvoy2,_relativePositions, [], [], [], [], 0,false] call BIS_fnc_spawnGroup;
  _vehs = vehicles select {driver _x in units _GA3};
  _veh1 = _vehs select 0;
  _veh2 = if (count _vehs > 2) then [{_vehs select 2},{_vehs select 1}];
for "_i" from 0 to count (units _Ga3) - 1 do {
    if (!(((units _GA3) select _i) in _veh1) && !(((units _GA3) select _i) in _veh2)) then {((units _GA3) select _i) moveInCargo _veh1};
    if (!(((units _GA3) select _i) in _veh1)) then {((units _GA3) select _i) moveInCargo _veh2};
};                                                   
      [_Ga3, getPos Darea, 9000] execVM "DDscripts\DHQPatrol.sqf";
      uiSleep 5;
      _Ga3 move (getpos Darea);
      waitUntil {sleep 30;{alive _x && _x in _veh1} count crew _veh1 == 0 || (!canMove _Veh1 || fuel _Veh1 == 0)};                                 
      uiSleep 12;                                                                                                       //120 seconds to let survivors to fight back a bit
      waitUntil {sleep 30;{_veh1 distance2D _x > 10} count allPlayers > 0};                              // wait for to be far from players
                                                    
      {deleteVehicle _x} forEach _vehs;
//      {deleteVehicle _x} forEach _Gall;                                                                                                 
      uiSleep 5; 
      format ["BLUE convoy en route!"] remoteExecCall ["hint"];                                                      
   };
}; 

 

 

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hem...sorry! you asked for .RPT, i posted it! dunno what was relevant! just guessed !! sorry ! :)

well they hve no seat to shoot from.

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