earl 0 Posted November 12, 2002 One of the coolest new weapons - the SR-47: It's an M4 that has been modified for use by special forces in places like Afghanistan where there is plenty of 7.62x39mm ammo, and not any easy way to resupply. From what I have read, the 7.62x39mm cartridge has some very desireable traits for short and medium range combat. Combine that with an accurate and reliable weapon and you have the SR-47. The aimpoint sight on top still has to be improved, but everything else is pretty much final. I have to clean the model before I can get a final polycount - but it's going to be high. If I decide it's too high for game use (1st person LOD only of course) then I might have to reduce some details. Here are some renders that show the details better: Share this post Link to post Share on other sites
MikkoFin 0 Posted November 12, 2002 Have to say that really cool model, but how many polys? I'm always a bit carefull with these faces so that I keep my models simple, under 200 polys for the 1st person lod... Share this post Link to post Share on other sites
CrunchyFrog 0 Posted November 12, 2002 Dont extend the buttstock, or the the gun gets to long Share this post Link to post Share on other sites
pang 0 Posted November 12, 2002 DO extend the buttstock! makes the weapon looks much cooler... and the normal m16 works fine, too... though it has a pretty big buttstock Share this post Link to post Share on other sites
Major Fubar 0 Posted November 12, 2002 Will it use AK mags? Share this post Link to post Share on other sites
earl 0 Posted November 12, 2002 @MikkoFin: I was told by brsseb that even original OFP uses about 750 polys for 1st person weapon view. This weapon is pretty high right now, but I'm pretty sure I can get it down to 850-900. If I find out that it's way too much, I can take it down some more (remove backup sight maybe). @Major Fubar: Yeah - that's exactly what it was made for. Share this post Link to post Share on other sites
CrunchyFrog 0 Posted November 12, 2002 7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pang @ Nov. 12 2002,147)</td></tr><tr><td id="QUOTE">DO extend the buttstock! makes the weapon looks much cooler... and the normal m16 works fine, too... though it has a pretty big buttstock<span id='postcolor'> No dont extend the buttstock, since it would then go into the soldiers arm... which looks incredible stupid. And, if you make the gun accept original AK47 mags, it will turn into a original AK47, just with your model. Share this post Link to post Share on other sites
jotte 0 Posted November 12, 2002 Nice. If "And, if you make the gun accept original AK47 mags, it will turn into a original AK47, just with your model." is true then: Making it accept AK-47 mags and it at least becomes a "useful eyecandy". If you use special mags it will be "useless" eyecandy since the point of it accepting 7.62x39 will not be of any use in OPF. Share this post Link to post Share on other sites
Scorpio 0 Posted November 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (earl @ Nov. 12 2002,07:54)</td></tr><tr><td id="QUOTE"><span id='postcolor'> nice model... is that bottom pic a render or a rl pic? Share this post Link to post Share on other sites
earl 0 Posted November 12, 2002 Scorpio, you give me too much credit! The lower one is a real pic for comparison. Jotte & Crunchyfrog: I'm not yet familiar with OFP's weapon config files, but if it works as you say it does, then it will definitely have to use the standard AK47 mags. Can you explain to me how that works Crunchyfrog? Can't I change any of the ballistics values, or at least the weapon view to use the scope? Share this post Link to post Share on other sites
CrunchyFrog 0 Posted November 12, 2002 You can with the scope, but not with the 'ballistics values' etc. Share this post Link to post Share on other sites
OFPunk 0 Posted November 12, 2002 That doesnt look like way too many polys to me, I bet you could leave it and it would be fine. All these guys always whine about poly counts when its not that big of a deal anymore, I say as long as it runs good on your computer is what matters. Well as long as your arent running like 20,000 in one gun. Share this post Link to post Share on other sites
.40S&W 0 Posted November 13, 2002 I guess it's acceptable if the gun turns into AK (in ballistics of course, Aimpoint's red dot remains), just blame BIS for that. DO EXTEND the butstock, even if it gets into soldier's arm, That's 2:1, CrunchyFrog Share this post Link to post Share on other sites
earl 0 Posted November 13, 2002 The M4 has a variable length buttstock - I'll find a happy medium that looks good. Share this post Link to post Share on other sites
Major Fubar 0 Posted November 13, 2002 I think it would be good to use the ingame AK-47 mags. Even though it will fire just like an AK-47, it will use your scope, and if it didn't use AK mags it would sort of defeat the purpose of the weapon. Share this post Link to post Share on other sites
Eviscerator 0 Posted November 13, 2002 the SR-74 version would probably be more useful in ofp, unless youre playing against nam pack or resistance units Share this post Link to post Share on other sites
miles teg 1 Posted November 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ Nov. 12 2002,15:32)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pang @ Nov. 12 2002,14<!--emo&)</td></tr><tr><td id="QUOTE">DO extend the buttstock! makes the weapon looks much cooler... and the normal m16 works fine, too... though it has a pretty big buttstock<span id='postcolor'> No dont extend the buttstock, since it would then go into the soldiers arm... which looks incredible stupid. And, if you make the gun accept original AK47 mags, it will turn into a original AK47, just with your model.<span id='postcolor'> I'm sure he'll work out how far to extend the butt-stock. I've seen one M4 addon with a fully extended butt-stock that looked very nice as it was actually realistic in size (the stock OFP M16's are way too fat). As for it using AK-47 mags, that's exactly what it was designed for so I think it should DEFINITELY use the standard BIS AK47 mags. That should be simple enough to do. The difference will be that it has a scope. Perhaps it could be made with less recoil? Or is that a characteristic of the ammo used? Whatever the case I hope it will allow you to pick up AK47 mags (NOT AK74 mags) off of dead resistance soldiers and use them. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
earl 0 Posted November 13, 2002 I'll clarify what I am planning to do. I'm going to make an SR-47 that uses BIS AK47 mags. Once I figure out config.cpp's I'll know more about additional changes I can make, but at least it will have an aimpoint scope, so it will be better than the the standard AK47 in that respect. I'm also going to make an SR-74 to include in the addon, which I think will be more popular because the usual opponent in OFP uses 5.45x39mm ammo. It will use the BIS AK74 mags. I will probably give it an aimpoint as well, but possibly an ACOG 4x - something to add a little diversity. Share this post Link to post Share on other sites
earl 0 Posted November 13, 2002 Upgraded the aimpoint model, since that's mostly what you will be looking at in 1st person view. Share this post Link to post Share on other sites
jotte 0 Posted November 14, 2002 Could you please do both an Aimpoint and an ACOG version of the SR-74? Share this post Link to post Share on other sites
earl 0 Posted November 14, 2002 That shouldn't be a problem. I like the way OFP works - you only have the weapons that the mission creator wants to have. I have a habit of not making too many versions from my RS/Ghost Recon modding, where all guns appear in the weapon menu - I never like mods that have 19 different M4's. OFP is good because I can make a few versions and let you guys choose which to use. ACOG versions as well then. Share this post Link to post Share on other sites
.40S&W 0 Posted November 14, 2002 I'd love to see that M68 in game. I remember Fliper's 'probably-will-not-be-released' Aimpoint attached to his M4, I guess yours is at least as good as his. Share this post Link to post Share on other sites
Bergmania 0 Posted November 14, 2002 I fail to see the real life advantages with this weapon.. Russian army ammo is at best poor.. And if I had been a SF guy humping around in Afganistan I would have a kalashnikov instead to be able to blend in better.. with this weapon you would get noticed fairly quickly.. Anyhow.. the 3d model looks good.. Share this post Link to post Share on other sites
Bosniarat 0 Posted November 14, 2002 Bergmania The Advantage to this weapon is how accurate it is. The AK-47/74 are highly inaccurate because they dont have rifled barrels. With Rifled barrels the Range is increased as well as the punch is as well increased. Without Rifled barrels the rate of fire is Increased, as well as the Cookoff rate is decreased ie Rounds going off in the chamber due to heat. Rifled barrels tend to be hotter than Smooth Bore weapons. But the Main reason is Logistics. A logistics team has a very hard time trying to resupply a SF team because they tend to move a lot. And I mean A LOT. HOOOAAH! Rangers Lead the Way! Share this post Link to post Share on other sites
Bergmania 0 Posted November 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The AK-47/74 are highly inaccurate because they dont have rifled barrels<span id='postcolor'> AK47 / 74 smoothbore.. I don't think so.. they are rifled.. Nobody have made smoothbore smallarms since the flint-lock muskets.. (with exception for shotguns..) .. Nah.. The AK aren't THAT inaccurate.. I hit a mansize target with 3 rounds at 200 m.. but the grouping sucks.. The AK47 data Rifling Grooves 4 Rifled Bore, mm 378 AKS-74 Number of rifling grooves 4 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">With Rifled barrels the Range is increased as well as the punch is as well increased. Without Rifled barrels the rate of fire is Increased, as well as the Cookoff rate is decreased ie Rounds going off in the chamber due to heat. Rifled barrels tend to be hotter than Smooth Bore weapons.<span id='postcolor'> Hmm are you serious? Share this post Link to post Share on other sites