DonBlazer 16 Posted May 28, 2017 Hey. I am just wondering if it is possible to make a tool that let's you change only pants. (Dividing pants and sweaters from each other in the virtual arsenal. Share this post Link to post Share on other sites
Belbo 462 Posted May 28, 2017 player forceUndergarments "U_CalvinKlein_F"; That'd be something. 3 Share this post Link to post Share on other sites
DonBlazer 16 Posted May 28, 2017 I know. Is it possible? Anyone? Share this post Link to post Share on other sites
R0adki11 3949 Posted June 1, 2017 On 2017-5-28 at 7:31 PM, DonBlazer said: Hey. I am just wondering if it is possible to make a tool that let's you change only pants. (Dividing pants and sweaters from each other in the virtual arsenal. Thread moved to the correct place, not sure why it was in BIS General.. 1 Share this post Link to post Share on other sites
kremator 1065 Posted June 1, 2017 Soon to be released ..... KEK CHANGERtm 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted June 1, 2017 Sorta kinda. Technically no, but you can fake it. The uniforms are one peice. You'd have to have two that have the exact same tops, then swap it with it's matching one with different bottoms. 1 Share this post Link to post Share on other sites
johnnyboy 3796 Posted June 1, 2017 Its very doable. You need to create a source unit (that has the pants you want), and a target unit, who you will give new pants to. Use these two commands: getObjectTextures setObjectTextureGlobal Many units have separate textures for pants and shirts (textures 0 and 1). I forget which is pants (0 or 1). _fashionBoy setObjectTextureGlobal [0, (getObjectTextures _sourceUnit) select 0)]; The title of this thread reminded me of a guy I saw on a VietCong server many years ago whose name was "I hate pants". That name always made me laugh... 4 Share this post Link to post Share on other sites