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bloodwyn1756

WMO - Walkable Moving Objects

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2 hours ago, stburr91 said:

 

Sorry to get off topic, but how do you attach the USS Liberty to an assault boat?  

U can't use liberty what u see in Eden editor u have to create 5 different part plus I interiors and stick them together.. Put speedboat on the watter and into its init put text bellow.. Let ai drive it with set force speed command to go straight. 

 

Lib1 = "Land_Destroyer_01_hull_04_f" createVehicle [0,0,0];lib1 attachTo [this, [0,-45,-4]];lib1 setdir 180;
Lib2 = "Land_Destroyer_01_hull_03_f" createVehicle [0,0,0];lib2 attachTo [this, [0,0,-4]];lib2 setdir 180;
Lib3 = "Land_Destroyer_01_interior_03_f" createVehicle [0,0,0];lib3 attachTo [this, [0,0,-4]];lib3 setdir 180;
Lib4 = "Land_Destroyer_01_hull_02_f" createVehicle [0,0,0];lib4 attachTo [this, [0,45,-4]];lib4 setdir 180;
Lib5 = "Land_Destroyer_01_interior_02_f" createVehicle [0,0,0];lib5 attachTo [this, [0,45,-4]];lib5 setdir 180;
Lib6 = "Land_Destroyer_01_hull_01_f" createVehicle [0,0,0];lib6 attachTo [this, [0,85,-4]];lib6 setdir 180;
Lib7 = "Land_Destroyer_01_hull_05_f" createVehicle [0,0,0];lib7 attachTo [this, [0,-80,-4]];lib7 setdir 180;
Lib8 = "Land_Destroyer_01_interior_04_f" createVehicle [0,0,0];lib8 attachTo [this, [0,-45,-4]];lib8 setdir 180;

 

If u will attach guns and boats etc don't forget to attach them to main source I mean to that assault boat becouse if u attach something to allready attached thing it will jumping 

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22 minutes ago, XOSPECTRE said:

U can't use liberty what u see in Eden editor u have to create 5 different part plus I interiors and stick them together.. Put speedboat on the watter and into its init put text bellow.. Let ai drive it with set force speed command to go straight. 

 

Lib1 = "Land_Destroyer_01_hull_04_f" createVehicle [0,0,0];lib1 attachTo [this, [0,-45,-4]];lib1 setdir 180;
Lib1 = "Land_Destroyer_01_hull_03_f" createVehicle [0,0,0];lib2 attachTo [this, [0,0,-4]];lib2 setdir 180;
Lib3 = "Land_Destroyer_01_interior_03_f" createVehicle [0,0,0];lib3 attachTo [this, [0,0,-4]];lib3 setdir 180;
Lib4 = "Land_Destroyer_01_hull_02_f" createVehicle [0,0,0];lib4 attachTo [this, [0,45,-4]];lib4 setdir 180;
Lib5 = "Land_Destroyer_01_interior_02_f" createVehicle [0,0,0];lib5 attachTo [this, [0,45,-4]];lib5 setdir 180;
Lib6 = "Land_Destroyer_01_hull_01_f" createVehicle [0,0,0];lib6 attachTo [this, [0,85,-4]];lib6 setdir 180;
Lib7 = "Land_Destroyer_01_hull_05_f" createVehicle [0,0,0];lib7 attachTo [this, [0,-80,-4]];lib7 setdir 180;
Lib8 = "Land_Destroyer_01_interior_04_f" createVehicle [0,0,0];lib8 attachTo [this, [0,-45,-4]];lib8 setdir 180;

 

If u will attach guns and boats etc don't forget to attach them to main source I mean to that assault boat becouse if u attach something to allready attached thing it will jumping 

 

 

Thanks, but you have a typo in there that is causing the middle section of the hull to not show.

 

Line 2 you have, Lib1, it should be Lib2

 

Here's what line 2 should be.

 

Lib2 = "Land_Destroyer_01_hull_03_f" createVehicle [0,0,0];lib2 attachTo [this, [0,0,-4]];lib2 setdir 180;

 

Thanks again, it works with the little typo corrected. .

 

 

ETA: OP, sorry for getting a little off topic in your thread. If you don't want this here, just get me know, and I'll delete my posts. 

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Yes of course sorry I manually changed name so I made a mistake

 

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Does this not work for planes, specifically c-130 & c-17? I’ve been searching for a way for my team to line up in the rear of the aircraft & HALO jump from a standing position by walking out they the ramp.. I don’t want to sit in any seats.. 

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