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kevinsue

Field of view changes with increasing speed

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G'day everyone...is there any way to stop the FOV moving aft when speed increases when flying a helicopter? Starts with the correct perspective but then feels like you hopped in the back seat when you get up to speed. I can't find anything in the UI to switch this effect off. 

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Heyo, as far as I remember, this will be fixed in next build. The development branch changelog and discussions might be worth checking.

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Nothing in the UI options as far as I'm aware would fix this, if it hasn't already.

I don't know if camSetFOV is applicable to the player camera or not.

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One of the coolest scenes in the Arma series, IMO, has always been hitching a ride in the back of a black/ghost hawk with doors open, flying low on your way to the AO or back to your base.

 

I created a new mission with this element and to my disappointment the view as a passenger looks very strange and warped due to the fov-speed effect.. :-(

 

This effect is very disputable because:

- From a visual point of view it just looks warped

- From a psychological point of view it would more sense to narrow your focus instead of expanding it

- From a physics point of view the effect should be tied to acceleration and not speed

 

I don't feel the desired effect of sense of acceleration, so I would not mind deleting this effect at all from the game. Tying it to acceleration instead of speed would probably be the best solution.

 

I know this has been mentioned in other threads, I would like to draw attention to it again in the hope a solution can be found.

 

 

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FoV speed sensitivity is currently being removed from the game on the Dev-branch.

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What bothers me more is that the GPS zooms out with increasing speed.

In theory that is a good feature, unless you're in a car and it zooms out so far, that the roads are no longer visible. :/

 

There should be a limit how far it zooms out, at least for ground vehicles. Roads need to remain visible.

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