Devastator_cm   434 Posted September 26, 2019 You can see the dependent modes in steam easily 😉 1 Share this post Link to post Share on other sites
Ltf   381 Posted September 26, 2019 9 hours ago, Bukain said: Do i really still need mod 6094, in turn needing the RH pistol mod? You don't need RH pistols mod at all. LBT 6094 mod is standalone 1 Share this post Link to post Share on other sites
Bukain   86 Posted September 27, 2019 Hmm i guess i must get it from steam then:). I have been using armaholic for getting my mods long time, but i think it's time to go steam at last, modders rarely update/upload over there nowadays. I already gotten a couple of mods from steam just becuz of unavailability at armaholic, like map Vidda and UBS gear. It's unbelievable armaholic, which had been the main place of Arma mods ending up like this, now it's reputation is in ruin:( Anyway thx for clarifying this up as I'm stuck with this outdated 6094 at armaholic which says it need rh pistols, and more over that it makes pop-up xD My bad* Share this post Link to post Share on other sites
Bukain   86 Posted September 27, 2019 Btw can i ask some questions if i may?  SAT vs OKK? which is better? Someone on the internet said MAK is the best in Turkey. Is that true? Is it really better than OKK? Also the OKK are also refer as maroon berets, right? I'm asking because I'm currently making my own imaginary war in Aegean where i need to know which SF mostly involved in direct action. I think it goes to SAT right? I guess the maroon berets are Turkish version of green berets, mainly specialized in doing their stuffs inside enemy territory while staying undetected, right? Share this post Link to post Share on other sites
bolo861   166 Posted September 27, 2019 1 hour ago, Bukain said: Btw can i ask some questions if i may?  SAT vs OKK? which is better? Someone on the internet said MAK is the best in Turkey. Is that true? Is it really better than OKK? Also the OKK are also refer as maroon berets, right? I'm asking because I'm currently making my own imaginary war in Aegean where i need to know which SF mostly involved in direct action. I think it goes to SAT right? I guess the maroon berets are Turkish version of green berets, mainly specialized in doing their stuffs inside enemy territory while staying undetected, right? Your distinction is too simplistic, it depends what type of mission you re designing.  SAT - maritime special operations raiding force with counter terrorism capability (think like US Navy SEALs). OKK - special operations command branch with limited counter terrorism capability (think like cross between US SOCOM US Army Rangers and US SF). 1 Share this post Link to post Share on other sites
Ltf   381 Posted September 27, 2019 1 hour ago, Bukain said: Btw can i ask some questions if i may?  SAT vs OKK? which is better? Someone on the internet said MAK is the best in Turkey. Is that true? Is it really better than OKK? Also the OKK are also refer as maroon berets, right? I'm asking because I'm currently making my own imaginary war in Aegean where i need to know which SF mostly involved in direct action. I think it goes to SAT right? I guess the maroon berets are Turkish version of green berets, mainly specialized in doing their stuffs inside enemy territory while staying undetected, right? MAK? They're like PJ's from US Air force. Best known sf group is SAT, they have the most experience, training and gear. They've been founded at the same time as US Seals and trained together since. Also it's harder to become a SAT commando than an ÖKK operator. I don't think there's much of a comparison when it comes to direct action missions. Both groups work really hard under the harshest conditions. It's just a matter of who is to respond on which situation. In a situation like you imagine, SAT or SAS(more of a defensive and supportive group of navy sf) would be the first to go. There are also amphibious commandos, a tier 2 unit for bigger assaults rather than infiltrations and such. 1 1 Share this post Link to post Share on other sites
Bukain   86 Posted September 27, 2019 Thanks for the info. The dude also mentioned a movie call "the mountain 2" which he said portraying of MAK, realistically. Have you watched it? Is it good movie (want to know before buying it hehehe, i see it has many stars and good rating though).  I'm very into Turkish armed force at the moment rn 😄 Share this post Link to post Share on other sites
Devastator_cm   434 Posted September 27, 2019 The mountain 2 has OKK and not MAK if I am not mistaken 1 Share this post Link to post Share on other sites
Ltf   381 Posted September 27, 2019 1 hour ago, Bukain said: Thanks for the info. The dude also mentioned a movie call "the mountain 2" which he said portraying of MAK, realistically. Have you watched it? Is it good movie (want to know before buying it hehehe, i see it has many stars and good rating though).  I'm very into Turkish armed force at the moment rn 😄 Hell no, it's not a good movie at all. There is nothing realistic about it. It's just a hollywood type action/war movie with a bunch of corny dialogues. If you really want to see a movie that is about real soldiers and has real artistic value, go see Nefes Vatan Sağolsun. https://www.imdb.com/title/tt1171701/  Also I think Mountain 2 has high ratings simply because no one else but Turkish people watched and rated it 1 Share this post Link to post Share on other sites
Devastator_cm   434 Posted November 23, 2019 v.4.9.2 Added: C130 static parachute jump funtionality Fixed: AH-1 pylons Fixed: Multicam boonie hat display names  By C-130, if soldiers in cargo have the non-steering parachute then the static line jump can be simulated via giving green jump light while any back door or ramp is open. Green light will start deploying the soldies with non-steering parachute and that parachute will be opened automatically when the soldiers left the airplane Share this post Link to post Share on other sites
Devastator_cm   434 Posted January 7, 2020 v.4.9.3 Added: ACE3 Custom Ranks Fixed: Submarine texture   2 Share this post Link to post Share on other sites
Devastator_cm   434 Posted January 12, 2020 v.4.9.4 Added: SAT Trainer T-Shirt Tweaked: ACE3 Custom Rank sizes Tweaked: Flag textures Tweaked: Akar Class Ship heli landing action's activation distance Share this post Link to post Share on other sites
Devastator_cm   434 Posted February 2, 2020 v.4.9.4.1 Added: Ship horns for frigate and resupply ships (over action menu) Fixed: Meko-200 right side zodiac release fixed Fixed: Sound effects by naval vehicles are working now Fixed: CIWS are working in dedicated now Tweaked: Ship texture adjustments Share this post Link to post Share on other sites
Devastator_cm   434 Posted February 29, 2020 v.4.9.4.2 Tweaked: Dependency to Firewill Filot Pack removed and adjustments are done Tweaked: Silencers of SAT units are changed with Tan color Fixed: Preview picture of diver changed 1 Share this post Link to post Share on other sites
Devastator_cm   434 Posted February 10, 2021 v.5.0 Tweaked: Unimog and Uniform textures Tweaked: Flags can be add into mission by Zeus Fixed: Submarine weapons are firing now Fixed: Missing AR infantry mags Added: Kirpi BMC versions! Added: New special forces multicam uniform Added: HAR-66 and RPG Added: CH-47 and C-130 cargo versions Added: New banners Added: New Red Crescent Objects Added: New helmets Added: New facewears Added: Sig Sauer P226  Special thanks to Navaro for the Sig Sauer sounds and to my dear friend Aplion for the Kirpi and Sig Sauer models 🙂 Reyhard thanks for all the hints and tips regarding the animations and everything else, cheers!!   1 Share this post Link to post Share on other sites
Devastator_cm   434 Posted February 14, 2021 v.5.0.1 - Tweaked: Mask textures - Fixed: Facewear adjustment works now for mask with goggles as well as rhs green shemagh 1 1 Share this post Link to post Share on other sites
Rainyday68 Â Â 9 Posted March 2, 2021 Awesome jobs on that Kirpi MRAPs 1 Share this post Link to post Share on other sites