rebel12340 46 Posted May 24, 2019 8 minutes ago, Nicholas Lendall said: OK SWEET! I have the mission working now to disable the jammer like in the video how do i add the addAction? Kromka provded a way of adding an add action on the first page of this thread. https://forums.bohemia.net/forums/topic/203810-release-radio-jamming-script-for-task-force-radio/?do=findComment&comment=3178248 Share this post Link to post Share on other sites
Nicholas Lendall 9 Posted May 24, 2019 Fuck yeah dude good shit! Now i have a reason to destroy radio towers lol next step is trying to add reinforcements to show up via paradrop, or vehicles if not destroyed in time lol 1 Share this post Link to post Share on other sites
Nicholas Lendall 9 Posted May 25, 2019 Is there a way to give a "hint" that your radio is being jammed? Share this post Link to post Share on other sites
rebel12340 46 Posted May 25, 2019 Do you want it for testing purposes or to show during the actual mission? Share this post Link to post Share on other sites
Nicholas Lendall 9 Posted May 25, 2019 During the mission so people realize there raido is being jammed you know Share this post Link to post Share on other sites
rebel12340 46 Posted May 25, 2019 Add this to line 57 of the script (below where they TF receiving and sending distance multipliers are being set) if (_interference > 1) then {hint "Your radio is being jammed!"}; Share this post Link to post Share on other sites
Nicholas Lendall 9 Posted May 25, 2019 player setVariable ["tf_receivingDistanceMultiplicator", _interference]; player setVariable ["tf_sendingDistanceMultiplicator", _sendInterference]; if (_interference > 1) then {hint "Your radio is being jammed!"}; this good? Share this post Link to post Share on other sites
rebel12340 46 Posted May 25, 2019 yea, that should do it Share this post Link to post Share on other sites
Nicholas Lendall 9 Posted May 25, 2019 awesome thanks bro! Share this post Link to post Share on other sites
3l0ckad3 17 Posted May 31, 2019 This looks cool, I'm working on something right now that could use this. Share this post Link to post Share on other sites
Kritty Cat 0 Posted July 28, 2019 I guess the ultimate form of this that I'm after is the ability to use Zeus+Achilles to spawn in a jammer when I want. Any ideas on how to move towards such a goal? The SQF can live in the Zeus Mission's scripts folder, but is it possible to create a new object in Zeus using Achilles that executes the code...? Share this post Link to post Share on other sites
rebel12340 46 Posted July 29, 2019 On 7/28/2019 at 2:58 AM, Kritty Cat said: I guess the ultimate form of this that I'm after is the ability to use Zeus+Achilles to spawn in a jammer when I want. Any ideas on how to move towards such a goal? The SQF can live in the Zeus Mission's scripts folder, but is it possible to create a new object in Zeus using Achilles that executes the code...? I've never used Achilles, so I'm afraid I can't really be of much help with that. Share this post Link to post Share on other sites
honger 116 Posted January 9, 2020 Hey, is it possible to not only choose which side's radios will be affected, but define specific radio devices? I would like to adapt the script so it would jam, as example, only blufor long-range radio XYZ, other long ranges and short ranges would work properly. I'm not a programmer and I have a minimal knowledge about such things, that's why I ask. Share this post Link to post Share on other sites
rebel12340 46 Posted January 11, 2020 On 1/9/2020 at 6:28 AM, Honger said: Hey, is it possible to not only choose which side's radios will be affected, but define specific radio devices? I would like to adapt the script so it would jam, as example, only blufor long-range radio XYZ, other long ranges and short ranges would work properly. I'm not a programmer and I have a minimal knowledge about such things, that's why I ask. I believe that both long and short range radios use the same variable to determine their transmission power, so you can't jam a player's short range radio separate from their long range radio. Someone can correct me if I'm wrong. Share this post Link to post Share on other sites
w0lF1 0 Posted February 28, 2020 Hello, please for help Your script is brilliant, but I don't know how to set the jumper on and off like in this video I tried to use a script from KROMKA that you refer to, but I don't know what to write or copy. could you please help me? my code is at the moment original as you created it. sorry for my english .. I use google.translate. I'm from Czech Republic 🙂 thank you edit : When you paste this code into initLocalPlayer.sqf https://photos.app.goo.gl/YKmn8hRNWHiSgCTt5 I see this error https://photos.app.goo.gl/EYBXyAz73Pk8apMa6 Share this post Link to post Share on other sites
Comunista_CZ 0 Posted October 19, 2020 Hello, exist any method for disabled jamming after destroy item named jammer 1 ... ? so that others continue to work? Thanks.initPlayerLocal.sqf radioJammer = [[jammer1, jammer2], 26 00, 50, FALSE] execVM "scripts\TFARjamRadios.sqf"; // Small Type radioJammer = [[jammer3, jammer4, jammer5, jammer6], 3600, 50, FALSE] execVM "scripts\TFARjamRadios.sqf"; // Big Type Share this post Link to post Share on other sites
Grayson_1999 1 Posted March 11, 2021 On 2/28/2020 at 9:31 PM, w0lF1 said: edit : When you paste this code into initLocalPlayer.sqf https://photos.app.goo.gl/YKmn8hRNWHiSgCTt5 I see this error https://photos.app.goo.gl/EYBXyAz73Pk8apMa6 I also got the same error while putting those code in the initLocalPlayer.sqf. Does anyone have any idea? 1 Share this post Link to post Share on other sites
MAJ Thomas 1 Posted April 1, 2021 On 3/12/2021 at 8:00 AM, Grayson_1999 said: I also got the same error while putting those code in the initLocalPlayer.sqf. Does anyone have any idea? Me too. It's repeating on the dedi log as well approx 5 times every second. If anyone figures out the issue, I'd be very appreciative. Share this post Link to post Share on other sites
Kayien 0 Posted April 28, 2022 Hi, i'm really new editing mission on ARMA 3. Can you chare how to use your scripts? I want to have a mission using your scripts with a Telecom tower and when the telecom is destroy the comunnications is restore.. how i can do that? Can you help me doing a video in youtube :D Share this post Link to post Share on other sites
Harzach 2517 Posted April 28, 2022 9 hours ago, Kayien said: how to use There are instructions and an example mission in the first post. Share this post Link to post Share on other sites
Gacku 0 Posted March 12, 2023 Hello, I'm quite new to arma scripting and I was wondering if anyone could help me understand some of the values being used so that I can adjust my jammer settings without breaking the script. Any help would be greatly appreciated! Share this post Link to post Share on other sites