Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Comunista_CZ

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Will this mod ever get an update for compatibility with ACE 3? Because when someone activates ACE and this mod, the AT launchers become unusable because the character starts to overcharge them if he holds them in his hand.. like random idle animation for wipe googles if character stand idle... If anyone knows how to fix this I would be very grateful.
  2. I tried to apply your script to my mission for a dedicated server but it turns out that my protestors are absolutely broken.. Video of what script did on dedicated.. Can you little help me with this probleme ?
  3. Hello, exist any method for disabled jamming after destroy item named jammer 1 ... ? so that others continue to work? Thanks. initPlayerLocal.sqf radioJammer = [[jammer1, jammer2], 26 00, 50, FALSE] execVM "scripts\TFARjamRadios.sqf"; // Small Type radioJammer = [[jammer3, jammer4, jammer5, jammer6], 3600, 50, FALSE] execVM "scripts\TFARjamRadios.sqf"; // Big Type
  4. Comunista_CZ

    ARMA 3 Addon Request Thread

    Hello, I looking for civilian armored cars for Armu 3 over him Mercedes G65 AMG (Armored) and Mercedes S63 AMG (Armored) any tips? and RolePlay items, something like in A2 ARP Mod.. Photos: S63 AMG S65 AMG ARP MOD