Ivanoff.N 61 Posted April 14, 2017 Hi all. In spotrep 00064 changelog, I saw the following: Added: It is now possible to transport non-vehicle objects in vehicles (via scripting only) There are no explanations or further mentions of this. Does anyone know what it is and how it is supposed to work ? Share this post Link to post Share on other sites
chortles 263 Posted April 14, 2017 I would think cargo pallet/crate-type objects, the scripting requirement being since they can't be moved around (read: to the vehicle into which they would be loaded) normally? Share this post Link to post Share on other sites
Midnighters 152 Posted April 14, 2017 Hmmm..I wonder. Will we still be able to do little parachutes on the top of supply containers? That would be cool. So that now we don't have that clunky crap with cargo loading and unloading. Share this post Link to post Share on other sites
Ivanoff.N 61 Posted April 15, 2017 It can be anything. That is why I ask. No explanation given by the BIS usually there is a link to forums or something. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted April 15, 2017 I too am interested in exactly what this means. 1 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 15, 2017 It means we can load more objects (like supply crates and huron cargo containers) into the VTOL vehicles like Blackfish. There is no vanilla interaction for this so you'll have to script it yourself with commands like "setVehicleCargo". Be advised, the command "canVehicleCargo" fails on these objects. will return [false,false] even when logically it should be [true,true] here are some examples (vanilla, no mods): 6 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 16, 2017 some more of the possibilities 1 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted April 17, 2017 Nice work quik. Would be nice to see this get a native UI set up for the game at some point. 1 Share this post Link to post Share on other sites
M. Capry 4 Posted January 10, 2018 Hi there, I am not very good with scripting, but how exaclty would I get this to work? What would the script for this be, so that I can just look at a Ammobox/Container etc. and execute the script in debug? Share this post Link to post Share on other sites
Ivanoff.N 61 Posted January 14, 2018 On 1/10/2018 at 8:31 PM, M. Capry said: Hi there, I am not very good with scripting, but how exaclty would I get this to work? What would the script for this be, so that I can just look at a Ammobox/Container etc. and execute the script in debug? Just place a trigger and in activation place null=blackfish SetVehicleCargo Box Blackfish is the name of the vehicle and box is the name of the cargo. There is an addon with that functionality in the workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=1199318917 Maybe looking at it will shed some light on how to write this script. Share this post Link to post Share on other sites