_SCAR 139 Posted April 12, 2017 Hello, I'm trying to understand if it is possible to replace the textures in Arma's houses. I'm building a terrain with typically very colored houses, and that's all I want to do: create a mod with houses based on vanilla Arma, just with different textures. Is this doable? This is what allows me to see a new building type in 2DEN: class CfgPatches { class Colored_Houses { // author name = "Colored Houses"; author = "_SCAR"; // settings units[] = {}; weapons[] = {}; requiredVersion = 0.5; requiredAddons[] = {"A3_Structures_F"}; }; }; // main object classes class CfgVehicleClasses { class Colored_Houses_Class { displayName = "Colored Houses"; }; }; class CfgVehicles { class Land_i_House_Big_01_V1_F; class Colored_Houses_House_Large_Red: Land_i_House_Big_01_V1_F { scope = 2; vehicleClass = "Colored_Houses_Class"; editorCategory="EdCat_Structures"; }; }; But it is unclear to me if there's a way to set the new texture. Share this post Link to post Share on other sites
_SCAR 139 Posted April 12, 2017 I've tried: class CfgVehicles { class House; class House_F: House {}; class Land_i_House_Big_01_V1_F: House_F { class EventHandlers; }; class Colored_Houses_House_Large_Red: Land_i_House_Big_01_V1_F { scope = 2; vehicleClass = "Colored_Houses_Class"; editorCategory="EdCat_Structures"; displayName="House (Large, Red)"; hiddenSelections[]= {"house_red"}; hiddenSelectionsTextures[]= {"\Colored_Houses\data\colored_houses_house_large_red_mlod_co.paa"}; class EventHandlers: EventHandlers { init = "(_this select 0) setObjectTexture [0, ""\Colored_Houses\data\colored_houses_house_large_red_mlod_co.paa""]"; }; }; }; To no avail. Share this post Link to post Share on other sites
_SCAR 139 Posted April 12, 2017 For the curious: hint format ["%1", getObjectTextures house]; *does* return the additional texture. Share this post Link to post Share on other sites
dscha 147 Posted April 12, 2017 For each color -> new .p3d (with the new/different texture) Share this post Link to post Share on other sites
_SCAR 139 Posted April 12, 2017 4 minutes ago, dscha said: For each color -> new .p3d (with the new/different texture) Right, but the .p3d is a binarized file, so I can't modify it. Share this post Link to post Share on other sites
KokaKolaA3 394 Posted April 12, 2017 Wait for the Malden DLC, which will be released at June 22. https://steamuserimages-a.akamaihd.net/ugc/367434986781724228/AC0470EDCC605DFE8C63CA724E7197978D20A5F2/ https://steamuserimages-a.akamaihd.net/ugc/194046401112284293/F99868403876020262369861F75F5326A76D837C/ Share this post Link to post Share on other sites
_SCAR 139 Posted April 12, 2017 Thank you for the suggestion, but I'm OK with Vanilla Arma houses, I'd just like to change some of their colors. Share this post Link to post Share on other sites
KokaKolaA3 394 Posted April 13, 2017 These are the Vanilla Arma houses, they just have different colors, that's exactly what you want, isn't it? You cannot give them different colors on yourself, as you already mentioned, because they are binarized. Share this post Link to post Share on other sites
_SCAR 139 Posted April 13, 2017 it partially is, yes, because there are some buildings (even though I could only see an azure one as new). Though, I'd like to see more diversity. Share this post Link to post Share on other sites
maxl30 81 Posted August 27, 2018 and whats whit setting textures for vanilla buildings ? Share this post Link to post Share on other sites