Applejakerie 45 Posted July 4, 2017 Hey all, Does anyone have any similar reports to "not being able to login to my own/a server running Liberation" these reports would consist of not being able to log in because of kicks which to anyone already inside the server might flag a message about bad connection, reports may say the same or nothing at all but in all cases, able to log in eventually, just need to try 2 or 3 time??? Thanks in advance for any suitable information, happy playing!:))) Share this post Link to post Share on other sites
eric963 23 Posted July 5, 2017 No issues here. Played about 5 hours straight with people coming and going. Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
constance68w 11 Posted July 6, 2017 Anyway to Paradrop the Resource crates from say the Huron via this load/push/store script? Share this post Link to post Share on other sites
Wyqer 305 Posted July 6, 2017 No, that's not implemented and wasn't planned. Maybe something which can be added, but at the moment I don't see a real use for paradropping resource crates from a helicopter. Any opinions to that? Share this post Link to post Share on other sites
DruidicRifleman 13 Posted July 6, 2017 4 hours ago, Wyqer said: No, that's not implemented and wasn't planned. Maybe something which can be added, but at the moment I don't see a real use for paradropping resource crates from a helicopter. Any opinions to that? Not having to land to Drop supplies into an FOB actually would be useful to avoid having to land in some instances would be good if the function also dumps the Internal Ace storage as well for airdroping stuff like mortars and machine guns Also were there bugs with the large cargo tower not being recyclable in versions newer then .951? Share this post Link to post Share on other sites
Wyqer 305 Posted July 6, 2017 You can paradrop cargo with ACE since 3.7.0 No action showing up on the large cargo tower? Hrm, could imagine that this may happen sometimes as it's a very big building. Had to change the code for a same issue with the big airfield light towers, which weren't recycleable before. Share this post Link to post Share on other sites
DruidicRifleman 13 Posted July 6, 2017 48 minutes ago, Wyqer said: You can paradrop cargo with ACE since 3.7.0 No action showing up on the large cargo tower? Hrm, could imagine that this may happen sometimes as it's a very big building. Had to change the code for a same issue with the big airfield light towers, which weren't recycleable before. It might be that were using an old version thou so i am wondering if people have the issue on .955 Share this post Link to post Share on other sites
Wyqer 305 Posted July 6, 2017 You can update from any 95X to 955 without loosing any progress by the way. Share this post Link to post Share on other sites
Hossus 13 Posted July 6, 2017 will the vehicle loadout make it ? Share this post Link to post Share on other sites
gwiddik 27 Posted July 7, 2017 Hi Wyqer, a little suggestion for your next update. How about an option when buying a plane or a helicopter. Maybe as long as landed/parked on a helipad ? Regards Share this post Link to post Share on other sites
Wyqer 305 Posted July 7, 2017 What kind of option? oO Share this post Link to post Share on other sites
gwiddik 27 Posted July 7, 2017 This happens if you do several things at the same time ;) Sry. I mean an option to choose the loadout / payload ;) (Like in the editor) Share this post Link to post Share on other sites
Wyqer 305 Posted July 7, 2017 Not planned to script something like that. Reason is that I hope that BI will implement that in the future, as it's already available in Mods like the FA-18 etc. to change the loadout if near an ammo source. Share this post Link to post Share on other sites
DruidicRifleman 13 Posted July 7, 2017 1 hour ago, Wyqer said: Not planned to script something like that. Reason is that I hope that BI will implement that in the future, as it's already available in Mods like the FA-18 etc. to change the loadout if near an ammo source. I Thought they were gonna do that when they anounced the Makers of the F/a-18 mode were Working as A 3rd party developer Share this post Link to post Share on other sites
Wyqer 305 Posted July 7, 2017 Yeah, I was wondering why it isn't implemented. Share this post Link to post Share on other sites
DruidicRifleman 13 Posted July 7, 2017 I am actually more or less wondering why they seam to Of edited the Store page Mentioning it after i posted in they Feedback page Share this post Link to post Share on other sites
constance68w 11 Posted July 8, 2017 For my group and on my personal playtime, it'd be incredibly useful to paradrop cargo that's loaded. The ACE system is nice and all , but 1min of loading per crate and 15-30 to actually get the "Paradrop" timer to expire.. I lied, I hate it. *For a realism mod, it takes way too long to even be halfway viable as an option during a combat scenario. **You've missed your DZ by over 500m and you've got to do that however many more times for the rest of your crates. One fell swoop would enabled the Blackfish or C130, even Hurons and Chinooks to do one pass and make delivery of supplies to FOBs quicker and add another avenue for them to be delivered, obviously. @DruidicRifleman - There's a mod/script out there that enables this for all Dynamic Loadout vehicles in the meantime. See this link -> There was another one or two out there, but I found this just now. Share this post Link to post Share on other sites
DruidicRifleman 13 Posted July 8, 2017 8 hours ago, constance68w said: @DruidicRifleman There was another one or two out there, but I found this just now. Yeah I know about it problem is oooh the moders can make it... I wanted it to be a base default feature Like they said at one point Share this post Link to post Share on other sites
Wyqer 305 Posted July 8, 2017 Rolling Changelog Update First day of working on 0.96 is over. Here are the results of today which are finished now: Added: Parameter to disable the skill handling of enemy units. Thanks to veteran29 Added: BI Support System functionality. Added: Parameter for access to the Support System -> Disabled, Commander, Whitelist, Everyone. Added: BI Artillery support for artillery vehicles and mortars (if built manned or AI ordered to get in as crew). Tweaked: Terrain aligment will be persistent during repeat building of objects (like walls). Thanks to veteran29 Fixed: Player got custom recoil and aiming coefficients on respawn. Fixed: Rare script error on closing respawn screen directly after joining the mission. 1 Share this post Link to post Share on other sites
Abburo 35 Posted July 8, 2017 I am very pleased about the changes you proposed for .96 I would have also a suggestion to add a new kind of missions/tactics where undercover mechanism need to be used. Something similar with the Barbolani's work if possible. Share this post Link to post Share on other sites
Wyqer 305 Posted July 9, 2017 That was already suggested on GitHub: https://github.com/Wyqer/kp_liberation/issues/7#issuecomment-312000183 And there will be no technical "undercover" mechanism implemented. Recon like missions will be, but no "undercover mode" or something. If you need to stay undetected..... stay undetected. Share this post Link to post Share on other sites
Abburo 35 Posted July 9, 2017 Indeed, you're right ... it is a different type of warfare. Thank you @Wyqer Share this post Link to post Share on other sites
Wyqer 305 Posted July 9, 2017 If you want a undercover and guerilla experience with a similar scale to Liberation, than I really recommend Antistasi. It's an awesome mission. @barbolani did a great job with his masterpiece. I've played it also many times for some SP sessions, and you won't be disappointed. :) 1 Share this post Link to post Share on other sites
subs17 9 Posted July 9, 2017 Just beat Liberation Sahrani 5 days 4 hours 5min 12 sec, thanks for the awesome missions. BTW an idea for .96 how about assassination missions against Enemy Generals? cheers Subs Share this post Link to post Share on other sites
DruidicRifleman 13 Posted July 10, 2017 1 hour ago, subs17 said: Just beat Liberation Sahrani 5 days 4 hours 5min 12 sec, thanks for the awesome missions. BTW an idea for .96 how about assassination missions against Enemy Generals? cheers Subs This one would be Fun I assume you mean Kill the General And as few others and get away Not... OOOOH Found them "Specter 1 this is Alpha 2-3 actual Request 40mm and 120mm Gun fire on my Laser mark" Share this post Link to post Share on other sites