Alex150201 894 Posted February 24, 2017 Hi, does anyone know if and how you can close the big doors from this hangar: I did spend sometime trying but I am either too stupid or it doesn't actually open. Thank you 2 Share this post Link to post Share on other sites
kauppapekka 27 Posted February 25, 2017 Right click the object in Eden editor > Choose Find in Config Viewer > Double click the highlighted text on the left (I need to scroll down to see it) > Double click AnimationSources > profit "Door_3_sound_source" "Door_2_sound_source" "Door_3_noSound_source" "Door_2_noSound_source" hangar animateSource ["Door_3_sound_source", 0]; hangar animateSource ["Door_2_sound_source", 0]; 3 Share this post Link to post Share on other sites
Alex150201 894 Posted February 25, 2017 That is what what I tried and no it didn't work :( This however works: this animateSource ["Door_3_source", 0]; this animateSource ["Door_2_source", 0]; Share this post Link to post Share on other sites
kauppapekka 27 Posted February 25, 2017 Well I'm on the RC branch, so that might explain the difference. 1 Share this post Link to post Share on other sites
killzone_kid 1330 Posted February 25, 2017 Is this vanilla object? Share this post Link to post Share on other sites
Alex150201 894 Posted February 25, 2017 Just now, killzone_kid said: Is this vanilla object? Yes it comes with APEX 1 Share this post Link to post Share on other sites
killzone_kid 1330 Posted February 25, 2017 8 hours ago, kauppapekka said: Right click the object in Eden editor > Choose Find in Config Viewer > Double click the highlighted text on the left (I need to scroll down to see it) > Double click AnimationSources > profit "Door_3_sound_source" "Door_2_sound_source" "Door_3_noSound_source" "Door_2_noSound_source" hangar animateSource ["Door_3_sound_source", 0]; hangar animateSource ["Door_2_sound_source", 0]; He ^^^ is right, it does work but it has to be error in config, which I am not sure will now be corrected. Alternatively use animate: hangar animate ["Door_2_move", 0]; hangar animate ["Door_3_move", 0]; The animation names could be found with https://community.bistudio.com/wiki/animationNames command 1 Share this post Link to post Share on other sites