RagingGamer 3 Posted February 22, 2017 I'm trying to get a bunch of enemies to advance onto the players location, except they all stagnate near their starting positions. (Yes, they have waypoints) I use some Little Birds to provide cover, except after they engage, the AI will do that "prone and cover" thing when they get into combat. I want to keep them from going into "Combat Mode" but still able to shoot at you. Kinda like a mix between "Careless" and "Aware". Or, alternatively, is there a mod that can do that? Because I'm no good at scripting. Share this post Link to post Share on other sites
Nikander 122 Posted February 22, 2017 Hello, try experimenting with Arma difficulty and/or AI skill settings along with "Combat Mode", that might do the trick for you Share this post Link to post Share on other sites
RagingGamer 3 Posted February 22, 2017 12 minutes ago, Nikander said: Hello, try experimenting with Arma difficulty and/or AI skill settings along with "Combat Mode", that might do the trick for you I'm using the 3den Enhanced mod and have changed all their skills to try and keep them advancing. Combat mode is the exact opposite of what I want them to do because it makes them stagnate. Share this post Link to post Share on other sites
BlacKnightBK 47 Posted February 23, 2017 6 hours ago, RagingGamer said: I'm trying to get a bunch of enemies to advance onto the players location, except they all stagnate near their starting positions. (Yes, they have waypoints) I use some Little Birds to provide cover, except after they engage, the AI will do that "prone and cover" thing when they get into combat. I want to keep them from going into "Combat Mode" but still able to shoot at you. Kinda like a mix between "Careless" and "Aware". Or, alternatively, is there a mod that can do that? Because I'm no good at scripting. I honestly cannot understand your question, you want the AI to shoot but while they are not in combat mode? Give me a real life example mate maybe then I can help Share this post Link to post Share on other sites
Belbo 461 Posted February 23, 2017 this disableAI "COVER"; this setUnitPos "UP"; If you still want them to engage you can't really force them out of combat mode. But you can simulate the same behaviour as in aware mode. 2 Share this post Link to post Share on other sites