pinaz93 1020 Posted February 1, 2017 Hi guys, a lot of time ago I was creating a work called the italian division project, but due to the lack of time and the need of a lot of work it was discontinued. Now I'm here with a new work, that was initially part of the italian division project, but it is now reworked to be as simple as possible to and more friendly to future arma updates. It will be dependent from CUP for the vehicles and the weapons, becouse I think they have done an awesome work and, in this way, this mod will be always up to date with future Arma 3 changes. ARMED FORCES OF THE TRIVENETO REPUBLIC Triveneto is a fictional republic in the north east part of the italian peninsula. The Triveneto, or Tre Venezie, is a historical region of Italy. The area included what would become the three Italian regions of Venezia Euganea, Venezia Giulia and Venezia Tridentina. Venezia Euganea, Venezia Tridentina and Venezia Giulia are now the three main regions of the Triveneto Republic. Capitaland largest city Venice Official languages Venetian, Italian Religion 90.3% Christianity 7.0% No religion 2.7% Islam 0.1% Buddhism 0.1% Hinduism 0.1% Other religions[1] Government Unitary presidential republic Legislature Parliament • Upper house Senate • Lower house Great council Formation • Independence 10 May 1949 Population • 2016 estimate 9,071,080 GDP (PPP) 2016 estimate • Total $450.651 billion • Per capita $49,679 GDP (nominal) 2016 estimate • Total $602.991 billion • Per capita $66.461 Gini (2014) 26.9low HDI (2014) 0.899very high Currency Euro (€) Time zone CET (UTC+1) • Summer (DST) CEST (UTC+2) Drives on the right History Since the fall of the Republic of Venice in 1797 more or less strong political movements attempted the reconstitution of the republic. At the end of World War II, in the general confusion that surrounds the northeast area of Italy was created the Triveneto autonomist movement, which was initially underestimated by the government of Rome. In 1949 the situation degenerates, the movement now has the good cheer of the population and, in an attempt to eradicate it, the major political leaders of the movement are arrested. This leads to heavy protests in the streets. On January 7, 1949 during a demonstration, for unknown reasons, a clash begins with police, 5 policemen and 4 Protestants are killed. The killing of some citizens by the police increases the protests that lead to more street clashes between police and protesters. On January 20 the government of Italy moved the army in support of existing police units, but this does nothing but feed the clashes, the autonomist movement indeed had, in the confusion of the early years after World War II, found and stored many weapons. February 23, the point of no return, during a round is lost control of the situation and 20 activists of the movement for the independence of the Triveneto are killed, this triggers riots and demonstrations against the methods used by the Italian government in other cities of Northern Italy. The evening of February 25, the government commissioner in Venice is murdered in his office along with an army general. The Italian government declared martial law and in tried to occupy the cities of the north east with the army. The clashes intensified, while Padua, Verona, Vicenza, Treviso and Pordenone are placed under control of the Italian army as a result of violent clashes, some rebel units guided mainly by former soldiers occupied Mantua, Ferrara, Brescia and were moving to Ravenna and Bergamo. Given the precarious Italian situation and the fear generated by the USSR to the east (NATO in fact born on April 4, 1949) the US decide, together with France and the UK, to enter into the question politically to prevent Italy from descending into a new civil war. It was therefore decided to grant the people of the Italian Northeast to express themselves on belonging to the Italian state through a plebiscite while the forces will attest to their positions in a stalemate. On 10 May the population is expressed with 63.7% for the independence of Venice Euganea, the Venezia Tridentina and Venice Giulia that will create the republic of Triveneto. After that political conflict between the Republic of Triveneto and the Italian Republic started, regarding the occupied areas. In fact, both refuse to withdraw the army from the areas occupied months before. After two more months of diplomatic clashes with the mediation of the USA all occupied territories are returned to the respective country except the cities of Mantua and Ferrara, who are assigned to Triveneto as compensation for damages. The Triveneto Republic since then has always been on the western side, but was admitted into NATO only on July 5, 1983 due to continuous oppositions from Italy. From the second half of the 80 relations between the two states have normalized and economic and trade cooperation have become more and more intense. Armed Forces Army The army of the triveneto republic is composed by four brigades, one heavy brigade, where you can find the two tank regiments and some mechanized infantry regiments, two medium brigades, where you can find the anphibious assault regiment with some mechanized infatry regiments and the air assault regiment, and one light brigade, where you can find some mountain regiments. Equipment: M1A1 Abrams MBT FV510 Warrior IFV MC80 Warrior IFV M113A3 M163 VADS ADAV1 Keeper (custom AA defence vehicle based on the MC80 warrior, I'm still working on it) Land Rover Zamak Truck CH-47F Chinook UH-1Y Venom AH-1Z Super Cobra Eh-101 Merlin HK416 HK417 M249 M9 MPLS Titan (multi purpose launcher system, it can fire both AA or AT missiles) Navy The navy main base is in Chioggia, on the southern part of the Lagoon of Venice. The navy is based mainly on 6 Lepanto class Frigates. Air Force The air force operates from four airpots mainly, one in Verona (2nd Fighter wing with 20 Eurofighters), one in Istrana (1st Fighter wing with 20 Eurofighters), one in Rivolto (3rd Fighter wing with 20 Eurofighters), one in Venice (5th wing with 4 E-130J AEW and 10 C-130J) More updates will come in the future This mod will depend on CUP for the vehicles and the weapons, I think it is the best idea instead of have a lot of copies of the same vehicles. The planes (Eurofigher and E-130J) are going to depend from my main mods (this is the best option, so I have to update only the planes once and they are going to be always up to date), this two planes are going to be optional, so if you don't want them you can use the mod with only CUP. A big thanks to CUP team for they awesome work and for the permission to create the ADAV-1 from their MC-80 Warrior 5 Share this post Link to post Share on other sites
R0adki11 3949 Posted February 1, 2017 Are you using a Custom G3 Rifle model? As there is no G3 in CUP. Share this post Link to post Share on other sites
pinaz93 1020 Posted February 1, 2017 Just now, R0adki11 said: Are you using a Custom G3 Rifle model? As there is no G3 in CUP. Sorry, it is the FN Fal, the G3 was in the old mod ahah Share this post Link to post Share on other sites
R0adki11 3949 Posted February 1, 2017 Just now, pinaz93 said: Sorry, it is the FN Fal, the G3 was in the old mod ahah You will find plenty of variants in CUP then, if you need a G3 NIARMS has some excellent models 2 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 1, 2017 Awesome work! Well done! THis kind of stuff is exactly what we had in mind when we started with the CUP project: Help project like yours to get awesome stuff out! The AWACS C-130 looks really nice. Is it somewhat functional? That could be a really nice thing with the upcoming sensor overhaul! 2 Share this post Link to post Share on other sites
pinaz93 1020 Posted February 1, 2017 Awesome work! Well done! THis kind of stuff is exactly what we had in mind when we started with the CUP project: Help project like yours to get awesome stuff out! The AWACS C-130 looks really nice. Is it somewhat functional? That could be a really nice thing with the upcoming sensor overhaul!Thank you :DThe radar on the awacs is animated, It have a script that looks for Planes in a defined range and than shows them on the map of all Friendly planes (sadly this is limited by the irscanrange). It also write a report in the chat to all Friendly planes with the number of Planes for every side! I hope ti get It work better with the new sensors update :)You can try It if you want:https://forums.bistudio.com/topic/191592-e-130j-guardian-aewc/Inviato dal mio XT1572 utilizzando Tapatalk 2 Share this post Link to post Share on other sites
pinaz93 1020 Posted February 2, 2017 The today update is for the aviation lovers, for the air force I choosed an 80s style camo: 2 Share this post Link to post Share on other sites
pinaz93 1020 Posted February 8, 2017 Update! today I'm going to show you the uniforms for the Officers and Sub-officers Air force: General Officer Sub-officer Army: General Officer Sub-officer Navy: Admiral Captain Sub-Officer 3 Share this post Link to post Share on other sites
pinaz93 1020 Posted February 8, 2017 Another update: This is the first version of the ADAV-1 Keeper, an AA vehicle based on the MCV-80. It is armed with a gatling and 4 +4 stinger missiles 2 Share this post Link to post Share on other sites
[evo] dan 79 Posted February 8, 2017 Do you plan on rolling this in with CUP at all? Would compliment it quite well I think. 1 Share this post Link to post Share on other sites
pinaz93 1020 Posted February 8, 2017 dan" userid="771304"] Do you plan on rolling this in with CUP at all? Would compliment it quite well I think.Are you referring to the faction or to the ADAV-1? Inviato dal mio XT1572 utilizzando Tapatalk Share this post Link to post Share on other sites
[evo] dan 79 Posted February 8, 2017 4 minutes ago, pinaz93 said: Are you referring to the faction or to the ADAV-1? Inviato dal mio XT1572 utilizzando Tapatalk The faction in general. Share this post Link to post Share on other sites
pinaz93 1020 Posted February 8, 2017 dan" userid="771304"] The faction in general.CUP will be required to run the mod but It is not going to be part of CUP directly...Inviato dal mio XT1572 utilizzando Tapatalk 1 Share this post Link to post Share on other sites
Foxone 1044 Posted February 11, 2017 Great to see you back Pinaz! Looking good so far, keep it up! 1 Share this post Link to post Share on other sites
chortles 263 Posted February 13, 2017 I recommend that you keep an eye on the sensors overhaul thread, there's some interesting possibilities for AEW&C... 2 Share this post Link to post Share on other sites
teddymosart1 40 Posted February 15, 2017 Will the AA-vehicle have hidden camo-textures? If I want to change it at some point? Share this post Link to post Share on other sites
R0adki11 3949 Posted February 15, 2017 8 minutes ago, teddymosart1 said: Will the AA-vehicle have hidden camo-textures? If I want to change it at some point? Why whats wrong with it? Share this post Link to post Share on other sites
teddymosart1 40 Posted February 15, 2017 Nothing wrong...Maybe want it for my SAM mod-it has some AA-assets.Just to blend in. Share this post Link to post Share on other sites
R0adki11 3949 Posted February 15, 2017 10 minutes ago, teddymosart1 said: Nothing wrong...Maybe want it for my SAM mod-it has some AA-assets.Just to blend in. Well if you want to use it in your own mod, your mod would then require this addon pack as well. As its likely the AA vehicle will not be a single addon. Though for realism sakes, why would you want a Warrior AA when SAM (Swedish Army Mod) use CV90s. 1 Share this post Link to post Share on other sites
pinaz93 1020 Posted February 16, 2017 On 11/2/2017 at 5:10 PM, Foxone said: Great to see you back Pinaz! Looking good so far, keep it up! Thank you Brian On 13/2/2017 at 4:08 AM, chortles said: I recommend that you keep an eye on the sensors overhaul thread, there's some interesting possibilities for AEW&C... I'm keeping an eye on that On 15/2/2017 at 11:13 AM, R0adki11 said: Well if you want to use it in your own mod, your mod would then require this addon pack as well. As its likely the AA vehicle will not be a single addon. Though for realism sakes, why would you want a Warrior AA when SAM (Swedish Army Mod) use CV90s. On 15/2/2017 at 11:11 AM, teddymosart1 said: Nothing wrong...Maybe want it for my SAM mod-it has some AA-assets.Just to blend in. As said by R0adki11 you will need boh my mod and CUP to use it, but I don't think that a retexture of it will be a problem for me :) 2 Share this post Link to post Share on other sites
pinaz93 1020 Posted July 2, 2019 RELEASED! Some years late, but finally I managed to release thisfaction to the public! Enkoy, just let me know any bug! Download and pics: https://steamcommunity.com/sharedfiles/filedetails/?id=1789427102 Eurofighter retexture for this faction: https://steamcommunity.com/sharedfiles/filedetails/?id=1789442333 CUP IS REQUIRED! For the admins: please move to the complete section, thank you! 3 1 Share this post Link to post Share on other sites
pinaz93 1020 Posted December 4, 2020 Guys a new update for this faction has been released now! https://steamcommunity.com/sharedfiles/filedetails/?id=1789427102 Changelog so far: -Added Da Mar infantry (Marines) -Added CSR (Comitato per la Sicurezza della Repubblica -secret service), with operatives and VIP to protect -Added SUV and armored SUV for the use of the CSR -Added HMMWVs (M1151, SOV and UAV versions, for deployment units) -Added some new infantry classes -Landing crafts -New Optional Boeing 737 and variants skin pack that replaces the E-130 pack Enjoy and let me know if you find any bug! 1 Share this post Link to post Share on other sites