Mono35RCAU 0 Posted May 6, 2017 Does it work on multiplayer or is it just for single player for the moment? Great work! Share this post Link to post Share on other sites
Von Quest 1163 Posted May 6, 2017 Thanks. The New unreleased version works in MP. At least what has little has been tested so far. The current version out now I think is broken. I believe the IMS BombBuddy is Server/SP only. I wont be working on this for a while. Maybe I can do a small update this week. Share this post Link to post Share on other sites
Von Quest 1163 Posted September 15, 2017 v0.2.2 Beta =======================CHANGED: Land Mines to 'poppers'ADDED: Attach Explosives in Menu Note: I forgot to add the Attach Explosives into FROGS (Diver Project). I'll add it in the next update. So, if you want to attach C4 to the bottom of Boats, you'll have to use this Mod for now. 3 Share this post Link to post Share on other sites
Guest Posted September 15, 2017 The Armaholic mirror has been updated with the new version: =VQI= FUSE v0.2.2 Share this post Link to post Share on other sites
Von Quest 1163 Posted September 15, 2017 Thanks foxhound!!! Share this post Link to post Share on other sites
Eogos 24 Posted December 1, 2017 Do you plan on adding in depth disarming to the mines as well? Share this post Link to post Share on other sites
Von Quest 1163 Posted December 2, 2017 Yup! FROGS, CORE, and an unreleased GameMode have been the primary focus this fall. But I will be adding (at some point) more Movie-Style Bombs, and default Game Explosives to disarm. To start, it is planned for the APERS Mine and AT Mine. As the Mod is right now I have disabled the auto-placing with the scroll-wheel and you have to place the Explosives manually. I plan on redoing several, if not all of the vanilla Game stuff with custom ones. So to start, the APERS and AT Mine both have anti-handling (electronically-fuzed) setup, so EOD will have to disarm them a specific way. The other Mines and Explosives can all be Turned OFF and picked back up AS THEY SHOULD BE by anyone without EOD Training or Tools. It makes no sense you can't switch Off a Claymore, and take it with you after placing it. I haven't released the newer stuff yet. Now sure when I'll have time as I'm gearing up for another passion/project of mine starting anytime now this winter. So to re-cap... I DO have some basic Mine Disarming already planned and in the works. I just need a good long weekend or three to crank out the update. 1 Share this post Link to post Share on other sites
Bruce King 2 Posted January 17, 2018 Awesome Stuff, thanks for all your work. Looking forward to getting deeper into it. Share this post Link to post Share on other sites
ArmyBlackHawk 1 Posted October 4, 2018 Hey, ist it possible to get this awsome Mod also on Steam Workshop? There are some Versions on Steam from an unkown person, but i don't like to support someone with stolen content. I would like to have it from the creator of the Mod. Would be awsome if you can make it. Greetings from Germany :) 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted October 5, 2018 Thanks. Sure, at some point I'll be uploading everything to Steam. Both as stand-alones, and a full package I think. I'm waaaaaaay behind on my modding stuff right now, so I'll likely be awhile. 2 Share this post Link to post Share on other sites
Wulfle 3 Posted November 6, 2018 Hey VQ. Super cool mod. I was wondering if I'd be able to help with anything here like code or models? Would you be able to tell us what you would need to make a new bomb type? Share this post Link to post Share on other sites
Von Quest 1163 Posted November 8, 2018 Thanks! Right now all I need is time. I've been busy all summer, so I haven't had much modding time. I should have a new bomb type at some point. I don't need any help with code or anything, but thanks for the offer! I'll mark you down though if I need a hand. Share this post Link to post Share on other sites
Von Quest 1163 Posted January 16, 2019 Getting back to work.... This project is very time consuming to work on, so updates are slow. I think for the next future update I'm adding a standard APERS Mine that can be disarmed. I don't have much planned right now, let me know if there is interest and requests. 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted January 19, 2019 v0.2.3 Beta =======================CHANGED: Land Mines to 'poppers' CHANGED: I.M.S BombBuddy has a Battery Life of 60min ADDED: Attach Explosives in Menu REMOVED: Moved ALL AOs into SCAR 3 1 Share this post Link to post Share on other sites
CabooseMinusOne 7 Posted February 14, 2019 @Von QuestAny chance of adding a Server Key to the Armaholic files? Also somebody has uploaded this to steam, didnt know if you knew that or not. https://steamcommunity.com/sharedfiles/filedetails/?id=1495410173&searchtext=VQI-FUSE 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted February 18, 2019 Thanks, ...I think he contacted me awhile back and asked if he could post on Steam so his group could stay in-sync easier. And as far as Armaholic, I'm not sure if any of those are up to date. Its up to Foxhound to manage his own site. I'll be adding Server Keys at some point. Its just a pain to manage all these projects, so Server/Dedicated stuff gets pushed down as low priority. Its sounds quick and easy, but it adds up quick when I'm working on 7 - 12 different projects at the same time. We never play over a dedicated server. We have old fashioned LAN parties in my Game Room, in a sea of Mt Dew cans and Pizza boxes! LOL. I know it kinda sucks my stuff is mostly geared towards SP, but I will be adding Keys, and giving the server-side some love at some point this spring. 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted April 5, 2019 v0.2.4 Beta =======================ADDED: User Object Naming Option ADDED: Experimental APERS Mine (forgot to mention this a while back) 2 Share this post Link to post Share on other sites
AirShark 147 Posted April 8, 2019 sorry ,im really confused ...ist compatible with ace and if so how do i use it ? the Shift + E is not working for me Share this post Link to post Share on other sites
Von Quest 1163 Posted April 9, 2019 My projects have NOTHING to do with ACE3. At least not yet anyways.... Shift + E is the User Menu - use your Scroll Wheel to see some options. I believe in the public version, the User Menu only has the options to Turn On the IMS BombBuddy and pickup Armed Explosives that have been placed (like claymores, etc). This project is only about 20% done. I still have a gargantuan amount of work to do yet. Oh, and you MUST PLACE THE MODULE for anything to work for any and all projects. The Module Turns ON the Systems. 2 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted April 13, 2019 @everyone Quick note to those following this... the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version. 3 Share this post Link to post Share on other sites
Franca_SS 0 Posted October 26, 2020 Good afternoon. I would like some help, in the game Arma3 I really like to play using explosives and one thing that bothers me a lot is the fact that explosive devices are stuck in the screen with red triangles, what is the script that removes these triangles and leaves only the detector enabled to show The location of explosive. Thank you very much in advance Share this post Link to post Share on other sites
Von Quest 1163 Posted October 27, 2020 You can turn them Off via the Game Difficulty Settings in the Main Menu. Share this post Link to post Share on other sites
Franca_SS 0 Posted October 28, 2020 Good afternoon. In case this change would be for single player mode right? I play in multiplayer mode in wasteland, so the server adminstrator said I don't know how to change this and it's frustrating that you put mines and they're visible 300 meters away with those red triangles, I really appreciate if you know which line should be changed to disappear the triagles only. Share this post Link to post Share on other sites
Franca_SS 0 Posted October 28, 2020 (edited) No modo veterano eles não aparecem mas o servidor está em outra dificuldade, mas somente este equipamento poderia ser customizado???? Edited November 4, 2020 by Franca_SS Complete Share this post Link to post Share on other sites
sgtfuzzle17 8 Posted November 30, 2020 @Von Quest Hi, just wondering if there's any way to set up FUSE to work with dynamically spawned IEDs? I generally work with sandbox missions but I love the defusing system you're working on. If that isn't possible, can I use an array of variable names for the target object to enable multiple or does it only accept one? Share this post Link to post Share on other sites