zeealex 2029 Posted April 21, 2017 Does anyone know what's causing it? How to resolve etc? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted April 22, 2017 49 minutes ago, zeealex said: Does anyone know what's causing it? How to resolve etc? If I recall right, this "missing from VA" is due to a weapon config enheriting attributes (no longer used by BIS) from vanilla weapons... and maybe the scope variable... does it rings any bells? Good luck, Zee Share this post Link to post Share on other sites
b0dey 24 Posted April 22, 2017 da12thMonkey had posted about it in the RHS thread, IIRC, and had a handle on it. It was above my paygrade, so I can't specifically propose a fix :-/ 1 Share this post Link to post Share on other sites
scarecrow398 43 Posted April 22, 2017 Is it not to do with the changes a while back to scopeArsenal? Share this post Link to post Share on other sites
drebin052 323 Posted April 22, 2017 (edited) Wasn't it because BI recently made it so that actual weapons require the baseWeapon parameter? If so, it's relatively easy to fix. Just add baseWeapon = "zee_mp7_blk" at the top of each weapon class in the config and it should be visible in the Arsenal again like so (replace zee_mp7_blk with the name of the weapon class for every single unique camo variant as well): class zee_mp7_blk: zee_weap_mp7_Base_F { ... baseWeapon = "zee_mp7_blk"; ... }; class zee_mp7_AOR: zee_weap_mp7_Base_F { ... baseWeapon = "zee_mp7_AOR"; ... }; etc... I believe this was to do with making sure that weapons with predetermined attachments (like arifle_MX_Hamr_pointer_F as an example) don't show up in the Arsenal. scope shouldn't be the cause of it unless you set them private (1) for whatever reason. EDIT: And just a small nitpick zee. You could really simplify your config by having all the subsequent camo variants inherit from the black MP7 instead of the base class and having redefine your scope and WeaponSlotsInfo every time: class zee_mp7_blk: zee_weap_mp7_Base_F { ... (has all the scope attributes) ... baseWeapon = "zee_mp7_blk"; author = "zeealex"; _generalMacro = "zee_mp7_blk"; // Make sure WeaponSlotsInfo inherits from the base class' WeaponSlotsInfo. No need to redefine it twice. class WeaponSlotsInfo: WeaponSlotsInfo { mass = 108; }; ... (has all the extra parameters like displayname, iteminfo, etc.) ... }; class zee_mp7_AOR: zee_mp7_blk { (now inherits scopeArsenal, scope, hiddenSelections[], weaponInfoType, initSpeed, inertia, WeaponSlotsInfo, and itemInfo from zee_mp7_blk) // baseWeapon and _generalMacro changed to new class name baseWeapon = "zee_mp7_AOR"; author = "zeealex"; _generalMacro = "zee_mp7_AOR"; displayName = "MP7A1 (AOR2)"; hiddenSelectionsTextures[] = {"\zee_mp7\addons\zee_MP7\Data\mp7_aor2_co.paa"}; }; This way you only have to leave important stuff like the displayName, baseWeapon and hiddenSelectionsTextures[] parameters for each camo variant. Makes for a less cluttered config and is easier to update over subsequent updates since you will only have to change the parameters in the base class (zee_weap_mp7_Base_F) and the black MP7 (zee_mp7_blk). Edited April 22, 2017 by drebin052 4 Share this post Link to post Share on other sites
zeealex 2029 Posted April 22, 2017 you're my hero drebin, thanks man i'll give it a go! 4 Share this post Link to post Share on other sites
zeealex 2029 Posted May 15, 2017 SURPRISE MOTHERF*CKERS!! Changes: -RHS config temporarily revoked pending some extra information needed -fixed weapons not showing in VA -added custom Icons -added two new camos, Woodland and Desert Snakeskin -fixed some config errors and optimized classes -fixed damage -fixed magazine weight being too high -MP7A2 now has correct name. Thanks: drebin052 - config help MistyRonin - Initial configs Reyhard - Anim and initial configs Jeza - Screenshots Vanschmoozin - testing Jarrad96 - Ballistics info Spartan - Ballistics info Lappihuan - Config help Uro - Config Help Donors: CrazyCorky DeathDaisy Nomisum Julia Pliquett Stefan Keßner Janek Bender Lars Jørstad War_Lord Natu Eira Fagurfifill Steel Shimsky Pekewi Toadie If I missed anyone give me a shout! Woodland and Desert Snakeskin Renders For those who are substance painter users, I will be putting my snakeskin material onto gumroad for free following some much needed tweaking. Steam version will be updated shortly 10 Share this post Link to post Share on other sites
TacticalDropBear 56 Posted May 15, 2017 Thanks for the update Zee! the additional camos look absolutely mint. 1 Share this post Link to post Share on other sites
shomu1 193 Posted May 16, 2017 ERMAGERRRRRRRRRRRRRRRRDDDDDDDDDDDDDDDDDD THIS IS AWESOMEEEEEEEEEEEEEE Share this post Link to post Share on other sites
b0dey 24 Posted May 16, 2017 Thanks Zee! Very cool updates! Share this post Link to post Share on other sites
Guest Posted May 17, 2017 The Armaholic mirror has been updated with the new version: Fifty Shades of MP7 v0.9 Community Base addons A3 Share this post Link to post Share on other sites