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Sphereo

Saving Eden/Editor placed objects to a script for spawning later?

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Hey guys, I was wondering if anyone knew a way to accomplish this.

 

Building a mission where I wanna be able to setup little mini mission posts that spawn on the fly. I'd like to be able to build something in eden, than save the objects/troops/ect I place into sqf.

I have seen the one on steam workshop, but also read it doesn't always save accurately?

Any help or information would be greatly appreciated.

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Search the forums, there has been a script/mod around that allowed you to create compositions that you can easily spawn in later.

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Thanks zag, I might be able to edit that script to do what I'm looking for =).

Tajin - I did search the forums and was unable to find anything matching what I was looking for.

For the record I'm not looking for Zeus Compositions, there will not be any Zeus in the mission.

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Let us know if you have any luck. As far as I know, it's currently impossible to spawn Eden Compositions EXACTLY as-is.

Larrow's project is as close as anyone has gotten. Unfortunately upon last check, is it not working when tested. He got extremely close, but it must have broke recently.

I would love an official function from BIS to spawn in Eden Compositions (.sqe file) on the fly via scripts and mods.

A close alternative is the objectGrabber and objectMapper functions from BIS, but they are very limited and don't store height, and other much needed detail.

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