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1- Serverkey- isn't there a way to auto-generate one of these? If there is, I'll do that and include it in the next update. 

2- PIP is a work-in-progress, as I'm unsure how to do it- right now Ctab cameras will have to be used as a stand-in until I get a working script for PIP feeds from helmets or something similar. 

Here is how you sign the mod

 

https://forums.bistudio.com/topic/174126-dear-mod-makers-sign-your-mods-its-easy/

 

or

 

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Photo of the Future Soldier units (I had CROSSCOM enabled for the photo, hence the squad tags) -

T2PyZj4.jpg

In the game you often change camo pattern and re-deploy rather rapidly in different AO's, but I decided to use MC Tropic mixed camos as that differentiates these from the desert Multicam used by the GRAW 1/2 era units.

 

While all the loadouts for the various units are based on actual ones used in-game by the player or Ghost team members they are not named, to prevent doubling of named characters if you want to create larger battles with the units.

The faction is divided into different sections to make organisation easier and have better ALiVE support, so you can pick only a single era for example. The Classic units are "Infantry" GRAW 1/2 as 'Special Forces' and Future Soldier as 'Support'  

 

"Classic" era units are based on the existing loadout pre-sets, not particular characters.

GRAW era units inspirations/ bases-

Scott Mitchell (GRAW1)

Matt Beasley (GRAW rifleman CQC with MPX AAC as M468) 

Richard Allen (GRAW1, with GM6 Lynx as Barret M95)

Marcus Brown (GRAW1)

Joe Ramirez/ other Rifleman units (Generic Rifleman with SCAR-L or SCAR-H, GRAW 1/2)

John Hume (Rifleman AT)

 

Future Soldier era Units-

Ghost Lead (Vector)

30K (Stoner LSAT)

Pepper (HK417 DMR)

Kozak (as UAV operator)

Various other's to make up group numbers, using the 6.8 ACR as a standard rifle. 

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Hasn't that video been around for a year or so? I know I was in a discussion about it, but it seemed like the creator just dropped off the map and never actually released any files/ scripts/ descriptions of how it was made to the public, so was never able to get it, and no-one was able to re-create the effect. 

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Hasn't that video been around for a year or so? I know I was in a discussion about it, but it seemed like the creator just dropped off the map and never actually released any files/ scripts/ descriptions of how it was made to the public, so was never able to get it, and no-one was able to re-create the effect. 

I capture this video today

link to script 

http://www.armaholic.com/page.php?id=26922

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Ghost Recon forces (Classic Era) land on Cuba, circa 2000, just after the start of the Cuban Conflict. (with vanilla weapons PBO) 

bS43UMl.jpg

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Ghost Recon soldiers fighting in Mexico City during the Mexican Civil War (2011) - Vanilla Weapons PBO. 

pHZvysW.jpg

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Also I've started a new, updated version of C01 Watchful Yeoman to be released alongside the faction update- It will use the new Classic Era units and will be available on Workshop (or Armaholic as well if people would like that) - it will also have better MP/ Dedicated server support compared to the existing version, which was built more for SP than server-based COOP. It will use the same mods (VSM, SMA) as the updated factions, meaning it should be easier to run, rather than having the missions rely on different mods for the mission compared to the factions like they do currently (NIA/VSM V1)

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Just a progress update- the units are complete so far, with the end factions being both PBO's (SMA and Vanilla versions) as that was the winner of the poll. 

I have the majority of the mod signed, and the factions both work fine with Zeus/ Editor/ ALiVE- By default the mod will have the SMA version loaded, but there will be an optional folder for the Vanilla Version, which uses base Arma3 / Apex weapons. Note that if you don't want units at all the PBO can be removed entirely, and the units, regardless of weapon choice, rely on VSM's Uniforms and VSM Vests mods. VSM facewear is NOT required. 

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Hi, I have a question here.

I have TPW, is it possible to replace standard TPW target icon with CrossCom's GR style blue and red diamond boxes?

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npyZmPx.jpg

Ghost Recon Hunter Team, 2023, prior to the Raven's Rock Coup. 

These are the current Future Soldier Units- You have Hunter Team from Future Soldier-

Ghost Lead (Vector) 

Pepper (HK417 DMR)

Kozak (ACR and UAV, also has a non-UAV version with a GL)

30K (LSAT LMG) 

As well as a few generic Future Soldier troops- Unit's are not given their actual names for the same reason as the GRAW units- To allow people to use multiple squads at the same time if they want without having duplicate unit names. 

 

And some work on the Watchful Yeoman mission update. 

YBpm4xV.jpg

New Classic era Rifleman, with M4A1 (railcovers) and open red dot sight (as a stand-in for the RX01NSN optic) He is also wearing the old style VSM uniform (now V2 update) and the closest vest I could get to the original game. Also the OPFOR units on the mission are as close a match as I can get, in appearance and equipment, to the FDG supported Cuban Cartel. 

 

Also, @Sammael - Thanks for that link, I may make a Future Soldier era mission using that- I was thinking something like the "Nautical Salvage" Mission from SOCOM 3-US Navy SEALS, way back on PS2- A team of soldiers is sent into a jungle/ islet area (allowing me to use Tanoa) to secure a boat salvage/ rust yard- so you would be fighting in a maze of wrecked ships and boats against a custom Pirate-like faction. I'm open to any suggestions you guys have, but bear in mind that the incredible amount of power the stealth camo gives the team I was going to keep it a shorter, showcase style mission, as it would be un-balanced for a longer length mission. 

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More progress-

YsHG0Se.jpg

Units now have an adorable little Ghost Recon shoulder badge icon for selection in Editor/Arsenal. Image also shows all the Ghost Recon Advanced Warfighter units. Main menu mod image now has a website link to this BI-forums topic. 

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V2 release Post-

 

http://www.mediafire.com/file/plao7atc0e08bzv/%40CROSSCOM.7z

 

Added-

-Mod is now signed with BIkeys. 

-New "Ghost Recon' Factions- One with vanilla Arma 3 or Apex Weapons, the other with SMA weapons. 

-Both new factions have full Editor, Zeus, ALiVE Support (Faction name included in download folder as the name of the PBO)

-Minor performance improvements

-Very large size improvement, mod was previously 30-50MB, is now only 2MB, due to removing all the extraneous TPW data and code. 

-Visual watermarks/ Icons for GR factions and content. 

 

Important- To keep people from downloading mods if they don't want to, the faction PBO's are in the 'Optional Factions' folder, not enabled by default. 

Mods needed for both factions- VSM Uniforms, VSM Vests and Helmets. 

Mods needed for mod weapons PBO (BLU_GR)- SMA Weapons. 

Vanilla weapons faction PBO- BLU_GRV

Factions (All 3 types are rolled into a single faction PBO, with options for SMA or Vanilla weapons)

Ghost Recon "Classic" Era-

yb6DunY.jpg

Covers the pre-GRAW time period, and the soldiers are armed with M4A1 Carbines, M14's and MP5's.

Equipped in M81 camo and has no CROSSCOM. Notably lighter gear and lack of helmets compared to later depictions of the units.

 

All unit have loadouts/ units based on the PS2 or PC version of the game, Veteran Difficulty, with some liberties taken for game play reasons, such as adding smoke grenades, which were not in the original. All classes are based on the game's preset kits and options. Yes, before anyone asks the brown Ghille is correct and not a mistake, as both the Island Thunder and Jungle Storm campaigns have the Ghost's Sniper unit wearing a brown Ghille suit. 

 

Ghost Recon Advanced Warfare Era-

pHZvysW.jpg

Covers the Mexican Civil War period (2013-2014) and the soldiers are armed with SCAR-L's, SCAR-H's, with the MPX and GM6 in specialist roles.

Equipped with Multicam camo and CROSSCOM HUD V2.0.

 

The GRAW era was a bit harder to get perfect, due to being the first one to have free choice of weapons and equipment, but I based some of the visual appearance of units and items such as headwear or face wear on GRAW 2 (PS3) such as the AT (John Hume) , while the weapons, camo and equipment all came from GRAW1 PC Version. 

 

Ghost Recon Future Soldier Era-

npyZmPx.jpg

Based on 'Hunter Team' from the game, and aimed at slightly before the Raven's Rock Coup attempt in 2024.

Soldiers are armed with the 6.8 ACR as standard rifle, with HK417 DMR, LSAT and Vector also used. A mission is coming based around these units using Active Camo from the game, but it will NOT be incorporated into the mod itself due to balance- instead will only be in the showcase mission.

Equipped with mixed camo and Multicam Tropic, with CROSSCOM 2.0 and integrated UAV's at the fireteam level. 

 

This was rather hard to get right because you spend so much time in this game jumping between different AO's and climates, but I went with a grey/OD/  Multicam tropical mix of camos to differ these from the GRAW era soldiers. I choose the 6.8 ACR to give the Ghost's a bit more stopping power, as the ACR ingame is never specified what calibre.

 

Ghost Lead is based on Cedric Ferguson, who use's the Vector suppressed as  his standard weapon, while the LMG uses a Stoner LSAT (mk200) as 30K, Pepper a HK417 DMR (no M110 in SMA) and a UAV operator as Kozak, with a generic rifleman and generic Grenadier to give the FS era soldiers a few more options for squad compositions. All soldiers have the FNX-45 Tactical with Silencer and RMR as a sidearm. 

 

Just a few notes- I wasn't able to get the script I was using for the helmet camera feed working, so for now you'll have to use Ctab as a stand-in. Right now the plan is to get some missions done with the new version of the mod and the next update should be content- namely those GR shoulder badges- they cover GR Classic, GRAW/ FS, and may also cover other Tom Clancy organisations- right now it's looking like 3rd Echelon and Rainbow 6 will be included as well. 

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jarrad, thanks for update and 

 

how about to add real faction?

maybe Russian special operations forces :)
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9d468aa7b6e6.png
 

 

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This most recent update has added 3 mini-factions already, covering different gear and Ghost recon eras? Unless you mean a OPFOR force?

I have toyed around with a BODARK (Raven's Rock Coup attempt allied) SF faction that would be OPFOR, and I do already have the kit they would use set up (Assassin Helmet Black supports CROSSCOM in current version) but I haven't added them as a full faction yet, I'm waiting for VSM to make some interesting OPFOR type camo's that I can give them, otherwise the BODARK would just be using CTRG camo, which isn't ideal.

 

The general plan for the BODARK once I get working on them will AK-12's, MP443 Grach and a mix of black and OPFOR type camo's, with similar squad compositions to the Ghosts. 

 

As for an Allied Russian faction, no, as I'm basing this of the games and Russia does not have it's own CROSSCOM using allied SF unit, the closest you could get would be the FSB, who the Ghosts dress as during the Dacha mission. I could add a group of Ghosts like that into a mission? I had one around here where you played as Ghosts dressed as a FSB team and eliminated BODARK teams, but I'm not a very good mission maker, so you may have to wait a while. 

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So I've been going back over the Watchful Yeoman mission for the past few weeks, and decided to re-make it from scratch using all the new VSM V2/ SMA weapons and the Ghost Recon mod itself. It now has been re-made with FHQ task tracker for better MP support, I changed some unit loadouts to better reflect the game's kits, and changed all the OPFOR from the orginal Syndikate into a customised faction that has similar visual appearance and weaponry to the Cuban FDG Cartel from Island Thunder that appear in the mission. I tweaked some of the patrol patterns and added a few terrain/ building/ map details to get more accurate AI patrol patterns based on Island Thunder. It should also have slightly better performance that before. 

 

New Kits-

Alpha Team-

Rifleman Kit 1- M4A1 with M203- Also Squad Leader, has access to High Command of other teams. 

Rifleman Kit 4- M4A1 with extra Frag grenades. 

Support Kit 4- M249 SAW with 9mm Pistol

 

Bravo Team-

Rifleman Kit 4- M4A1 with extra Frag grenades. 

Rifleman Kit 4- M4A1 with extra Frag grenades. 

Support Kit 22- SPMG with TWS, extra ammo. 

 

Charlie Team-

Sniper Kit 22- M14 Supressed with Supressed 9mm. 

Rifleman Kit 7-MP5 Supressed with extra ammo. 

 

Mission now requires the same mods as the full (not vanilla) Ghost Recon Mod. 

 

http://steamcommunity.com/sharedfiles/filedetails/?id=770684273

 

Note that if you finish the mission objectives and the mission does not end, tell me- I wasn't able to test that very well because I kept dying, but hey, it's GR. :)

 

Work is continuing on the GR-Future Soldier mission, Nautical Salvage, that will be the Active Camo showcase. Also have some of the content I talked about earlier in progress as well, but no photos yet. 

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Ah good ole Ghost Recon, back when you could shoot a guy in the toe and he'd die.  :) 

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Dystopian, pour it all into endurance and a toe shot will limp, not instant kill :)

 

I'm not abandoning this mod or anything, it's still going strong, but I haven't posted anything as I'm just waiting for a few things to be made, that I'll add into the faction.

 

I won't link photos, but it's pretty damn cool. Just a bit of waiting for now, as I'm focusing on SFF Factions at the moment- I haven't forgotten GR though. 

 

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Yeah I saw the special forces mods, they look awesome. Out of curiosity, do you intend to implement the cloaking script?

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I do, and I actually have a customised cloaking system fully working on a mission right now, a infiltration of a pirate ship salvage yard, but I haven't got objectives properly rigged up for MP, which is the bit that takes the longest for me. 

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Awesome. I can't wait to sneak up to some Czech's! (I'm doing an operation which will involve them and I'm thinking about using this mod for my unit)

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