AlxBottle 1 Posted September 18, 2016 I've been onboard since OFP days, so I certainly appreciate the depth and detail of Arma3. Two nights ago I was on a roadblock just waiting around in the sun on Altis when I heard a bird breaking into flight above me. I'd never heard or at least noticed that before. So immersive I almost thought I was in the real world. The sound in a game has not been so good since Joint Operations which also did wonderful ambient sounds. Share this post Link to post Share on other sites
2nd ranger 282 Posted September 18, 2016 Wind only affects how much trees sway, not when they sway (i.e. a gust of wind makes a tree sway). It's more like a number that tells it how much to sway. While cool whats missing is a lot of things like ballistics being affected by wind, sound being affected by wind, vehicles and planes being affected by wind, etc. Also, the swaying trees kind of show the engine's age because the leaves don't move. If you look up at the canopy it actually looks pretty weird. Most games from the last ten years with detailed environments have fully animated foliage. But I don't mean to be a negative nancy, so: It's cool that when you shoot in the jungle, the sound of jungle life stops and then fades back in after 15 seconds or so. Share this post Link to post Share on other sites
Greenfist 1863 Posted September 18, 2016 I like how the ambient animals can get killed in battle. For example bees: https://gfycat.com/ClearcutBetterCattle 2 Share this post Link to post Share on other sites
DJankovic 401 Posted September 18, 2016 Remember when salt flats looked just too flatWell look againOr when rocks on ground were just 2d imageI love this game,and I love all the small details that always amazes me. A lot of people just miss them 5 Share this post Link to post Share on other sites