BooBooLovesAll 2 Posted July 20, 2016 "ARMA's zeroing system uses a “+/- 49†system meaning if a target is anywhere from 750-849 the zeroing will automatically lock to him at 800. “also remember that with your scope - range distance is set to be auto-targeted within certain meters by 49+/- of 100. Basically, 800: 751 to 849 ( I never fire at targets at *50)†Quote from [RG] Scarecrow (Lynch)" http://steamcommunity.com/sharedfiles/filedetails/?id=156086696 Part 6, Section 2. Share this post Link to post Share on other sites
Jackal326 1181 Posted July 20, 2016 Zeroing to 800m means that where your bullet hits at 800m (assuming a level firing angle and no wind deflection) is the exact centre of the reticle. There is no +/- involved unless you're unsure as to the targets exact range or your target is at 770m, which would mean you would aim slightly lower as your bullet would impact higher that the reticle. Likewise if the target is at 830m you'd aim slightly higher as your round would impact lower than the reticle. His terminology in that guide is shite, and his "auto-locking" doesn't mean the bullet automatically hits...I think he just means to say it how I have above only he's not quite as articulate. 2 Share this post Link to post Share on other sites
BooBooLovesAll 2 Posted July 20, 2016 Zeroing to 800m means that where your bullet hits at 800m (assuming a level firing angle and no wind deflection) is the exact centre of the reticle. There is no +/- involved unless you're unsure as to the targets exact range or your target is at 770m, which would mean you would aim slightly lower as your bullet would impact higher that the reticle. Likewise if the target is at 830m you'd aim slightly higher as your round would impact lower than the reticle. His terminology in that guide is shite, and his "auto-locking" doesn't mean the bullet automatically hits...I think he just means to say it how I have above only he's not quite as articulate. The way you described it is how I play, but I don't think he is attempting to even describe what you are talking about. Very odd. Share this post Link to post Share on other sites
angel24marin 34 Posted July 20, 2016 Looks like the description of an auto- zeroing feature. Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted July 20, 2016 His terminology in that guide is shite, and his "auto-locking" doesn't mean the bullet automatically hits...I think he just means to say it how I have above only he's not quite as articulate. I'd love to see this guy explain the KSVK scope. Cheers Share this post Link to post Share on other sites
Jackal326 1181 Posted July 20, 2016 I'd love to see this guy explain the KSVK scope. Cheers Me or the guy who wrote the guide? I can give it a crack if you like :) 1 Share this post Link to post Share on other sites
war_lord 934 Posted July 20, 2016 Don't get your tactical advice from random steam guides would be the obvious lesson here. For example they have a clear lack of understanding of the spotter's role. 1 Share this post Link to post Share on other sites
BooBooLovesAll 2 Posted July 20, 2016 Don't get your tactical advice from random steam guides would be the obvious lesson here. For example they have a clear lack of understanding of the spotter's role. I wouldn't take tactical advice from a game board regardless. Game advice? That is something different. :D ;) Share this post Link to post Share on other sites
war_lord 934 Posted July 20, 2016 I would think by context you would know I'm talking about within Arma. Share this post Link to post Share on other sites
Tajin 349 Posted July 21, 2016 The only autozeroing I can think of was in ArmA2. There was a variable zoom scope that adjusted its zeroing depending on how much you zoomed in. You just had to zoom until the enemy fit exactly between 2 mildots and it would be perfectly zeroed for that distance. I believe that most people never knew about or understood this system. ^^ As far as ArmA3 goes.: For the m320 and lynx, using the LRPS, one mildot is 50meters so you can easily hit even at weird ranges like 1234m :P Share this post Link to post Share on other sites
five_seven5-7 56 Posted July 21, 2016 I'd love to see this guy explain the KSVK scope. miss the spirit of OFP in the actual scopes, knowing the multiples reticles for long head-shots, PSO-1 is the perfect example. 1 Share this post Link to post Share on other sites
delta3242 399 Posted July 22, 2016 The only good use for arma 3 steam guides is how to make a pizza or brownies. That's all I see on there these days. :lol: Share this post Link to post Share on other sites
BooBooLovesAll 2 Posted July 22, 2016 The only good use for arma 3 steam guides is how to make a pizza or brownies. That's all I see on there these days. :lol: Are there any good guides out there for Arma 3? Especially for long range shooting? :) 1 Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted July 22, 2016 Are there any good guides out there for Arma 3? Especially for long range shooting? :) Spot the target Estimate distance Zero in Shoot If you know the rifle skip steps 1-3 Cheers Share this post Link to post Share on other sites
Tajin 349 Posted July 23, 2016 I'd say 4. is "Wait for the right moment" Especially at longer ranges this becomes very important. Share this post Link to post Share on other sites
BooBooLovesAll 2 Posted July 23, 2016 Spot the target Estimate distance Zero in Shoot If you know the rifle skip steps 1-3 Cheers God Darn. I got everything up to "Zero in", then it becomes "shoot a few rounds hoping for impact". :D Share this post Link to post Share on other sites
Jackal326 1181 Posted July 23, 2016 Spot the target Estimate distance Zero in Shoot If you know the rifle skip steps 1-3 Cheers Wait...If you skip step 1 you have nothing to shoot at.... Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted July 23, 2016 Wait...If you skip step 1 you have nothing to shoot at.... You need to load the proper bullets. Cheers 1 Share this post Link to post Share on other sites