skryp 10 Posted July 20, 2016 Hello guys, my mates and i are considering about a new server-concept but we are not sure if this is possible. We want to give players the possibility to switch between our servers right out of the game, without: disconnect lobby server browser search for server connect It should be like: go to trade book a flight get some fancy loadingscreen join on second map We are running currently 2 servers with exilemod, one with altis, one with tanoa. The idea is, to place a trader at the terminal of Altis and "book a flight" to Tanoa and inversely (add-action to trader?). Some ideas how to solve that? The second problem is, how to connect the two SQL-DB's but this is currently a irrelevant. So if someone has a good idea, BRING IT ON :lol: Greets Skryp Share this post Link to post Share on other sites
MrCopyright 107 Posted July 20, 2016 Unfortunately no such working command exists. sendAUMessage would have allowed players to connect to other servers but it is broken and has no functionality. And to solve your DB problem, can you not just have both servers communicate with the same DB? Share this post Link to post Share on other sites
skryp 10 Posted July 20, 2016 Ok thx for your awnser, but isn't it possible to use the disconnect-code in a script and directly after that send the connect command with the new IP. With the DB i think it is possible to use only one but it should be like: on altis you're preparing for the fight on tanoa cause there are no traders or something else. On tanoa there was a "biological disaster" and u will find rare stuff on tanoa u need for building on Altis. So the stuff, you find and loot on tanoa should be transferd to altis and invers. also u should be able to buy a car on altis and order it on tanoa via air drop or something else. Share this post Link to post Share on other sites
skryp 10 Posted July 20, 2016 Unfortunately no such working command exists. sendAUMessage would have allowed players to connect to other servers but it is broken and has no functionality. And to solve your DB problem, can you not just have both servers communicate with the same DB? And why is the "SendAUMessage" broken? Share this post Link to post Share on other sites
serjames 357 Posted July 20, 2016 Great idea.... There was a space mod about 12 months ago recall that somehow allowed transit or am I remembering wrongly ? Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
skryp 10 Posted July 20, 2016 Great idea.... There was a space mod about 12 months ago recall that somehow allowed transit or am I remembering wrongly ? Sent from my iPhone using Tapatalk possible u find this mod? Share this post Link to post Share on other sites
serjames 357 Posted July 20, 2016 Tbh I wouldn't know where to start... Some guy was messing with orbital / ballistic physics with an in game UI a bit like a space capsule.... Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
soolie 189 Posted July 21, 2016 Cosmos engine mod http://www.armaholic.com/page.php?id=27261 I would love to see this working. I had an idea for a server that was basically just a lobby with some silly stuff to do and meet/team up with other players before joining a different server. Share this post Link to post Share on other sites
skryp 10 Posted July 21, 2016 All of this are great ideas but the basic problem is to log off from server one and log in automatically on server two. After that the next problem is the DB Share this post Link to post Share on other sites
skryp 10 Posted July 21, 2016 on ARMAholic some one told me to try it with this : >> I don't think theres a direct way for it (maybe with an extension), you could however try the following: hintC composeText["Click the following link to go to the other server:", lineBreak, "<a underline='true' color='#0000FF' href='steam://connect/SERVER_IP_HERE'>Book a flight to the other server.</a>"]; Upon using the action you could also save a variable in the users profile so the other server knows to spawn him at the airport when he joins. << Share this post Link to post Share on other sites
chacne 17 Posted July 21, 2016 With the Databases can't you add a linked server to connect the two? Share this post Link to post Share on other sites
skryp 10 Posted July 21, 2016 VOTE this up : https://feedback.bistudio.com/T81695 Share this post Link to post Share on other sites
darkfurby1 18 Posted October 26, 2016 VOTE this up : https://feedback.bistudio.com/T81695 Is there any news about the server hopping? Share this post Link to post Share on other sites
Spatsiba 89 Posted November 5, 2016 With a mod this would be possible. Just add an external link that starts the game and joins the server and have the mod bypass everything else or if you're feeling like dying before you fin the mod do it someway else. Share this post Link to post Share on other sites
skryp 10 Posted August 1, 2017 Nope not yet. Nothing new We have a Mod, adds Vehiclecrafting to EXILE. We considered how we can add this to our mod. We asked BI and the answer was sobering: Thank you for your email. Unfortunately we´re very busy with development and there is no chance to engage in anything else in the near future. Thank you for understanding So anyone here who is good in backend programming? Share this post Link to post Share on other sites
Tajin 349 Posted September 8, 2017 Saw this idea before, never tried it myself. I'm pretty sure it could be done via an extension that calls a steam url command. Share this post Link to post Share on other sites
beno_83au 1369 Posted September 9, 2017 Perhaps something along the lines of this: http://killzonekid.com/farewell-my-arma-friends/ Share this post Link to post Share on other sites