sahloknir 14 Posted July 13, 2016 Hello, so i managed to get my insignia in arma 3. But when i open the Virtual Arsenal than i can't find it at the insignia section. But it is ingame and i have it on my left shoulder. This is how my description.ext looks like: class CfgUnitInsignia{ class WOLF { displayName = "Wolf Troop"; author = "Sahloknir"; texture = "wolftroop.paa"; textureVehicle = ""; };}; What else do i need? My other question is, how can i manage it to get the insignia at a vehicle or a chopper? I found this, but that helped me not. Sorry for my bad english^^. Share this post Link to post Share on other sites
zukov 490 Posted July 13, 2016 texture = "\a3\UI_F_Bootcamp\Data\CfgUnitInsignia\B_111thID_texture_ca.paa"; // Image path you have to set the path correctly, you have to see where the .pbo file is,. in the mission folder or in the mod folder 1 Share this post Link to post Share on other sites
sahloknir 14 Posted July 13, 2016 Hello, but my path is correct or not? Because i can see my insignia ingame on my left shoulder. But its just not visible in the Virtual Arsenal Menue. Aaaaand i don't know how to make it available on my chopper :D Share this post Link to post Share on other sites
willithappen 194 Posted July 14, 2016 Hello, but my path is correct or not? Because i can see my insignia ingame on my left shoulder. But its just not visible in the Virtual Arsenal Menue. Aaaaand i don't know how to make it available on my chopper :D Okay so, I had great struggle with this a while ago too. First off, if you want it to show in arsenal it needs to be in a mod (cfgPatches) Then you need to have a full, unrestricted arsenal to have access to insignias (Or you can test they work by using the Virtual Arsenal in the "Learn" Tab) That should get you sorted with the steps above. If you still have trouble with that let me know. Share this post Link to post Share on other sites
road runner 4344 Posted July 15, 2016 There's an issue with the VA just now that shows the patches, but they don't show in the game. Nor does exporting the load out contain patches/faces or voices Share this post Link to post Share on other sites
R0adki11 3949 Posted July 15, 2016 Aaaaand i don't know how to make it available on my chopper :D You can't have them on Vehicles, for that you would need to use the Squad XML which has allowed that feature/function since OFP B) Share this post Link to post Share on other sites
Jackal326 1182 Posted July 15, 2016 You can't have them on Vehicles, for that you would need to use the Squad XML which has allowed that feature/function since OFP B) If that is true, the documentation needs updating... Share this post Link to post Share on other sites
ceolnariazz 39 Posted July 18, 2016 for visibility in arsenal add : scope = 2; scope defines visibility : 0 is just for inheriting classes 1 is only callable by classname and 2 makes it visible in arsenal / editor and goes for all classes whether they are in cfgweapons , cfgvehicles or in this case cfgunitinsignia etc Share this post Link to post Share on other sites
Jackal326 1182 Posted July 18, 2016 for visibility in arsenal add : scope = 2; scope defines visibility : 0 is just for inheriting classes 1 is only callable by classname and 2 makes it visible in arsenal / editor and goes for all classes whether they are in cfgweapons , cfgvehicles or in this case cfgunitinsignia etc Partly true. There is also the scopeArsenal parameter which you can use in combination with scope to hide/show in the editor/Arsenal (e.g. scope=2; shows up in the editor but the same class can be hidden in the arsenal with scopeArsenal=0; and vice-versa). Share this post Link to post Share on other sites
R0adki11 3949 Posted July 18, 2016 If that is true, the documentation needs updating... Oh thats news to me, i've always been under the impression insignia was only for infantry units, didn't realise it could work on vehicles. Will have to try that in the editor tonight. 1 Share this post Link to post Share on other sites