maihym 12 Posted July 7, 2016 Is it possible to mute people on a certain channel? I want to make sort of a phone line without mods and was wondering if I could add everyone to a certain channel and mute everyone on it until a script is executed to unmute two people. I'm talking about muting people locally and not server wide. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted July 7, 2016 Have you tried RadioChannelCreate? You could create a 'few' channels for only a few simutaneous phone conversations. There are only channels 6-15 available for this.(10 channels) it 'should' work for A3 as it is referenced as a part of getPlayerChannel Share this post Link to post Share on other sites
maihym 12 Posted July 7, 2016 Have you tried RadioChannelCreate? You could create a 'few' channels for only a few simutaneous phone conversations. There are only channels 6-15 available for this.(10 channels) it 'should' work for A3 as it is referenced as a part of getPlayerChannel I was thinking the same thing but that limits to only 10 calls and might affect server resources. Share this post Link to post Share on other sites
maihym 12 Posted July 7, 2016 Teamspeak? I'm not trying to use mods and I want it to be in game Share this post Link to post Share on other sites
Larrow 2823 Posted July 7, 2016 enableChannel maybe? Share this post Link to post Share on other sites
MrCopyright 107 Posted July 7, 2016 You could have 10 phone lines. Once a call has ended it obviously clears that channel for use. If someone tries to initiate a call when all 10 are occupied, it could simply state that it has not been possible to connect their call. If the server has 100 slots, at least 20 of those will need to be engaged in a call for all the lines to be filled. So 20% of the server using a phone at any given time is a bit unlikely unless they never hang up. Share this post Link to post Share on other sites
maihym 12 Posted July 7, 2016 You could have 10 phone lines. Once a call has ended it obviously clears that channel for use. If someone tries to initiate a call when all 10 are occupied, it could simply state that it has not been possible to connect their call. If the server has 100 slots, at least 20 of those will need to be engaged in a call for all the lines to be filled. So 20% of the server using a phone at any given time is a bit unlikely unless they never hang up. Yeah I see where you're coming from. I don't know, I'll have to take a look at it. Share this post Link to post Share on other sites
sarogahtyp 1109 Posted July 7, 2016 You could also limit the time a channel can be used and u could also create a phone queue so players can wait until their call can be established. With that it should be a fairly useable tool. Share this post Link to post Share on other sites
maihym 12 Posted July 7, 2016 You could also limit the time a channel can be used and u could also create a phone queue so players can wait until their call can be established. With that it should be a fairly useable tool. Yeah, I could try to do something like that. Share this post Link to post Share on other sites