POLPOX 779 Posted April 12, 2018 1 minute ago, TOMCAT-1987 said: Thanks a lot! That fixed it nicely! There is another thing I didn´t notice before. When characters end or change their animations, I get chat messages in the low-left corner of the screen. "SWITCH MOVE", "detach sequence" and things like that. I have tried deleting the CHATLOG lines in the sqf, and that seemed to get rid of those messages. Is that enough? Could it cause trouble? Oof, guess I forgot many thing to change before publish it. Change this in line 101 ["_debug",true,[false]], to ["_debug",false,[false]], that'll do. Since a year was passed from the last modified the script, 4 years was passed from the first version of the script. Guess this is the time to re-create this script again. Share this post Link to post Share on other sites
TOMCAT-1987 0 Posted April 12, 2018 Thanks a ton! I´m editing now, testing stuff and playing the mission in SP and MP. I intend to get my clan in on this action. Share this post Link to post Share on other sites
WarhammerZeus 4 Posted July 11, 2018 doesnt seem to work with rhs rus get an error about radio protical Share this post Link to post Share on other sites
R0adki11 3949 Posted July 11, 2018 1 hour ago, WarhammerZeus said: doesnt seem to work with rhs rus get an error about radio protical Could you share the error message? So that the author can investigate. Share this post Link to post Share on other sites
Kagetane Hiroku 0 Posted July 20, 2018 Here is the Error: 23:55:29 Error in expression < _index do { case 0 : { if (_loadOption == -1) then { _loadOption = (selectRando> 23:55:29 Error position: <== -1) then { _loadOption = (selectRando> 23:55:29 Error Allgemeiner Fehler in Ausdruck 23:55:29 File C:\Users\Tim\Documents\Arma 3 - Other Profiles\Kage\mpmissions\Omega%20-%20Kampf%20gegen%20den%20Terror%20(1).clafghan\PLP_calmSoldier3.sqf, line 793 1 Share this post Link to post Share on other sites
WarhammerZeus 4 Posted November 19, 2018 "SIT_RIFLE" - On ground, with rifle <this is actually sitting on a chair with rifle, I cannot seem to find the animation for sitting on ground with rifle. Share this post Link to post Share on other sites
POLPOX 779 Posted November 19, 2018 6 hours ago, WarhammerZeus said: "SIT_RIFLE" - On ground, with rifle <this is actually sitting on a chair with rifle, I cannot seem to find the animation for sitting on ground with rifle. WHATTTTTTF are you talking about? You are reading very old readme. Also the script is obvious obsolete now. I really don't recommend to use the script anymore. Share this post Link to post Share on other sites
WarhammerZeus 4 Posted December 2, 2018 its the latest version i could find, and why do you say its obviously outdated? I see no other scrips that you can use. is there some arma3 update that makes it no longer useful? im not sure why you seem so confused/bothered as to the whole notion. Share this post Link to post Share on other sites
POLPOX 779 Posted December 3, 2018 4 hours ago, WarhammerZeus said: its the latest version i could find, and why do you say its obviously outdated? I see no other scrips that you can use. is there some arma3 update that makes it no longer useful? im not sure why you seem so confused/bothered as to the whole notion. I said SIT_RIFLE is not implemented in this script but older one. And I won't update this anymore, even if someone finds major bug. This is pretty damned complex project, many problems, no update for years and hard to modify nowadays. I'm planning to make the new version. 2 1 Share this post Link to post Share on other sites
WarhammerZeus 4 Posted December 3, 2018 great news good luck on the project! 1 Share this post Link to post Share on other sites
rainbow47 20 Posted May 13, 2023 Unfortunately all download links are dead. Does anyone know where to find the script? Share this post Link to post Share on other sites
honger 117 Posted May 13, 2023 9 hours ago, rainbow47 said: Unfortunately all download links are dead. Does anyone know where to find the script? All these animations are available in vanilla so you can just use them through scripts. If you dont' want to, R3vo's 3den Enhanced has similar feature of adding ambient animations to units and they use the same set of anims. 1 Share this post Link to post Share on other sites